[games_access] games_access Digest, Vol 124, Issue 6

Michelle Hinn michellehinn at gmail.com
Fri Mar 21 12:07:41 EDT 2014


Exciting news! And it's great to see accessibility once again being a hefty
GDC topic! :)

Michelle


On Fri, Mar 21, 2014 at 12:02 PM, Ian Hamilton <i_h at hotmail.com> wrote:

>
> Others are flying the flag here too, there are five accessibility related
> sessions this year!
> As well as the SIG round table there is also one for general accessibility
> and one about blind accessibility (including a blind panellist, which was
> great), also a talk by Nicky from Somethin Else about sound design that
> went into some detail on Papa Sangre which is designed ground up for blind
> accessibility, nice fact from that is that with a  93 it has the highest
> metacritic score of any iOS game, and then lastly a talk from John Nesky of
> That Game Company about lessons learned from the camera work in Journey,
> most of which were about simulation sickness.
> Ian
>
> ----- Reply message -----
> From: games_access-request at igda.org
> To: <games_access at igda.org>
> Subject: games_access Digest, Vol 124, Issue 6
> Date: Fri, Mar 21, 2014 08:43
>
>
> Send games_access mailing list submissions to
>         games_access at igda.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
>         http://seven.pairlist.net/mailman/listinfo/games_access
> or, via email, send a message with subject or body 'help' to
>         games_access-request at igda.org
>
> You can reach the person managing the list at
>         games_access-owner at igda.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of games_access digest..."
>
>
> Today's Topics:
>
>    1. Re: games_access Digest, Vol 124, Issue 5 (Ian Hamilton)
>    2. Re: games_access Digest, Vol 124, Issue 5 (Barrie Ellis)
>    3. Re: games_access Digest, Vol 124, Issue 5 (Ben Sawyer)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: 21 Mar 2014 08:18:32 -0700
> From: Ian Hamilton <i_h at hotmail.com>
> Subject: Re: [games_access] games_access Digest, Vol 124, Issue 5
> To: <games_access at igda.org>
> Message-ID: <BAY402-EAS706AA7405865DCD192969E91790 at phx.gbl>
> Content-Type: text/plain; charset="utf-8"
>
>
> As far as I'm aware at least, Unreal are the first tool vendor to have
> done it.
>
> A plugin would be great but if they can include it in the tool itself that
> would be even better, as that way there will be people who haven't thought
> about colourblindness before who stumble across it, meaning it could be a
> good awareness raising tool as well as a good production tool. Just so long
> as it is somewhere a little more prominent than it is in Unreal.
>
> I've been working on Unity for a while, where it has got to is that they
> are interested, but not quite interested enough to do it themselves. So
> it's the standard tool vendor response that they love the idea but have a
> rammed backlog, other priorities, etc.
> However, much like Unreal, they're totally up for including it if someone
> else will develop it for them.
>
> I had an offer yesterday, a studio in the US who are experienced in this
> kind of work who are willing to donate a few days to do the work for free.
> So it's just a case of making it happen now, which hopefully this Unreal
> development will give the impetus for.
>
> The work itself is fairly trivial, the algorithms are all publicly
> available. Thomas has been chatting with them this week too, and from what
> he was saying the new version has greatly simplified the process for making
> shaders.
>
> Then of course if the two big players both offer the feature, plenty of
> the smaller ones will end up copying them :)
>
> ----- Reply message -----
> From: games_access-request at igda.org
> To: <games_access at igda.org>
> Subject: games_access Digest, Vol 124, Issue 5
> Date: Fri, Mar 21, 2014 07:00
>
>
> Send games_access mailing list submissions to
>         games_access at igda.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
>         http://seven.pairlist.net/mailman/listinfo/games_access
> or, via email, send a message with subject or body 'help' to
>         games_access-request at igda.org
>
> You can reach the person managing the list at
>         games_access-owner at igda.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of games_access digest..."
>
>
> Today's Topics:
>
>    1. Outstanding news from GDC (Ian Hamilton)
>    2. Re: Outstanding news from GDC (Ben Sawyer)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 21 Mar 2014 08:05:58 +0000
> From: Ian Hamilton <i_h at hotmail.com>
> Subject: [games_access] Outstanding news from GDC
> To: "games_access at igda.org" <games_access at igda.org>
> Message-ID: <DUB130-W26DDDFDA04C570CB50116091790 at phx.gbl>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Epic have time set aside on Friday afternoons where devs are free to work
> on whatever they want. In the space of one of those afternoons one of the
> Unreal devs knocked out some colourblind filters, so after a couple more
> days' tweaking they've now been included as part of the Unreal engine, so
> developers can see through colourblind eyes as they work.
> There's a bit of a caveat in that the options are fairly deep in the
> display preferences, but that aside, that's a huge number of AAA devs who
> now have the tools necessary to avoid excluding CVD gamers.
>
>
> Show floor photo:
> http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg
> Ian
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> http://seven.pairlist.net/pipermail/games_access/attachments/20140321/48e637f8/attachment-0001.html
> >
>
> ------------------------------
>
> Message: 2
> Date: Fri, 21 Mar 2014 06:13:49 -0700
> From: Ben Sawyer <bsawyer at dmill.com>
> Subject: Re: [games_access] Outstanding news from GDC
> To: Betts Pamela <games_access at igda.org>
> Message-ID: <ABC58BF4-EDAA-4B05-B8E4-E36BF8434545 at dmill.com>
> Content-Type: text/plain; charset=iso-8859-1
>
> Has Unity done this yet? Or is this problem solved by a Unity plug-in?
>
> On Mar 21, 2014, at 1:05 AM, Ian Hamilton <i_h at hotmail.com> wrote:
>
> > Epic have time set aside on Friday afternoons where devs are free to
> work on whatever they want. In the space of one of those afternoons one of
> the Unreal devs knocked out some colourblind filters, so after a couple
> more days' tweaking they've now been included as part of the Unreal engine,
> so developers can see through colourblind eyes as they work.
> >
> > There's a bit of a caveat in that the options are fairly deep in the
> display preferences, but that aside, that's a huge number of AAA devs who
> now have the tools necessary to avoid excluding CVD gamers.
> >
> > Show floor photo:
> >
> > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg
> >
> > Ian
> > _______________________________________________
> > games_access mailing list
> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> > The main SIG website page is http://igda-gasig.org
>
>
>
> ------------------------------
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
> End of games_access Digest, Vol 124, Issue 5
> ********************************************
>
> ------------------------------
>
> Message: 2
> Date: Fri, 21 Mar 2014 15:29:10 +0000
> From: Barrie Ellis <barrie.ellis at oneswitch.org.uk>
> Subject: Re: [games_access] games_access Digest, Vol 124, Issue 5
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID:
>         <CAEdM-4J5GhLBt3bpWzVzLyXht+=
> OoRnrUtQ3ze1AsjPb3v708A at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Progress!! Great news, and great to hear you two flying the flag for
> accessibility at GDC.
>
>
> On 21 March 2014 15:18, Ian Hamilton <i_h at hotmail.com> wrote:
>
> >
> > As far as I'm aware at least, Unreal are the first tool vendor to have
> > done it.
> >
> > A plugin would be great but if they can include it in the tool itself
> that
> > would be even better, as that way there will be people who haven't
> thought
> > about colourblindness before who stumble across it, meaning it could be a
> > good awareness raising tool as well as a good production tool. Just so
> long
> > as it is somewhere a little more prominent than it is in Unreal.
> >
> > I've been working on Unity for a while, where it has got to is that they
> > are interested, but not quite interested enough to do it themselves. So
> > it's the standard tool vendor response that they love the idea but have a
> > rammed backlog, other priorities, etc.
> > However, much like Unreal, they're totally up for including it if someone
> > else will develop it for them.
> >
> > I had an offer yesterday, a studio in the US who are experienced in this
> > kind of work who are willing to donate a few days to do the work for
> free.
> > So it's just a case of making it happen now, which hopefully this Unreal
> > development will give the impetus for.
> >
> > The work itself is fairly trivial, the algorithms are all publicly
> > available. Thomas has been chatting with them this week too, and from
> what
> > he was saying the new version has greatly simplified the process for
> making
> > shaders.
> >
> > Then of course if the two big players both offer the feature, plenty of
> > the smaller ones will end up copying them :)
> >
> > ----- Reply message -----
> > From: games_access-request at igda.org
> > To: <games_access at igda.org>
> > Subject: games_access Digest, Vol 124, Issue 5
> > Date: Fri, Mar 21, 2014 07:00
> >
> >
> > Send games_access mailing list submissions to
> >         games_access at igda.org
> >
> > To subscribe or unsubscribe via the World Wide Web, visit
> >         http://seven.pairlist.net/mailman/listinfo/games_access
> > or, via email, send a message with subject or body 'help' to
> >         games_access-request at igda.org
> >
> > You can reach the person managing the list at
> >         games_access-owner at igda.org
> >
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of games_access digest..."
> >
> >
> > Today's Topics:
> >
> >    1. Outstanding news from GDC (Ian Hamilton)
> >    2. Re: Outstanding news from GDC (Ben Sawyer)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Fri, 21 Mar 2014 08:05:58 +0000
> > From: Ian Hamilton <i_h at hotmail.com>
> > Subject: [games_access] Outstanding news from GDC
> > To: "games_access at igda.org" <games_access at igda.org>
> > Message-ID: <DUB130-W26DDDFDA04C570CB50116091790 at phx.gbl>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > Epic have time set aside on Friday afternoons where devs are free to work
> > on whatever they want. In the space of one of those afternoons one of the
> > Unreal devs knocked out some colourblind filters, so after a couple more
> > days' tweaking they've now been included as part of the Unreal engine, so
> > developers can see through colourblind eyes as they work.
> > There's a bit of a caveat in that the options are fairly deep in the
> > display preferences, but that aside, that's a huge number of AAA devs who
> > now have the tools necessary to avoid excluding CVD gamers.
> >
> >
> > Show floor photo:
> > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg
> > Ian
> > -------------- next part --------------
> > An HTML attachment was scrubbed...
> > URL: <
> >
> http://seven.pairlist.net/pipermail/games_access/attachments/20140321/48e637f8/attachment-0001.html
> > >
> >
> > ------------------------------
> >
> > Message: 2
> > Date: Fri, 21 Mar 2014 06:13:49 -0700
> > From: Ben Sawyer <bsawyer at dmill.com>
> > Subject: Re: [games_access] Outstanding news from GDC
> > To: Betts Pamela <games_access at igda.org>
> > Message-ID: <ABC58BF4-EDAA-4B05-B8E4-E36BF8434545 at dmill.com>
> > Content-Type: text/plain; charset=iso-8859-1
> >
> > Has Unity done this yet? Or is this problem solved by a Unity plug-in?
> >
> > On Mar 21, 2014, at 1:05 AM, Ian Hamilton <i_h at hotmail.com> wrote:
> >
> > > Epic have time set aside on Friday afternoons where devs are free to
> > work on whatever they want. In the space of one of those afternoons one
> of
> > the Unreal devs knocked out some colourblind filters, so after a couple
> > more days' tweaking they've now been included as part of the Unreal
> engine,
> > so developers can see through colourblind eyes as they work.
> > >
> > > There's a bit of a caveat in that the options are fairly deep in the
> > display preferences, but that aside, that's a huge number of AAA devs who
> > now have the tools necessary to avoid excluding CVD gamers.
> > >
> > > Show floor photo:
> > >
> > > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg
> > >
> > > Ian
> > > _______________________________________________
> > > games_access mailing list
> > > games_access at igda.org
> > > http://seven.pairlist.net/mailman/listinfo/games_access
> > > The main SIG website page is http://igda-gasig.org
> >
> >
> >
> > ------------------------------
> >
> > _______________________________________________
> > games_access mailing list
> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> > The main SIG website page is http://igda-gasig.org
> >
> > End of games_access Digest, Vol 124, Issue 5
> > ********************************************
> >
> > _______________________________________________
> > games_access mailing list
> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> > The main SIG website page is http://igda-gasig.org
> >
> >
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL: <
> http://seven.pairlist.net/pipermail/games_access/attachments/20140321/17b1a680/attachment.html
> >
>
> ------------------------------
>
> Message: 3
> Date: Fri, 21 Mar 2014 08:43:28 -0700
> From: Ben Sawyer <bsawyer at dmill.com>
> Subject: Re: [games_access] games_access Digest, Vol 124, Issue 5
> To: Betts Pamela <games_access at igda.org>
> Message-ID: <FB91DF31-5E3B-40DB-B337-5738BCF66CFF at dmill.com>
> Content-Type: text/plain; charset=us-ascii
>
> What about like a $5000 prize for a verifiable unit plug-in - we define
> the outcomes and offer a prize like XPrize.
>
> On Mar 21, 2014, at 8:18 AM, Ian Hamilton <i_h at hotmail.com> wrote:
>
> >
> > As far as I'm aware at least, Unreal are the first tool vendor to have
> done it.
> >
> > A plugin would be great but if they can include it in the tool itself
> that would be even better, as that way there will be people who haven't
> thought about colourblindness before who stumble across it, meaning it
> could be a good awareness raising tool as well as a good production tool.
> Just so long as it is somewhere a little more prominent than it is in
> Unreal.
> >
> > I've been working on Unity for a while, where it has got to is that they
> are interested, but not quite interested enough to do it themselves. So
> it's the standard tool vendor response that they love the idea but have a
> rammed backlog, other priorities, etc.
> > However, much like Unreal, they're totally up for including it if
> someone else will develop it for them.
> >
> > I had an offer yesterday, a studio in the US who are experienced in this
> kind of work who are willing to donate a few days to do the work for free.
> So it's just a case of making it happen now, which hopefully this Unreal
> development will give the impetus for.
> >
> > The work itself is fairly trivial, the algorithms are all publicly
> available. Thomas has been chatting with them this week too, and from what
> he was saying the new version has greatly simplified the process for making
> shaders.
> >
> > Then of course if the two big players both offer the feature, plenty of
> the smaller ones will end up copying them :)
> >
> > ----- Reply message -----
> > From: games_access-request at igda.org
> > To: <games_access at igda.org>
> > Subject: games_access Digest, Vol 124, Issue 5
> > Date: Fri, Mar 21, 2014 07:00
> >
> >
> > Send games_access mailing list submissions to
> >        games_access at igda.org
> >
> > To subscribe or unsubscribe via the World Wide Web, visit
> >        http://seven.pairlist.net/mailman/listinfo/games_access
> > or, via email, send a message with subject or body 'help' to
> >        games_access-request at igda.org
> >
> > You can reach the person managing the list at
> >        games_access-owner at igda.org
> >
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of games_access digest..."
> >
> >
> > Today's Topics:
> >
> >   1. Outstanding news from GDC (Ian Hamilton)
> >   2. Re: Outstanding news from GDC (Ben Sawyer)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Fri, 21 Mar 2014 08:05:58 +0000
> > From: Ian Hamilton <i_h at hotmail.com>
> > Subject: [games_access] Outstanding news from GDC
> > To: "games_access at igda.org" <games_access at igda.org>
> > Message-ID: <DUB130-W26DDDFDA04C570CB50116091790 at phx.gbl>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > Epic have time set aside on Friday afternoons where devs are free to
> work on whatever they want. In the space of one of those afternoons one of
> the Unreal devs knocked out some colourblind filters, so after a couple
> more days' tweaking they've now been included as part of the Unreal engine,
> so developers can see through colourblind eyes as they work.
> > There's a bit of a caveat in that the options are fairly deep in the
> display preferences, but that aside, that's a huge number of AAA devs who
> now have the tools necessary to avoid excluding CVD gamers.
> >
> >
> > Show floor photo:
> > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg
> > Ian
> > -------------- next part --------------
> > An HTML attachment was scrubbed...
> > URL: <
> http://seven.pairlist.net/pipermail/games_access/attachments/20140321/48e637f8/attachment-0001.html
> >
> >
> > ------------------------------
> >
> > Message: 2
> > Date: Fri, 21 Mar 2014 06:13:49 -0700
> > From: Ben Sawyer <bsawyer at dmill.com>
> > Subject: Re: [games_access] Outstanding news from GDC
> > To: Betts Pamela <games_access at igda.org>
> > Message-ID: <ABC58BF4-EDAA-4B05-B8E4-E36BF8434545 at dmill.com>
> > Content-Type: text/plain; charset=iso-8859-1
> >
> > Has Unity done this yet? Or is this problem solved by a Unity plug-in?
> >
> > On Mar 21, 2014, at 1:05 AM, Ian Hamilton <i_h at hotmail.com> wrote:
> >
> >> Epic have time set aside on Friday afternoons where devs are free to
> work on whatever they want. In the space of one of those afternoons one of
> the Unreal devs knocked out some colourblind filters, so after a couple
> more days' tweaking they've now been included as part of the Unreal engine,
> so developers can see through colourblind eyes as they work.
> >>
> >> There's a bit of a caveat in that the options are fairly deep in the
> display preferences, but that aside, that's a huge number of AAA devs who
> now have the tools necessary to avoid excluding CVD gamers.
> >>
> >> Show floor photo:
> >>
> >> http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg
> >>
> >> Ian
> >> _______________________________________________
> >> games_access mailing list
> >> games_access at igda.org
> >> http://seven.pairlist.net/mailman/listinfo/games_access
> >> The main SIG website page is http://igda-gasig.org
> >
> >
> >
> > ------------------------------
> >
> > _______________________________________________
> > games_access mailing list
> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> > The main SIG website page is http://igda-gasig.org
> >
> > End of games_access Digest, Vol 124, Issue 5
> > ********************************************
> > _______________________________________________
> > games_access mailing list
> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> > The main SIG website page is http://igda-gasig.org
>
>
>
> ------------------------------
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
> End of games_access Digest, Vol 124, Issue 6
> ********************************************
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
>
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