[games_access] games_access Digest, Vol 124, Issue 5

Barrie Ellis barrie.ellis at oneswitch.org.uk
Fri Mar 21 11:29:10 EDT 2014


Progress!! Great news, and great to hear you two flying the flag for
accessibility at GDC.


On 21 March 2014 15:18, Ian Hamilton <i_h at hotmail.com> wrote:

>
> As far as I'm aware at least, Unreal are the first tool vendor to have
> done it.
>
> A plugin would be great but if they can include it in the tool itself that
> would be even better, as that way there will be people who haven't thought
> about colourblindness before who stumble across it, meaning it could be a
> good awareness raising tool as well as a good production tool. Just so long
> as it is somewhere a little more prominent than it is in Unreal.
>
> I've been working on Unity for a while, where it has got to is that they
> are interested, but not quite interested enough to do it themselves. So
> it's the standard tool vendor response that they love the idea but have a
> rammed backlog, other priorities, etc.
> However, much like Unreal, they're totally up for including it if someone
> else will develop it for them.
>
> I had an offer yesterday, a studio in the US who are experienced in this
> kind of work who are willing to donate a few days to do the work for free.
> So it's just a case of making it happen now, which hopefully this Unreal
> development will give the impetus for.
>
> The work itself is fairly trivial, the algorithms are all publicly
> available. Thomas has been chatting with them this week too, and from what
> he was saying the new version has greatly simplified the process for making
> shaders.
>
> Then of course if the two big players both offer the feature, plenty of
> the smaller ones will end up copying them :)
>
> ----- Reply message -----
> From: games_access-request at igda.org
> To: <games_access at igda.org>
> Subject: games_access Digest, Vol 124, Issue 5
> Date: Fri, Mar 21, 2014 07:00
>
>
> Send games_access mailing list submissions to
>         games_access at igda.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
>         http://seven.pairlist.net/mailman/listinfo/games_access
> or, via email, send a message with subject or body 'help' to
>         games_access-request at igda.org
>
> You can reach the person managing the list at
>         games_access-owner at igda.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of games_access digest..."
>
>
> Today's Topics:
>
>    1. Outstanding news from GDC (Ian Hamilton)
>    2. Re: Outstanding news from GDC (Ben Sawyer)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 21 Mar 2014 08:05:58 +0000
> From: Ian Hamilton <i_h at hotmail.com>
> Subject: [games_access] Outstanding news from GDC
> To: "games_access at igda.org" <games_access at igda.org>
> Message-ID: <DUB130-W26DDDFDA04C570CB50116091790 at phx.gbl>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Epic have time set aside on Friday afternoons where devs are free to work
> on whatever they want. In the space of one of those afternoons one of the
> Unreal devs knocked out some colourblind filters, so after a couple more
> days' tweaking they've now been included as part of the Unreal engine, so
> developers can see through colourblind eyes as they work.
> There's a bit of a caveat in that the options are fairly deep in the
> display preferences, but that aside, that's a huge number of AAA devs who
> now have the tools necessary to avoid excluding CVD gamers.
>
>
> Show floor photo:
> http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg
> Ian
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL: <
> http://seven.pairlist.net/pipermail/games_access/attachments/20140321/48e637f8/attachment-0001.html
> >
>
> ------------------------------
>
> Message: 2
> Date: Fri, 21 Mar 2014 06:13:49 -0700
> From: Ben Sawyer <bsawyer at dmill.com>
> Subject: Re: [games_access] Outstanding news from GDC
> To: Betts Pamela <games_access at igda.org>
> Message-ID: <ABC58BF4-EDAA-4B05-B8E4-E36BF8434545 at dmill.com>
> Content-Type: text/plain; charset=iso-8859-1
>
> Has Unity done this yet? Or is this problem solved by a Unity plug-in?
>
> On Mar 21, 2014, at 1:05 AM, Ian Hamilton <i_h at hotmail.com> wrote:
>
> > Epic have time set aside on Friday afternoons where devs are free to
> work on whatever they want. In the space of one of those afternoons one of
> the Unreal devs knocked out some colourblind filters, so after a couple
> more days' tweaking they've now been included as part of the Unreal engine,
> so developers can see through colourblind eyes as they work.
> >
> > There's a bit of a caveat in that the options are fairly deep in the
> display preferences, but that aside, that's a huge number of AAA devs who
> now have the tools necessary to avoid excluding CVD gamers.
> >
> > Show floor photo:
> >
> > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg
> >
> > Ian
> > _______________________________________________
> > games_access mailing list
> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> > The main SIG website page is http://igda-gasig.org
>
>
>
> ------------------------------
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
> End of games_access Digest, Vol 124, Issue 5
> ********************************************
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://pairlist7.pair.net/pipermail/games_access/attachments/20140321/17b1a680/attachment.htm>


More information about the games_access mailing list