[games_access] Steering using haptic cues
John R. Porter
jrporter at uw.edu
Wed Oct 15 18:52:31 EDT 2014
Looking forward to the presentation! I'm going to be there via telepresence
robot.
I wonder how feasible it would be to incorporate the same interaction
paradigm into off-the-shelf driving games. Without any sort of direct hooks
into the game's engine, it would probably depend on computer vision or
something to process the game's screen output, but that actually seems like
a more or less straightforward CV problem. Obviously not your focus with
this, but just something that popped into my head ;)
-John
*-- -- -- -- --John R. Porter IIIwww.jrp3.net
<http://www.jrp3.net/>University of Washington,*
*Human Centered Design & Engineering*
On Wed, Oct 15, 2014 at 3:35 PM, Eelke Folmer <eelke.folmer at gmail.com>
wrote:
> Self-driving vehicles have a large potential to improve the mobility of
> blind people, but current legislation requires manual controls and a legal
> driver to be present in the vehicle to take over in case of a malfunction.
>
> In an attempt to develop a better understanding of how blind people could
> drive a vehicle using non visual feedback my lab developed a simple haptic
> steering interface. We used mostly game hardware (Sony Move + Logitech G27)
> for our experiments but i'm sure we could further develop this into a
> racing game.
> Anyone interested see the video <http://youtu.be/Ewib8wzXrn4> or our paper
> <http://eelke.com/files/pubs/blinddriving.pdf> which I will present next
> week at ASSETS.
>
> Let me know what you think.
>
> Best Eelke
>
> *Eelke Folmer* - Assoc.Professor HCI - Computer Science - University of
> Nevada - http://eelke.com
>
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