[games_access] Xbox One "Co-Pilot"
Barrie Ellis
barrie.ellis at oneswitch.org.uk
Tue Jan 24 15:03:34 EST 2017
On the Co-Pilot front though, I think it's really important to offer some
versatile remapping. Something leaning towards what you can do with a Titan
One at a basic level would be incredibly enabling. So...
1. Individual adjustment over stick and trigger dead-zones and sensitivity.
2. Remapping of controls across the board (anything to anything - with some
thought to analogue/digital issues).
3. Extra features, such as "turbo", latching, binding, cycling, profile
shifting.
4. Profiles.
5. A system of passing through this information to games in a transparent
code package. Something to help games know what control to ask the player
to press (think of a QTE flashing up "A" but you've actually remapped that
to the d-pad down...
6. Vibration adjustment (from off, soft to full with some graduation -
maybe short bursts would be handy too - or LED flash
alternative/supplement).
That's asking a lot, so any stepping stones towards that would be hugely
appreciated.
Barrie
On 24 January 2017 at 19:47, Barrie Ellis <barrie.ellis at oneswitch.org.uk>
wrote:
> :) Reminds me of Spy Hunter on the Commodore 64 which used both joysticks
> to give the player enough controls to replicate the arcade game. That was
> horrible though squeezing one stick between your knees whilst holding the
> other. Not too comfortable I recall.
>
> On 24 Jan 2017 18:38, "Chad Philip Johnson" <chad at anacronist.com> wrote:
>
>> Yep! Before that, Rare implemented a number of controller schemes using
>> two gamepads in Goldeneye on the N64. For a little while this was the only
>> way to get dual analog stick controls for a console FPS.
>> --
>> Chad Philip Johnson
>> Anacronist Software
>>
>> On January 24, 2017 9:56:27 AM PST, Ian Hamilton <i_h at hotmail.com> wrote:
>>>
>>> I like the broad applications of co-pilot, e.g. addressing the gap for
>>> content that crosses the sibling age/ability divide. I loved Double Dash
>>> for that, with its player 1 steering and player 2 shooting co-op -
>>> https://www.mariowiki.com/File:CoopPlayControls-MKDD.png.
>>>
>>>
>>> Ian
>>>
>>>
>>>
>>> ------------------------------
>>> *From:* games_access <games_access-bounces at igda.org> on behalf of Bryce
>>> Johnson via games_access <games_access at igda.org>
>>> *Sent:* 24 January 2017 00:59
>>> *To:* IGDA Games Accessibility SIG Mailing List
>>> *Cc:* Bryce Johnson
>>> *Subject:* Re: [games_access] Xbox One "Co-Pilot"
>>>
>>>
>>> https://www.reddit.com/r/xboxone/comments/5prg8c/preview_
>>> update_for_xbox_insiders/
>>>
>>>
>>> The Reddit thread on CoPilot is pretty good.
>>>
>>>
>>> Bryce
>>>
>>> Sent from Outlook <http://aka.ms/weboutlook>
>>> ------------------------------
>>> *From:* Bryce Johnson
>>> *Sent:* Monday, January 23, 2017 4:58:54 PM
>>> *To:* IGDA Games Accessibility SIG Mailing List
>>> *Subject:* Re: [games_access] Xbox One "Co-Pilot"
>>>
>>>
>>> CoPilot is a good start, we hope to make it better.
>>>
>>>
>>> We'll need your feedback. We want it to benefit the most possible
>>> people.
>>>
>>>
>>> Bryce
>>>
>>>
>>> Sent from Outlook <http://aka.ms/weboutlook>
>>> ------------------------------
>>> *From:* games_access <games_access-bounces at igda.org> on behalf of
>>> Barrie Ellis <barrie.ellis at oneswitch.org.uk>
>>> *Sent:* Monday, January 23, 2017 1:42:47 PM
>>> *To:* IGDA Games Accessibility SIG Mailing List
>>> *Subject:* [games_access] Xbox One "Co-Pilot"
>>>
>>> Fantastic news from Xbox.....
>>>
>>> Enabling Xbox One to be accessible for everyone: One important area for
>>> us with this release is to enable Xbox One to be able to be used and played
>>> by everyone. Take for instance our new Copilot feature which allows two
>>> controllers to act as if they were one. This will help make Xbox One more
>>> inviting to new gamers needing assistance, more fun by adding cooperative
>>> controls for any game and easier for players who need unique configurations
>>> to play — whether that is with hands apart, hand and chin, hand and foot,
>>> etc.. We are also adding new enhancements to Magnifier and Narrator, as
>>> well as giving more options over audio output and custom rumble settings on
>>> a controller, which was previously reserved for the Xbox Elite Controller.
>>> You can find these accessibility options, and more, in Settings > Ease of
>>> Access.
>>>
>>> Read more at http://news.xbox.com/2017/01/2
>>> 3/xbox-creators-update-preview/#AsMjGLjvffvbTHWu.99
>>> <http://news.xbox.com/2017/01/23/xbox-creators-update-preview/#AsMjGLjvffvbTHWu.99>
>>>
>>> ------------------------------
>>>
>>> games_access mailing list
>>> games_access at igda.org
>>> https://pairlist7.pair.net/mailman/listinfo/games_access
>>> The main SIG website page is http://igda-gasig.org
>>>
>>>
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> https://pairlist7.pair.net/mailman/listinfo/games_access
>> The main SIG website page is http://igda-gasig.org
>>
>>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://pairlist7.pair.net/pipermail/games_access/attachments/20170124/cfefecc9/attachment.htm>
More information about the games_access
mailing list