[games_access] games_access Digest, Vol 163, Issue 6
Mathias Nordvall
mathias.nordvall at liu.se
Thu Mar 9 16:25:27 EST 2017
If this gets formulated in such a way that it could somehow also be used
for research as well I'm sure that a university, for example mine, could
host it on our servers
On Thu, 9 Mar 2017 at 22:09, <games_access-request at igda.org> wrote:
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> Today's Topics:
>
> 1. Accessibility Feedback Tool (Gemma Thomson)
> 2. Re: Accessibility Feedback Tool (Chad Philip Johnson)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 9 Mar 2017 16:13:44 +0100
> From: "Gemma Thomson" <gemma at kaludoscope.com>
> To: <games_access at igda.org>
> Subject: [games_access] Accessibility Feedback Tool
> Message-ID: <006f01d298e7$bee3e780$3cabb680$@kaludoscope.com>
> Content-Type: text/plain; charset="us-ascii"
>
> Hello all,
>
>
>
> Further to the SIG roundtable at GDC (and in the sincere hopes I'm not
> jumping any guns here), I'd like to follow up in regard to the notion of an
> accessibility feedback tool. For those who weren't present: a few of us got
> to talking about a feedback form and/or database of accessibility feedback,
> flowing from game players to game developers and publishers. A few ideas
> flew around, such as:
>
>
>
> * having said database hosted by this SIG, in the interest of sharing
> knowledge amongst industry;
> * keeping the tool open for indies and large studios alike by way of
> an easy deployment tool (examples might include presskit()
> <http://dopresskit.com/> or distribute() <https://dodistribute.com/> ,
> primarily from Vlambeer)
> * having this start as a relatively small-scale project, not least to
> ascertain how much work it would actually take to maintain.
>
>
>
> As a relative newcomer to the SIG and this mailing list I'm not entirely
> sure how these things are usually done, but if there's a project team to be
> made then I'd like to help where I can, and lend some 'indie' input!
> Perhaps
> a bunch of us could get together in a Slack channel or something?
>
>
>
> Also as I say, I apologise if I've jumped a gun and there are perhaps
> minutes from the roundtable yet to come.
>
>
>
> Thanks!
>
> ~ Gemma
>
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> ------------------------------
>
> Message: 2
> Date: Thu, 9 Mar 2017 13:08:43 -0800
> From: Chad Philip Johnson <chad at anacronist.com>
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Subject: Re: [games_access] Accessibility Feedback Tool
> Message-ID: <fceaaf5b-971c-0a8f-8db0-99f2c52df4dd at anacronist.com>
> Content-Type: text/plain; charset="windows-1252"; Format="flowed"
>
> Hi Gemma,
>
> Most people at the roundtable seemed to be in support of this idea, so
> it's great that you brought it up on the mailing list.
>
> As I see it, the main hurdles seem to be: 1) finding (or possibly
> developing) web software that would serve this purpose, 2)
> infrastructure, and 3) having somebody to service requests and perform
> ongoing maintenance. Assuming we would eventually get past hurdles 1
> and 2, it's the day to day stuff that is probably the biggest concern.
>
> It might be possible to design the system in a way where minimal
> oversight is required. For example, developers and publishers request
> an account and then maintain all of their own feedback. If done a
> certain way, this wouldn't create a great deal of additional work for
> the SIG and its members.
>
> Regarding infrastructure, we are in the process of moving igda-gasig.org
> to the IGDA servers. While the available resources will be greater than
> what we currently have, I don't really know about the bandwidth,
> software packages, hosting options, etc. that will be available to us.
> Ian, Thomas and I were discussing this somewhat recently. There is an
> additional difficulty in that we must make all technical requests to the
> person who administers the IGDA servers, which means that we don't have
> direct access to this infrastructure. So hopefully there are some gains
> to be made here. I will send off an email tonight to stir up some
> dialog (I've been meaning to do it anyway).
>
> Beyond all of that, we would just need to come up with an overall design
> for this feedback tool that would be reasonable and also serve its
> intended purpose. As you mentioned, scheduling an online chat and
> hammering out some of the details may be a good place to start.
>
> Chad Philip Johnson
> Anacronist Software
>
> On 03/09/2017 07:13 AM, Gemma Thomson wrote:
> >
> > Hello all,
> >
> > Further to the SIG roundtable at GDC (and in the sincere hopes I?m not
> > jumping any guns here), I?d like to follow up in regard to the notion
> > of an accessibility feedback tool. For those who weren?t present: a
> > few of us got to talking about a feedback form and/or database of
> > accessibility feedback, flowing from game players to game developers
> > and publishers. A few ideas flew around, such as:
> >
> > * having said database hosted by this SIG, in the interest of
> > sharing knowledge amongst industry;
> > * keeping the tool open for indies and large studios alike by way of
> > an easy deployment tool (examples might include presskit()
> > <http://dopresskit.com/> or distribute()
> > <https://dodistribute.com/>, primarily from Vlambeer)
> > * having this start as a relatively small-scale project, not least
> > to ascertain how much work it would actually take to maintain.
> >
> > As a relative newcomer to the SIG and this mailing list I?m not
> > entirely sure how these things are usually done, but if there?s a
> > project team to be made then I?d like to help where I can, and lend
> > some ?indie? input! Perhaps a bunch of us could get together in a
> > Slack channel or something?
> >
> > Also as I say, I apologise if I?ve jumped a gun and there are perhaps
> > minutes from the roundtable yet to come.
> >
> > Thanks!
> >
> > ~ Gemma
> >
> >
> >
> > _______________________________________________
> > games_access mailing list
> > games_access at igda.org
> > https://pairlist7.pair.net/mailman/listinfo/games_access
> > The main SIG website page is http://igda-gasig.org
>
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>
> End of games_access Digest, Vol 163, Issue 6
> ********************************************
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