[games_access] Configurable subtitles
Chad Philip Johnson
chad at anacronist.com
Wed Jan 20 23:36:30 EST 2016
In the past, system fonts that might have been built into consoles
typically weren't made available to developers--I'm not sure if that's
been improved in the current gen. Lots of dev-tools on other platforms,
even XNA for Windows PC, were the same, but this has gotten better in
recent years.
Unity provides rather extensive support for fonts, and seems to include
dynamic resizing of in-game text (see /Dynamic fonts /at
http://docs.unity3d.com/Manual/class-Font.html). This is the kind of
feature that could be worked into many games without an unreasonable
amount of extra effort on the developer's part. The downside is that
the text is potentially inconsistent with the visual design. For
example, the font /Arial/ would probably look a little bland in an
action game about zombie-tanks.
Chad Philip Johnson
Anacronist Software
On 01/19/2016 09:54 AM, Ian Hamilton wrote:
> The latest patch (1.07) for Life is Strange adds in configuration
> options for subtitle presentation, allowing you to choose whether you
> want letterboxing turned on or off, and what size you want the text to
> be.
>
> http://s2.postimg.org/fa0bf03w9/IMG_20160119_164500.jpg
>
> http://s11.postimg.org/8bhhp9ngj/IMG_20160119_164006.jpg
>
> Obviously this kind of functionality is standard practice in other
> sectors, e.g. YouTube & Netflix, but I haven't come across it in a
> commercial game before. Has anyone else? Perhaps this is a first..
> either way, I'd like to hope that it will set a precedent.
>
> Ian
>
>
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