[games_access] GAconf

Ian Hamilton i_h at hotmail.com
Tue Feb 28 11:13:30 EST 2017

A bit more, final headcount was 79

On Tue, Feb 28, 2017 at 8:03 AM -0800, "Steve Spohn" <steve at ablegamers.com<mailto:steve at ablegamers.com>> wrote:

My people reported about 50 attendees. Is that correct?

On Tue, Feb 28, 2017 at 10:49 AM, Ian Hamilton <i_h at hotmail.com<mailto:i_h at hotmail.com>> wrote:

Seems to have been a success! Good turnout including lots of AAA devs and platform/publisher decision makers, talks well received and lots of new connections made.

As well as Tara and I we also had Chad Jess Max and Shane on the day, who pulled it off without a hitch.

"It's not everyday you see so much passion about accessibility. Loved the talks at GAconf today."

"Today's GAconf was absolutely fantastic. Thank you for a wonderful and inspiring day of talks!"

"Had such a great time today at GAconf and met some amazing people. Accessibility is happening!"

"Lots of energy in this room, peeps wanting to make games more accessible for all"

"The game accessibility conference is by far the most interesting conference I have ever been to. I love being a game dev."

There were twelve talks which were all recorded, they need editing and captioning first but after that they'll be going up on the IGDA's YouTube channel.


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Steve Spohn
Chief Operations Officer

AbleGamers Charity
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Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com<http://Includification.com>
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