[games_access] NIME accessibility

Ian Hamilton i_h at hotmail.com
Wed Jan 11 06:34:53 EST 2017


By sending to the games_access email address you're already sharing with the group, but do you have a link specifically about the accessibility track that could be shared?

Ian



On Wed, Jan 11, 2017 at 11:27 AM +0000, "Anthony Brooks" <tb at create.aau.dk<mailto:tb at create.aau.dk>> wrote:

Dear Ian -

Thanks for the mails.
I send the below as is is accessibility related (but not games) - maybe you can check it out anyhow -
I write as I have the news that I have initiated a new track in the prestigious New Interfaces for Musical Expression (NIME) conference - http://www.nime2017.org
It is the “NIME accessibility” track - hence I am accessibility chair see - http://www.nime2017.org/committee/
I have already received notice of interest in submitting from University of Montreal so I am spreading the news on this within possible interested networks so that there is sizeable submissions on the subject as well as sufficient interest to promote in the following years of the event.

Can I ask you to spread the news and to ask others also to support by informing on this new track.

Thanks
Tony
Anthony (aka Tony) Brooks, Professor (Associate) & Founder/Director SensoramaLab<http://isvr.org/wp-content/uploads/ISVR-Newsletter-Issue7-2016-04.pdf>
Research Portal<http://vbn.aau.dk/en/persons/anthony-lewis-brooks(add659c1-98b1-4ddc-b5be-28eb4b5f1eb7).html>
Profile: http://personprofil.aau.dk/103302
Media Technology (ICT school)
Phone: (+45) 21303015,  Email: tb at create.aau.dk
Address: Aalborg University Esbjerg, Ole Rømers vej 5, 6700 Esbjerg, Denmark
Web: www.en.aau.dk
ORCiD: http://orcid.org/0000-0003-1334-6230
LINKEDIN: https://dk.linkedin.com/in/anthonylewisbrooks
Keynotes (selected):  [1] 16th International Conference on Artificial Reality and Telexistence ICAT’2006, Zhejiang University of Technology, Hangzhou, P.R.China [2] ArtsIT 2011, Aalborg, Denmark, [3] AIRtech 2011: Accessibility, Inclusion and Rehabilitation using Information Technologies, La Havana, Cuba [4] Third Annual Aalborg Symposium on The Advances in Neurophysiology and Neural Rehabilitation Engineering of Movement, Aalborg, Denmark [5] 6th Interactive Technologies and Games (ITAG) Conference 2013 (Health, Disability and Education) ITAG’13, Nottingham, United Kingdom [6] 5th International Conference on Internet Technologies & Applications (ITA2013), Wrexham, Wales, UK [7] 7th International Conference on Intelligent Technologies for Interactive Entertainment (Intetain 2015<http://www.intetain.org/2015/show/keynotes>) [8] REHAB2015<http://rehab-workshop.org>, Lisbon, Portugal [9] 8th International Conference on Virtual Worlds and Games for Serious Applications - VS-Games 2016<http://vsgames2016.com>, Barcelona, Spain and [10] 14th International Conference on e-Society 2016<http://esociety-conf.org>, Vilamoura, Algarve, Portugal.

Selected publications of 200: PhD - “SOUNDSCAPES: THE EVOLUTION OF A CONCEPT, APPARATUS AND METHOD WHERE LUDIC ENGAGEMENT IN VIRTUAL INTERACTIVE SPACE IS A SUPPLEMENTAL TOOL FOR THERAPEUTIC MOTIVATION<http://vbn.aau.dk/files/55871718/PhD.pdf>” (2011) - A book chapter - “Intelligent Decision-Support in Virtual Reality Healthcare & Rehabilitation<http://vbn.aau.dk/files/54863931/Book_Chapter_2010.pdf>” (2010) and latest books “Technologies of Inclusive Well-Being: <http://www.springer.com/us/book/9783642454318> Serious Games, Alternative Realities, and Play Therapy<http://www.springer.com/us/book/9783642454318>” (2014) “Recent Advances in Technologies for Inclusive Well-Being: <http://www.springer.com/in/book/9783319498775> From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications<http://www.springer.com/in/book/9783319498775>” (2017)
Historical paper Virtual Interactive Space (V.I.S.) as a Movement Capture Interface Tool Giving Multimedia Feedback for Treatment and Analysis. In: International Congress of the World Confederation for Physical Therapy (WCPT), Yokohama, Japan (1999)
Patent US6893407 – Communication method and apparatus
[cid:7C659F92-7220-4510-AC0E-39B33896C603]


From: games_access <games_access-bounces at igda.org<mailto:games_access-bounces at igda.org>> on behalf of Ian Hamilton <i_h at hotmail.com<mailto:i_h at hotmail.com>>
Reply-To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org<mailto:games_access at igda.org>>
Date: Wednesday 11 January 2017 at 10:58
To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org<mailto:games_access at igda.org>>
Subject: [games_access] Global Game Jam


This year's diversifiers are up, five accessibility ones -

http://globalgamejam.org/news/and-ggj17-diversifiers-are

http://globalgamejam.org/global-game-jam-diversifiers

It is looking like record participation this year, they're way over 600 venues now, which should translate into over 35000 developers. So should be some nice awareness raising!

Ian

Dear Ian -

Thanks for the mails.
I send the below as is is accessibility related (but not games) - maybe you can check it out anyhow -
I write as I have the news that I have initiated a new track in the prestigious New Interfaces for Musical Expression (NIME) conference - http://www.nime2017.org
It is the “NIME accessibility” track - hence I am accessibility chair see - http://www.nime2017.org/committee/
I have already received notice of interest in submitting from University of Montreal so I am spreading the news on this within possible interested networks so that there is sizeable submissions on the subject as well as sufficient interest to promote in the following years of the event.

Can I ask you to spread the news and to ask others also to support by informing on this new track.

Thanks
Tony
Anthony (aka Tony) Brooks, Professor (Associate) & Founder/Director SensoramaLab<http://isvr.org/wp-content/uploads/ISVR-Newsletter-Issue7-2016-04.pdf>
Research Portal<http://vbn.aau.dk/en/persons/anthony-lewis-brooks(add659c1-98b1-4ddc-b5be-28eb4b5f1eb7).html>
Profile: http://personprofil.aau.dk/103302
Media Technology (ICT school)
Phone: (+45) 21303015,  Email: tb at create.aau.dk
Address: Aalborg University Esbjerg, Ole Rømers vej 5, 6700 Esbjerg, Denmark
Web: www.en.aau.dk
ORCiD: http://orcid.org/0000-0003-1334-6230
LINKEDIN: https://dk.linkedin.com/in/anthonylewisbrooks
Keynotes (selected):  [1] 16th International Conference on Artificial Reality and Telexistence ICAT’2006, Zhejiang University of Technology, Hangzhou, P.R.China [2] ArtsIT 2011, Aalborg, Denmark, [3] AIRtech 2011: Accessibility, Inclusion and Rehabilitation using Information Technologies, La Havana, Cuba [4] Third Annual Aalborg Symposium on The Advances in Neurophysiology and Neural Rehabilitation Engineering of Movement, Aalborg, Denmark [5] 6th Interactive Technologies and Games (ITAG) Conference 2013 (Health, Disability and Education) ITAG’13, Nottingham, United Kingdom [6] 5th International Conference on Internet Technologies & Applications (ITA2013), Wrexham, Wales, UK [7] 7th International Conference on Intelligent Technologies for Interactive Entertainment (Intetain 2015<http://www.intetain.org/2015/show/keynotes>) [8] REHAB2015<http://rehab-workshop.org>, Lisbon, Portugal [9] 8th International Conference on Virtual Worlds and Games for Serious Applications - VS-Games 2016<http://vsgames2016.com>, Barcelona, Spain and [10] 14th International Conference on e-Society 2016<http://esociety-conf.org>, Vilamoura, Algarve, Portugal.

Selected publications of 200: PhD - “SOUNDSCAPES: THE EVOLUTION OF A CONCEPT, APPARATUS AND METHOD WHERE LUDIC ENGAGEMENT IN VIRTUAL INTERACTIVE SPACE IS A SUPPLEMENTAL TOOL FOR THERAPEUTIC MOTIVATION<http://vbn.aau.dk/files/55871718/PhD.pdf>” (2011) - A book chapter - “Intelligent Decision-Support in Virtual Reality Healthcare & Rehabilitation<http://vbn.aau.dk/files/54863931/Book_Chapter_2010.pdf>” (2010) and latest books “Technologies of Inclusive Well-Being: <http://www.springer.com/us/book/9783642454318> Serious Games, Alternative Realities, and Play Therapy<http://www.springer.com/us/book/9783642454318>” (2014) “Recent Advances in Technologies for Inclusive Well-Being: <http://www.springer.com/in/book/9783319498775> From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications<http://www.springer.com/in/book/9783319498775>” (2017)
Historical paper Virtual Interactive Space (V.I.S.) as a Movement Capture Interface Tool Giving Multimedia Feedback for Treatment and Analysis. In: International Congress of the World Confederation for Physical Therapy (WCPT), Yokohama, Japan (1999)
Patent US6893407 – Communication method and apparatus
[cid:7C659F92-7220-4510-AC0E-39B33896C603]


From: games_access <games_access-bounces at igda.org<mailto:games_access-bounces at igda.org>> on behalf of Ian Hamilton <i_h at hotmail.com<mailto:i_h at hotmail.com>>
Reply-To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org<mailto:games_access at igda.org>>
Date: Wednesday 11 January 2017 at 10:58
To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org<mailto:games_access at igda.org>>
Subject: [games_access] Global Game Jam


This year's diversifiers are up, five accessibility ones -

http://globalgamejam.org/news/and-ggj17-diversifiers-are

http://globalgamejam.org/global-game-jam-diversifiers

It is looking like record participation this year, they're way over 600 venues now, which should translate into over 35000 developers. So should be some nice awareness raising!

Ian
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