[games_access] Fixed point mode for iOS switch access
John R. Porter
jrporter at uw.edu
Tue May 26 16:49:00 EDT 2015
Precisely, Ian.
I know some players, on the PC side, use the open-source program Cheat
Engine to similar effect, on single player games. It doesn't work
universally (and is especially less reliable with more recent releases),
but the ability to either halt a game completely or alter its clock speed
with a hotkey is a huge boon to accessibility.
I recently saw that a (buggy) version of it was released for Android, as
well, so at least on that side of the mobile market the ability to alter
game speed exists.
-John
*-- -- -- -- --John R. Porter IIIwww.jrp3.net
<http://www.jrp3.net/>University of Washington,*
*Human Centered Design & Engineering*
On Tue, May 26, 2015 at 1:20 PM, Barrie Ellis <barrie.ellis at oneswitch.org.uk
> wrote:
> That would be powerful no doubt. I'm looking to resurrect that old
> Adaptive Firmware Card system for console gaming, using the START or MENU
> button, as a rough way to replicate this, for simpler control schemes.
>
> In the UK in the 1980s there was a company called Nidd that sold a range
> of slo-mo devices for the ZX Spectrum, BBC Micro, C64 and maybe others (The
> AFC could do this too, at least in its later iteration). Didn't work on
> everything, but I've long thought that would be such a nice thing if
> possible. To be fair, even back in the 1980s this gear didn't work with all
> games. But when it did, it was fantastic for people with slower reactions.
>
> Barrie
>
>
>
>
> On 26 May 2015 at 20:50, Ian Hamilton <i_h at hotmail.com> wrote:
>
>> Along the lines of this, right?
>> https://www.youtube.com/watch?v=RGccpEnTOFg
>>
>> (via Barrie again)
>>
>> Ian
>>
>> ------------------------------
>> Date: Tue, 26 May 2015 12:30:35 -0700
>> From: jrporter at uw.edu
>> To: games_access at igda.org
>> Subject: Re: [games_access] Fixed point mode for iOS switch access
>>
>>
>> Another incredibly useful feature would be for the OS to freeze execution
>> (at the system level, not just using whatever pause functionality is
>> available in the game) whenever the scanning process initiated. Although it
>> would slow the entire process of playing down compared to being able to
>> directly interact with the screen, it would effectively make *all* iOS
>> games accessible. Which would be pretty awesome...
>>
>> -John
>>
>>
>>
>>
>>
>> *-- -- -- -- --John R. Porter IIIwww.jrp3.net
>> <http://www.jrp3.net/>University of Washington,*
>> *Human Centered Design & Engineering*
>>
>> On Tue, May 26, 2015 at 11:37 AM, Barrie Ellis <
>> barrie.ellis at oneswitch.org.uk> wrote:
>>
>> Cheers, Ian, and ditto that call. I'm really, really hopeful that this
>> will make its way into iOS one day before too long. Fingers crossed.
>>
>> Barrie
>>
>> On 26 May 2015 at 10:27, Ian Hamilton <i_h at hotmail.com> wrote:
>>
>> Video from Barrie about a proposed addition to iOS' switch functionality.
>>
>> At the moment the way switch access works on iOS is based on coordinates
>> - you hit a switch, a line scans left and right across the screen, you
>> choose your X coordinate, it then scans up and down the screen, you choose
>> your Y coordinate.
>>
>> Which is great for allowing switch access for apps and games that weren't
>> designed with switch in mind, but because you have to wait for the
>> scanning, it's no good at all for the vast majority of existing one button
>> games on iOS (such as Flappy Birds and Canabalt) that require precise
>> timing.
>>
>> Currently, when you've chosen a coordinate, a menu pops up with a number
>> of options of what action to take from that coordinate (tap, drag, etc).
>> All that's needed is a very simple addition to this menu, to just be able
>> to tap repeatedly at that coordinate, without setting the scanning off
>> again until there has been a long period of inactivity.
>>
>> If that was implemented, quite literally thousands of 1 button iOS games
>> already on the iTunes marketplace would instantly become accessible through
>> a single switch.
>>
>> There are a fair few people backing the call, it's something would make a
>> huge difference. There have already been a few chats about it with various
>> people at Apple already, but if anyone else has any contacts they can pass
>> word to that certainly wouldn't hurt :)
>>
>>
>> http://switchgaming.blogspot.co.uk/2015/05/dear-apple-accessibility-team.html
>>
>> Ian
>>
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>
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