[games_access] games_access Digest, Vol 124, Issue 6

Barrie Ellis barrie.ellis at oneswitch.org.uk
Fri Mar 21 12:30:21 EDT 2014


:)
On 21 Mar 2014 16:07, "Michelle Hinn" <michellehinn at gmail.com> wrote:

> Exciting news! And it's great to see accessibility once again being a
> hefty GDC topic! :)
>
> Michelle
>
>
> On Fri, Mar 21, 2014 at 12:02 PM, Ian Hamilton <i_h at hotmail.com> wrote:
>
>>
>> Others are flying the flag here too, there are five accessibility related
>> sessions this year!
>> As well as the SIG round table there is also one for general
>> accessibility and one about blind accessibility (including a blind
>> panellist, which was great), also a talk by Nicky from Somethin Else about
>> sound design that went into some detail on Papa Sangre which is designed
>> ground up for blind accessibility, nice fact from that is that with a  93
>> it has the highest metacritic score of any iOS game, and then lastly a talk
>> from John Nesky of That Game Company about lessons learned from the camera
>> work in Journey, most of which were about simulation sickness.
>> Ian
>>
>> ----- Reply message -----
>> From: games_access-request at igda.org
>> To: <games_access at igda.org>
>> Subject: games_access Digest, Vol 124, Issue 6
>> Date: Fri, Mar 21, 2014 08:43
>>
>>
>> Send games_access mailing list submissions to
>>         games_access at igda.org
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>>         http://seven.pairlist.net/mailman/listinfo/games_access
>> or, via email, send a message with subject or body 'help' to
>>         games_access-request at igda.org
>>
>> You can reach the person managing the list at
>>         games_access-owner at igda.org
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of games_access digest..."
>>
>>
>> Today's Topics:
>>
>>    1. Re: games_access Digest, Vol 124, Issue 5 (Ian Hamilton)
>>    2. Re: games_access Digest, Vol 124, Issue 5 (Barrie Ellis)
>>    3. Re: games_access Digest, Vol 124, Issue 5 (Ben Sawyer)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: 21 Mar 2014 08:18:32 -0700
>> From: Ian Hamilton <i_h at hotmail.com>
>> Subject: Re: [games_access] games_access Digest, Vol 124, Issue 5
>> To: <games_access at igda.org>
>> Message-ID: <BAY402-EAS706AA7405865DCD192969E91790 at phx.gbl>
>> Content-Type: text/plain; charset="utf-8"
>>
>>
>> As far as I'm aware at least, Unreal are the first tool vendor to have
>> done it.
>>
>> A plugin would be great but if they can include it in the tool itself
>> that would be even better, as that way there will be people who haven't
>> thought about colourblindness before who stumble across it, meaning it
>> could be a good awareness raising tool as well as a good production tool.
>> Just so long as it is somewhere a little more prominent than it is in
>> Unreal.
>>
>> I've been working on Unity for a while, where it has got to is that they
>> are interested, but not quite interested enough to do it themselves. So
>> it's the standard tool vendor response that they love the idea but have a
>> rammed backlog, other priorities, etc.
>> However, much like Unreal, they're totally up for including it if someone
>> else will develop it for them.
>>
>> I had an offer yesterday, a studio in the US who are experienced in this
>> kind of work who are willing to donate a few days to do the work for free.
>> So it's just a case of making it happen now, which hopefully this Unreal
>> development will give the impetus for.
>>
>> The work itself is fairly trivial, the algorithms are all publicly
>> available. Thomas has been chatting with them this week too, and from what
>> he was saying the new version has greatly simplified the process for making
>> shaders.
>>
>> Then of course if the two big players both offer the feature, plenty of
>> the smaller ones will end up copying them :)
>>
>> ----- Reply message -----
>> From: games_access-request at igda.org
>> To: <games_access at igda.org>
>> Subject: games_access Digest, Vol 124, Issue 5
>> Date: Fri, Mar 21, 2014 07:00
>>
>>
>> Send games_access mailing list submissions to
>>         games_access at igda.org
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>>         http://seven.pairlist.net/mailman/listinfo/games_access
>> or, via email, send a message with subject or body 'help' to
>>         games_access-request at igda.org
>>
>> You can reach the person managing the list at
>>         games_access-owner at igda.org
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of games_access digest..."
>>
>>
>> Today's Topics:
>>
>>    1. Outstanding news from GDC (Ian Hamilton)
>>    2. Re: Outstanding news from GDC (Ben Sawyer)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Fri, 21 Mar 2014 08:05:58 +0000
>> From: Ian Hamilton <i_h at hotmail.com>
>> Subject: [games_access] Outstanding news from GDC
>> To: "games_access at igda.org" <games_access at igda.org>
>> Message-ID: <DUB130-W26DDDFDA04C570CB50116091790 at phx.gbl>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> Epic have time set aside on Friday afternoons where devs are free to work
>> on whatever they want. In the space of one of those afternoons one of the
>> Unreal devs knocked out some colourblind filters, so after a couple more
>> days' tweaking they've now been included as part of the Unreal engine, so
>> developers can see through colourblind eyes as they work.
>> There's a bit of a caveat in that the options are fairly deep in the
>> display preferences, but that aside, that's a huge number of AAA devs who
>> now have the tools necessary to avoid excluding CVD gamers.
>>
>>
>> Show floor photo:
>> http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg
>> Ian
>> -------------- next part --------------
>> An HTML attachment was scrubbed...
>> URL: <
>> http://seven.pairlist.net/pipermail/games_access/attachments/20140321/48e637f8/attachment-0001.html
>> >
>>
>> ------------------------------
>>
>> Message: 2
>> Date: Fri, 21 Mar 2014 06:13:49 -0700
>> From: Ben Sawyer <bsawyer at dmill.com>
>> Subject: Re: [games_access] Outstanding news from GDC
>> To: Betts Pamela <games_access at igda.org>
>> Message-ID: <ABC58BF4-EDAA-4B05-B8E4-E36BF8434545 at dmill.com>
>> Content-Type: text/plain; charset=iso-8859-1
>>
>> Has Unity done this yet? Or is this problem solved by a Unity plug-in?
>>
>> On Mar 21, 2014, at 1:05 AM, Ian Hamilton <i_h at hotmail.com> wrote:
>>
>> > Epic have time set aside on Friday afternoons where devs are free to
>> work on whatever they want. In the space of one of those afternoons one of
>> the Unreal devs knocked out some colourblind filters, so after a couple
>> more days' tweaking they've now been included as part of the Unreal engine,
>> so developers can see through colourblind eyes as they work.
>> >
>> > There's a bit of a caveat in that the options are fairly deep in the
>> display preferences, but that aside, that's a huge number of AAA devs who
>> now have the tools necessary to avoid excluding CVD gamers.
>> >
>> > Show floor photo:
>> >
>> > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg
>> >
>> > Ian
>> > _______________________________________________
>> > games_access mailing list
>> > games_access at igda.org
>> > http://seven.pairlist.net/mailman/listinfo/games_access
>> > The main SIG website page is http://igda-gasig.org
>>
>>
>>
>> ------------------------------
>>
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> http://seven.pairlist.net/mailman/listinfo/games_access
>> The main SIG website page is http://igda-gasig.org
>>
>> End of games_access Digest, Vol 124, Issue 5
>> ********************************************
>>
>> ------------------------------
>>
>> Message: 2
>> Date: Fri, 21 Mar 2014 15:29:10 +0000
>> From: Barrie Ellis <barrie.ellis at oneswitch.org.uk>
>> Subject: Re: [games_access] games_access Digest, Vol 124, Issue 5
>> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
>> Message-ID:
>>         <CAEdM-4J5GhLBt3bpWzVzLyXht+=
>> OoRnrUtQ3ze1AsjPb3v708A at mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> Progress!! Great news, and great to hear you two flying the flag for
>> accessibility at GDC.
>>
>>
>> On 21 March 2014 15:18, Ian Hamilton <i_h at hotmail.com> wrote:
>>
>> >
>> > As far as I'm aware at least, Unreal are the first tool vendor to have
>> > done it.
>> >
>> > A plugin would be great but if they can include it in the tool itself
>> that
>> > would be even better, as that way there will be people who haven't
>> thought
>> > about colourblindness before who stumble across it, meaning it could be
>> a
>> > good awareness raising tool as well as a good production tool. Just so
>> long
>> > as it is somewhere a little more prominent than it is in Unreal.
>> >
>> > I've been working on Unity for a while, where it has got to is that they
>> > are interested, but not quite interested enough to do it themselves. So
>> > it's the standard tool vendor response that they love the idea but have
>> a
>> > rammed backlog, other priorities, etc.
>> > However, much like Unreal, they're totally up for including it if
>> someone
>> > else will develop it for them.
>> >
>> > I had an offer yesterday, a studio in the US who are experienced in this
>> > kind of work who are willing to donate a few days to do the work for
>> free.
>> > So it's just a case of making it happen now, which hopefully this Unreal
>> > development will give the impetus for.
>> >
>> > The work itself is fairly trivial, the algorithms are all publicly
>> > available. Thomas has been chatting with them this week too, and from
>> what
>> > he was saying the new version has greatly simplified the process for
>> making
>> > shaders.
>> >
>> > Then of course if the two big players both offer the feature, plenty of
>> > the smaller ones will end up copying them :)
>> >
>> > ----- Reply message -----
>> > From: games_access-request at igda.org
>> > To: <games_access at igda.org>
>> > Subject: games_access Digest, Vol 124, Issue 5
>> > Date: Fri, Mar 21, 2014 07:00
>> >
>> >
>> > Send games_access mailing list submissions to
>> >         games_access at igda.org
>> >
>> > To subscribe or unsubscribe via the World Wide Web, visit
>> >         http://seven.pairlist.net/mailman/listinfo/games_access
>> > or, via email, send a message with subject or body 'help' to
>> >         games_access-request at igda.org
>> >
>> > You can reach the person managing the list at
>> >         games_access-owner at igda.org
>> >
>> > When replying, please edit your Subject line so it is more specific
>> > than "Re: Contents of games_access digest..."
>> >
>> >
>> > Today's Topics:
>> >
>> >    1. Outstanding news from GDC (Ian Hamilton)
>> >    2. Re: Outstanding news from GDC (Ben Sawyer)
>> >
>> >
>> > ----------------------------------------------------------------------
>> >
>> > Message: 1
>> > Date: Fri, 21 Mar 2014 08:05:58 +0000
>> > From: Ian Hamilton <i_h at hotmail.com>
>> > Subject: [games_access] Outstanding news from GDC
>> > To: "games_access at igda.org" <games_access at igda.org>
>> > Message-ID: <DUB130-W26DDDFDA04C570CB50116091790 at phx.gbl>
>> > Content-Type: text/plain; charset="iso-8859-1"
>> >
>> > Epic have time set aside on Friday afternoons where devs are free to
>> work
>> > on whatever they want. In the space of one of those afternoons one of
>> the
>> > Unreal devs knocked out some colourblind filters, so after a couple more
>> > days' tweaking they've now been included as part of the Unreal engine,
>> so
>> > developers can see through colourblind eyes as they work.
>> > There's a bit of a caveat in that the options are fairly deep in the
>> > display preferences, but that aside, that's a huge number of AAA devs
>> who
>> > now have the tools necessary to avoid excluding CVD gamers.
>> >
>> >
>> > Show floor photo:
>> > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg
>> > Ian
>> > -------------- next part --------------
>> > An HTML attachment was scrubbed...
>> > URL: <
>> >
>> http://seven.pairlist.net/pipermail/games_access/attachments/20140321/48e637f8/attachment-0001.html
>> > >
>> >
>> > ------------------------------
>> >
>> > Message: 2
>> > Date: Fri, 21 Mar 2014 06:13:49 -0700
>> > From: Ben Sawyer <bsawyer at dmill.com>
>> > Subject: Re: [games_access] Outstanding news from GDC
>> > To: Betts Pamela <games_access at igda.org>
>> > Message-ID: <ABC58BF4-EDAA-4B05-B8E4-E36BF8434545 at dmill.com>
>> > Content-Type: text/plain; charset=iso-8859-1
>> >
>> > Has Unity done this yet? Or is this problem solved by a Unity plug-in?
>> >
>> > On Mar 21, 2014, at 1:05 AM, Ian Hamilton <i_h at hotmail.com> wrote:
>> >
>> > > Epic have time set aside on Friday afternoons where devs are free to
>> > work on whatever they want. In the space of one of those afternoons one
>> of
>> > the Unreal devs knocked out some colourblind filters, so after a couple
>> > more days' tweaking they've now been included as part of the Unreal
>> engine,
>> > so developers can see through colourblind eyes as they work.
>> > >
>> > > There's a bit of a caveat in that the options are fairly deep in the
>> > display preferences, but that aside, that's a huge number of AAA devs
>> who
>> > now have the tools necessary to avoid excluding CVD gamers.
>> > >
>> > > Show floor photo:
>> > >
>> > > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg
>> > >
>> > > Ian
>> > > _______________________________________________
>> > > games_access mailing list
>> > > games_access at igda.org
>> > > http://seven.pairlist.net/mailman/listinfo/games_access
>> > > The main SIG website page is http://igda-gasig.org
>> >
>> >
>> >
>> > ------------------------------
>> >
>> > _______________________________________________
>> > games_access mailing list
>> > games_access at igda.org
>> > http://seven.pairlist.net/mailman/listinfo/games_access
>> > The main SIG website page is http://igda-gasig.org
>> >
>> > End of games_access Digest, Vol 124, Issue 5
>> > ********************************************
>> >
>> > _______________________________________________
>> > games_access mailing list
>> > games_access at igda.org
>> > http://seven.pairlist.net/mailman/listinfo/games_access
>> > The main SIG website page is http://igda-gasig.org
>> >
>> >
>> -------------- next part --------------
>> An HTML attachment was scrubbed...
>> URL: <
>> http://seven.pairlist.net/pipermail/games_access/attachments/20140321/17b1a680/attachment.html
>> >
>>
>> ------------------------------
>>
>> Message: 3
>> Date: Fri, 21 Mar 2014 08:43:28 -0700
>> From: Ben Sawyer <bsawyer at dmill.com>
>> Subject: Re: [games_access] games_access Digest, Vol 124, Issue 5
>> To: Betts Pamela <games_access at igda.org>
>> Message-ID: <FB91DF31-5E3B-40DB-B337-5738BCF66CFF at dmill.com>
>> Content-Type: text/plain; charset=us-ascii
>>
>> What about like a $5000 prize for a verifiable unit plug-in - we define
>> the outcomes and offer a prize like XPrize.
>>
>> On Mar 21, 2014, at 8:18 AM, Ian Hamilton <i_h at hotmail.com> wrote:
>>
>> >
>> > As far as I'm aware at least, Unreal are the first tool vendor to have
>> done it.
>> >
>> > A plugin would be great but if they can include it in the tool itself
>> that would be even better, as that way there will be people who haven't
>> thought about colourblindness before who stumble across it, meaning it
>> could be a good awareness raising tool as well as a good production tool.
>> Just so long as it is somewhere a little more prominent than it is in
>> Unreal.
>> >
>> > I've been working on Unity for a while, where it has got to is that
>> they are interested, but not quite interested enough to do it themselves.
>> So it's the standard tool vendor response that they love the idea but have
>> a rammed backlog, other priorities, etc.
>> > However, much like Unreal, they're totally up for including it if
>> someone else will develop it for them.
>> >
>> > I had an offer yesterday, a studio in the US who are experienced in
>> this kind of work who are willing to donate a few days to do the work for
>> free. So it's just a case of making it happen now, which hopefully this
>> Unreal development will give the impetus for.
>> >
>> > The work itself is fairly trivial, the algorithms are all publicly
>> available. Thomas has been chatting with them this week too, and from what
>> he was saying the new version has greatly simplified the process for making
>> shaders.
>> >
>> > Then of course if the two big players both offer the feature, plenty of
>> the smaller ones will end up copying them :)
>> >
>> > ----- Reply message -----
>> > From: games_access-request at igda.org
>> > To: <games_access at igda.org>
>> > Subject: games_access Digest, Vol 124, Issue 5
>> > Date: Fri, Mar 21, 2014 07:00
>> >
>> >
>> > Send games_access mailing list submissions to
>> >        games_access at igda.org
>> >
>> > To subscribe or unsubscribe via the World Wide Web, visit
>> >        http://seven.pairlist.net/mailman/listinfo/games_access
>> > or, via email, send a message with subject or body 'help' to
>> >        games_access-request at igda.org
>> >
>> > You can reach the person managing the list at
>> >        games_access-owner at igda.org
>> >
>> > When replying, please edit your Subject line so it is more specific
>> > than "Re: Contents of games_access digest..."
>> >
>> >
>> > Today's Topics:
>> >
>> >   1. Outstanding news from GDC (Ian Hamilton)
>> >   2. Re: Outstanding news from GDC (Ben Sawyer)
>> >
>> >
>> > ----------------------------------------------------------------------
>> >
>> > Message: 1
>> > Date: Fri, 21 Mar 2014 08:05:58 +0000
>> > From: Ian Hamilton <i_h at hotmail.com>
>> > Subject: [games_access] Outstanding news from GDC
>> > To: "games_access at igda.org" <games_access at igda.org>
>> > Message-ID: <DUB130-W26DDDFDA04C570CB50116091790 at phx.gbl>
>> > Content-Type: text/plain; charset="iso-8859-1"
>> >
>> > Epic have time set aside on Friday afternoons where devs are free to
>> work on whatever they want. In the space of one of those afternoons one of
>> the Unreal devs knocked out some colourblind filters, so after a couple
>> more days' tweaking they've now been included as part of the Unreal engine,
>> so developers can see through colourblind eyes as they work.
>> > There's a bit of a caveat in that the options are fairly deep in the
>> display preferences, but that aside, that's a huge number of AAA devs who
>> now have the tools necessary to avoid excluding CVD gamers.
>> >
>> >
>> > Show floor photo:
>> > http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg
>> > Ian
>> > -------------- next part --------------
>> > An HTML attachment was scrubbed...
>> > URL: <
>> http://seven.pairlist.net/pipermail/games_access/attachments/20140321/48e637f8/attachment-0001.html
>> >
>> >
>> > ------------------------------
>> >
>> > Message: 2
>> > Date: Fri, 21 Mar 2014 06:13:49 -0700
>> > From: Ben Sawyer <bsawyer at dmill.com>
>> > Subject: Re: [games_access] Outstanding news from GDC
>> > To: Betts Pamela <games_access at igda.org>
>> > Message-ID: <ABC58BF4-EDAA-4B05-B8E4-E36BF8434545 at dmill.com>
>> > Content-Type: text/plain; charset=iso-8859-1
>> >
>> > Has Unity done this yet? Or is this problem solved by a Unity plug-in?
>> >
>> > On Mar 21, 2014, at 1:05 AM, Ian Hamilton <i_h at hotmail.com> wrote:
>> >
>> >> Epic have time set aside on Friday afternoons where devs are free to
>> work on whatever they want. In the space of one of those afternoons one of
>> the Unreal devs knocked out some colourblind filters, so after a couple
>> more days' tweaking they've now been included as part of the Unreal engine,
>> so developers can see through colourblind eyes as they work.
>> >>
>> >> There's a bit of a caveat in that the options are fairly deep in the
>> display preferences, but that aside, that's a huge number of AAA devs who
>> now have the tools necessary to avoid excluding CVD gamers.
>> >>
>> >> Show floor photo:
>> >>
>> >> http://s16.postimg.org/m15uu0ct1/IMAG0928.jpg
>> >>
>> >> Ian
>> >> _______________________________________________
>> >> games_access mailing list
>> >> games_access at igda.org
>> >> http://seven.pairlist.net/mailman/listinfo/games_access
>> >> The main SIG website page is http://igda-gasig.org
>> >
>> >
>> >
>> > ------------------------------
>> >
>> > _______________________________________________
>> > games_access mailing list
>> > games_access at igda.org
>> > http://seven.pairlist.net/mailman/listinfo/games_access
>> > The main SIG website page is http://igda-gasig.org
>> >
>> > End of games_access Digest, Vol 124, Issue 5
>> > ********************************************
>> > _______________________________________________
>> > games_access mailing list
>> > games_access at igda.org
>> > http://seven.pairlist.net/mailman/listinfo/games_access
>> > The main SIG website page is http://igda-gasig.org
>>
>>
>>
>> ------------------------------
>>
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> http://seven.pairlist.net/mailman/listinfo/games_access
>> The main SIG website page is http://igda-gasig.org
>>
>> End of games_access Digest, Vol 124, Issue 6
>> ********************************************
>>
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> http://seven.pairlist.net/mailman/listinfo/games_access
>> The main SIG website page is http://igda-gasig.org
>>
>>
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://pairlist7.pair.net/pipermail/games_access/attachments/20140321/db084d6b/attachment.htm>


More information about the games_access mailing list