[games_access] games_access Digest, Vol 122, Issue 12
Barrie Ellis
barrie.ellis at oneswitch.org.uk
Sun Jan 12 06:55:05 EST 2014
Hi Rob,
I've never seen the need personally to have programmers near by in the past
thanks to e-mail and Skype. Is it part of the funding criteria? If so, I
guess Linked In would be the obvious place to sift through. Perhaps others
have better advice?
Cheers,
Barrie
On 12 January 2014 04:54, Rob Florio <mouthartcomic at gmail.com> wrote:
> Hello Berrie.
>
> I live near Baltimore, Maryland. I need to do a search, but not sure where
> to look to hire reliable game designers who are talented and trustworthy
> near me. Can you recommend a website or location best to find that
> information?
>
> Thank you.
>
>
> On Sat, Jan 11, 2014 at 10:00 AM, <games_access-request at igda.org> wrote:
>
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>> Today's Topics:
>>
>> 1. Re: First time videogame designer needs help? (Steve Spohn)
>> 2. Re: First time videogame designer needs help? (Thomas Westin)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Fri, 10 Jan 2014 10:14:48 -0500
>> From: Steve Spohn <steve at ablegamers.com>
>> Subject: Re: [games_access] First time videogame designer needs help?
>> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
>> Message-ID:
>> <
>> CABrM+MUk0R8npArbNsNnDC2c8MGhs_A1A6LqrDmqq+UC4nyspw at mail.gmail.com>
>> Content-Type: text/plain; charset="windows-1252"
>>
>> I would second Includification and SpecialEffect's WishList. Both can help
>> you point in the right direction. Also, don't make an accessible game,
>> make
>> a fun game accessible.
>>
>>
>> On Fri, Jan 10, 2014 at 9:45 AM, Barrie Ellis <
>> barrie.ellis at oneswitch.org.uk
>> > wrote:
>>
>> > Top advice Thomas, and great to see you back in the GASIG forums Robert.
>> >
>> > What platform are you looking at developing for, and how big is the game
>> > you have in mind? A great font of knowledge for indie programmers out
>> there
>> > is Rob Fearon (http://www.merseyremakes.co.uk/gibber/) who has been a
>> > long time supporter of game accessibility.
>> >
>> > It's not Unity, but Mal Duffin of CanDoInteractive is a talented
>> > programmer in 3D Flash taking on jobs. I can vouch for some of his
>> > accessible games of the past:
>> http://www.candointeractive.com/contact.html
>> >
>> > If you can find them, then maybe you can hire Santa Ragione. Loved their
>> > Unity game Fotonica: http://www.santaragione.com/ - another fine
>> > accessible game.
>> >
>> > Top tips for game access can be found by Googling "Game Accessibility
>> > Guidelines" "Includification" "SpecialEffect WishList" (there are more).
>> >
>> > Barrie
>> >
>> >
>> > On 10 January 2014 14:33, Thomas Westin <thomas at westin.nu> wrote:
>> >
>> >> Hi again Rob,
>> >>
>> >> Sorry for slow feedback, been too busy
>> >>
>> >> It is impossible to say how much money you need based on this brief
>> >> information; try to find out what is the maximum amount you can apply
>> for
>> >> and go for slightly less.
>> >>
>> >> Further, I would suggest that you consider three things, which I
>> learned
>> >> long ago in a project course, and applied when making games. The basic
>> >> thing is flexibility, at least one of these points should be
>> >> flexible/scalable:
>> >>
>> >> 1. The game design - should be scalable i.e. possible to make a
>> finished
>> >> game even though you are not able to include all parts of the original
>> >> design. (See also point 3 below).
>> >>
>> >> 2. The level of competence needed. Do you need people who are working
>> >> professionally or can you do with students in need of extra money while
>> >> studying? As a rule of thumb; if your game design is possible to
>> implement
>> >> with existing solutions in a ready-made engine, such as Unity, for e.g.
>> >> physics, networking, rendering etc, all you need is basically someone
>> who
>> >> is skilled scripting in Unity, or fairly skilled programmer who can
>> quickly
>> >> learn Unity scripting. The choice of engine is of course crucial and
>> today
>> >> I would not recommend anything but Unity for small-scale dev.
>> >>
>> >> 3. Resources in time and money. Since you are applying for a fixed sum
>> (I
>> >> guess), try to have time scalable to some extent. In case you run out
>> of
>> >> money to pay programmers and animators, you may get help from students
>> >> willing to help out for free just to get a portfolio for their studies;
>> >> they may take more time to do the same job, so that?s why flexible
>> time is
>> >> good.
>> >>
>> >> For hiring the animator or programmer; have some typical things in your
>> >> game and let them show you live that they are able to do it in
>> practice,
>> >> while you are watching. That is the only way to know for sure, and you
>> can
>> >> easily compare different applicants. If that is not possible, ask for
>> work
>> >> they have done and references. If they are students, they should have
>> some
>> >> portfolio already.
>> >>
>> >> Finally, look out for the fine print in any agreement you do; make sure
>> >> you are not personally liable in the event that you are not able to
>> finish
>> >> the game, on time or according to plan (or at all). It may jeopardize
>> your
>> >> personal economy.
>> >>
>> >> Hope this helps,
>> >>
>> >> Best regards
>> >> Thomas W.
>> >>
>> >> 8Jan 2014 kl. 20:54 skrev Rob Florio <mouthartcomic at gmail.com>:
>> >>
>> >> Hello my old friends. Not old, but I've known you for a while. I've
>> got a
>> >> opportunity coming up to create my very own accessible game. However, I
>> >> need a lot of advice. If you're interested in joining my project for
>> higher
>> >> or consultation, please email me back.
>> >> Mouthartcomic at Gmail.com
>> >>
>> >> I'm in the process of submitting my idea proposal and my deadline is
>> >> February 28. I need to hire and get advice from programmers and
>> animators.
>> >> And possibly more down the road. But to get me started on the right
>> track.
>> >> If you can advise me. Anyone that can give me advice on the hiring
>> process
>> >> and the right programmers animators or I can find them. I have to put
>> >> together a budget and I'm not sure exactly how much I will need to put
>> >> aside or request. These three things I need pretty soon.
>> >>
>> >> 1. Advice on how much money to ask for my project.
>> >> 2. Advice from an hiring the right animator.
>> >> 3. Advice from an hiring the right programmer.
>> >>
>> >> In addition to that I need some professional referrals. People I worked
>> >> with in the past who can speak on my behalf on my eligibility in my
>> ability
>> >> to complete and be worth awarded the money for my project.
>> >>
>> >> If Michelle Hinn can send me a private email. Please with your
>> >> availability and contact information. If you can help me out. I would
>> >> really appreciate that to be one of my references.
>> >> I have also asked David Perry. Who I have worked with in the past on a
>> >> volunteer game he invited me to design called project top-secret. Look
>> it
>> >> up. I was one of the 22 finalists.
>> >> Also, Eric Walker. I helped him with reviews and advice on his strange
>> >> attractor videogame.
>> >>
>> >> If you can please contact me or have any advice or guidance for me the
>> >> right direction to go. Please let me know. My background is a
>> bachelor's
>> >> degree in video game art and design in 2007. Since then I've done
>> finally
>> >> started my art career with the Association of foot and mouth painting
>> >> artists 2013. I started my standup comedy career three years ago. I
>> have a
>> >> spinal cord injury when I was 14 and I'm now 31 going on 32 in March.
>> >>
>> >> It's my dream to create my own game can turn my original comic book
>> >> concept that I have been working on since 2009 into an accessible
>> >> videogame. If you're interested in applying to help me out please
>> contact
>> >> me and send me a personal email and visit my website.
>> >>
>> >> My deadline for my proposal is February 28. Really appreciate if
>> someone
>> >> could help me out for them.
>> >>
>> >> Rob Florio
>> >> Mouthartcomic at Gmail.com
>> >> www.RobertFlorio.com <http://www.robertflorio.com/>
>> >> _______________________________________________
>> >> games_access mailing list
>> >> games_access at igda.org
>> >> http://seven.pairlist.net/mailman/listinfo/games_access
>> >> The main SIG website page is http://igda-gasig.org
>> >>
>> >>
>> >>
>> >> _______________________________________________
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>> >>
>> >>
>> >
>> > _______________________________________________
>> > games_access mailing list
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>> >
>>
>>
>> --
>> Steve Spohn
>>
>> *COO/Community Outreach Director*
>>
>> AbleGamers Charity
>> AbleGamers.com <http://www.ablegamers.com/> |
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>> ------------------------------
>>
>> Message: 2
>> Date: Fri, 10 Jan 2014 16:17:49 +0100
>> From: Thomas Westin <thomas at westin.nu>
>> Subject: Re: [games_access] First time videogame designer needs help?
>> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
>> Message-ID: <F3F03ABD-931F-42C8-B8E4-A021B90E70D4 at westin.nu>
>> Content-Type: text/plain; charset="windows-1252"
>>
>> I agree, Mal is a great developer, with long experience
>>
>> /Thomas
>>
>> 10Jan 2014 kl. 16:14 skrev Steve Spohn <steve at ablegamers.com>:
>>
>> > It's not Unity, but Mal Duffin of CanDoInteractive is a talented
>> programmer in 3D Flash taking on jobs. I can vouch for some of his
>> accessible games of the past:
>> http://www.candointeractive.com/contact.html
>> >
>>
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>> End of games_access Digest, Vol 122, Issue 12
>> *********************************************
>>
>
>
>
> --
> Rob Florio
> mouthartcomic at Gmail.com
> www.facebook.com/robert.florio.1
> www.RobertFlorio.com
>
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
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