[games_access] games_access Digest, Vol 124, Issue 5

Ian Hamilton i_h at hotmail.com
Fri Mar 21 11:18:32 EDT 2014


As far as I'm aware at least, Unreal are the first tool vendor to have done it.

A plugin would be great but if they can include it in the tool itself that would be even better, as that way there will be people who haven't thought about colourblindness before who stumble across it, meaning it could be a good awareness raising tool as well as a good production tool. Just so long as it is somewhere a little more prominent than it is in Unreal.

I've been working on Unity for a while, where it has got to is that they are interested, but not quite interested enough to do it themselves. So it's the standard tool vendor response that they love the idea but have a rammed backlog, other priorities, etc.
However, much like Unreal, they're totally up for including it if someone else will develop it for them.

I had an offer yesterday, a studio in the US who are experienced in this kind of work who are willing to donate a few days to do the work for free. So it's just a case of making it happen now, which hopefully this Unreal development will give the impetus for.

The work itself is fairly trivial, the algorithms are all publicly available. Thomas has been chatting with them this week too, and from what he was saying the new version has greatly simplified the process for making shaders.

Then of course if the two big players both offer the feature, plenty of the smaller ones will end up copying them :)

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To: <games_access at igda.org>
Subject: games_access Digest, Vol 124, Issue 5
Date: Fri, Mar 21, 2014 07:00


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Today's Topics:

   1. Outstanding news from GDC (Ian Hamilton)
   2. Re: Outstanding news from GDC (Ben Sawyer)


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Message: 1
Date: Fri, 21 Mar 2014 08:05:58 +0000
From: Ian Hamilton <i_h at hotmail.com>
Subject: [games_access] Outstanding news from GDC
To: "games_access at igda.org" <games_access at igda.org>
Message-ID: <DUB130-W26DDDFDA04C570CB50116091790 at phx.gbl>
Content-Type: text/plain; charset="iso-8859-1"

Epic have time set aside on Friday afternoons where devs are free to work on whatever they want. In the space of one of those afternoons one of the Unreal devs knocked out some colourblind filters, so after a couple more days' tweaking they've now been included as part of the Unreal engine, so developers can see through colourblind eyes as they work.
There's a bit of a caveat in that the options are fairly deep in the display preferences, but that aside, that's a huge number of AAA devs who now have the tools necessary to avoid excluding CVD gamers.


Show floor photo:
http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg
Ian
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Message: 2
Date: Fri, 21 Mar 2014 06:13:49 -0700
From: Ben Sawyer <bsawyer at dmill.com>
Subject: Re: [games_access] Outstanding news from GDC
To: Betts Pamela <games_access at igda.org>
Message-ID: <ABC58BF4-EDAA-4B05-B8E4-E36BF8434545 at dmill.com>
Content-Type: text/plain; charset=iso-8859-1

Has Unity done this yet? Or is this problem solved by a Unity plug-in?

On Mar 21, 2014, at 1:05 AM, Ian Hamilton <i_h at hotmail.com> wrote:

> Epic have time set aside on Friday afternoons where devs are free to work on whatever they want. In the space of one of those afternoons one of the Unreal devs knocked out some colourblind filters, so after a couple more days' tweaking they've now been included as part of the Unreal engine, so developers can see through colourblind eyes as they work.
>
> There's a bit of a caveat in that the options are fairly deep in the display preferences, but that aside, that's a huge number of AAA devs who now have the tools necessary to avoid excluding CVD gamers.
>
> Show floor photo:
>
> http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg
>
> Ian
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org



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