[games_access] How to adapt windows to your need?

Chad Philip Johnson chad at anacronist.com
Thu Feb 18 23:58:28 EST 2016


Yes, thank you, Dan.  I thought it seemed a little odd for MS to not 
include an updated accessibility how-to for Windows 8 given that so much 
had changed.  But then again I'm still trying to find the start button. 
/(kidding!)/

Chad Philip Johnson
Anacronist Software

On 02/18/2016 05:58 PM, Dan Fischbach wrote:
> Looks like there's Windows 8 and more if you go up a level:
> https://www.microsoft.com/enable/training/
>
> Dan Fischbach, Net+, MCP
> W: danfischbach.com <http://danfischbach.com> P: 609-458-7920
> Proud NJIT (BS) and UCF/FIEA (MS) graduate
> Please consider the environment before printing this email
>
> On Thu, Feb 18, 2016 at 12:21 AM, Chad Philip Johnson 
> <chad at anacronist.com <mailto:chad at anacronist.com>> wrote:
>
>     Hi Sandra,
>
>     I don't believe this is what you were looking for, but it's the
>     best I could find:
>     https://www.microsoft.com/enable/training/windows7/
>
>     There doesn't seem to be one for Windows 8 and Windows 10.
>
>     Chad Philip Johnson
>     Anacronist Software
>
>     On 02/11/2016 07:16 AM, Sandra Uhling wrote:
>>     Hello,
>>     thanks Chad,
>>     one collegue needs some support with windows.
>>     There is a website that explains how to adapt windows to your needs.
>>     Unfortunately I lost the informationen. Does someone have it?
>>     Best regards,
>>     Sandra
>>     *Gesendet:* Dienstag, 02. Februar 2016 um 04:47 Uhr
>>     *Von:* "Chad Philip Johnson" <chad at anacronist.com>
>>     <mailto:chad at anacronist.com>
>>     *An:* "IGDA Games Accessibility SIG Mailing List"
>>     <games_access at igda.org> <mailto:games_access at igda.org>
>>     *Betreff:* [games_access] Intro to GA Article for Devs
>>     Hello all,
>>
>>     Just wanted to share that Microsoft has a really great article
>>     for introducing game developers to game accessibility. It can be
>>     found here:
>>     https://msdn.microsoft.com/en-us/library/windows/desktop/ee415219%28v=vs.85%29.aspx
>>
>>     The article touches on a number of important concepts, and the
>>     supporting information is not skewed toward Xbox or other MS
>>     products (in fact, Xbox isn't even mentioned until the
>>     /r//esources/ section at the end).  The general point is that
>>     considerations for accessibility will lead to better overall game
>>     design, sales, user-base, etc. and improve experiences for core
>>     audiences.
>>
>>     This would be a good one to share in passing with developers who
>>     are unfamiliar with accessibility.
>>     -- 
>>     Chad Philip Johnson
>>     Anacronist Software
>>     _______________________________________________ games_access
>>     mailing list games_access at igda.org <mailto:games_access at igda.org>
>>     https://pairlist7.pair.net/mailman/listinfo/games_access The main
>>     SIG website page is http://igda-gasig.org
>>
>>
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>
>
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>
>
>
>
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