[games_access] Deaf-Blind Computer Games: Braille or Morse - food for thought
Thomas Westin
thomas at westin.nu
Wed Sep 17 17:10:13 EDT 2014
Hi Barrie,
Not exactly a game, but we used a Xbox controller to create an interface with morse-coded vibrations for navigating the web for deaf-blind. As a first step we craeted the prototype and tested it with simulated deaf-blind; our next step is to perform tests with real deaf-blind people. It was presented two weeks ago at ICDVRAT, and the full paper is available here, see pages 257-264 (or page 325 in the PDF):
http://centaur.reading.ac.uk/37397/1/ICDVRAT2014_Full_Proceedings_10th%20_Conf.pdf
Best regards,
Thomas
17Sep 2014 kl. 14:14 skrev Barrie Ellis <barrie.ellis at oneswitch.org.uk>:
> Does anyone out there have any knowledge of any deaf-blind computer games that exist and/or methods to play?
>
> I'm aware of Morse Code based data-entry systems for switch / sip-puff users. I'm aware of modern day braille output for computers. I've heard of Morse buzzers so people can feel messages coming through.
>
> I'm not aware of any examples of people actually playing computer games who are deaf-blind (I'm thinking almost no sight, and almost no hearing).
>
> It seems text based adventure games would be quite possible. But do people actually do this.
>
> It seems grid based games that are tactile could be played over the internet, using braille+keyboard or morse entry and morse buzzer... Probably lots of other methods too.... Things like whack-a-mole seem plausible.
>
> You could even have hybrid action + text games (obvious survival horror thought.... describe an environment.... you can hear foot-steps..... prepare to defend yourself...... - then recreate the foot steps in gentle buzzes that get a bit louder... when you hear a panic buzz - mash your button to fend off the attacker)... then go back to text description and maybe an interface as simple as one tap for yes, two taps for no or braille for yes/no. Here's some weird-stuff slightly related: http://www.enigmaresearchgroup.com/article023.htm
>
> Being less obvious, you could recreate anything in a text adventure with action / randomising elements, a bit like Regret of the Wind for Dreamcast/Saturn.
>
> Any idea if any of this has ever taken place/takes place today?
>
> Seems like a logical progression for some of Eelke's V.I. work, maybe? Maybe with hybrid display for those who have partial sight (and could aid in the learning of braille / morse)....
>
> Barrie
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