[games_access] Accessibility Feedback Tool

Chad Philip Johnson chad at anacronist.com
Wed Mar 22 10:56:12 EDT 2017

Yes, I agree that the accessibility tool should have a database/website 

I didn't spend much time searching, but there is an open source feedback 
tool called PHPBack that looks interesting:

If this doesn't work then there may be something else that does most of 
what we need, at least to get started.

As long as everyone is okay with using Slack to hash out ideas then we 
should use it.  I was experimenting with setting up  a team instance a 
little while ago--it looks like the only way to get people to join from 
various domains (e.g. gmail.com, hotmail.com, your-company.com) is 
through personal invitations. So there will be a small barrier to get 
everyone access, but fortunately any active member may invite anyone 
else to join.

I haven't tried Google Hangouts, but if it displays the entire chat 
history for people that are new to an ongoing conversation then that 
should work fine too.

Chad Philip Johnson
Anacronist Software

On 03/21/2017 10:34 AM, Kari Hattner (Hangar 13 Games) wrote:
> Not sure about others, but most of those types of communication tools 
> are blocked in my organization (e.g. Google docs, Slack, online 
> storage like Dropbox, Box, etc.), so for the accessibility tool 
> itself, I think we would need an actual database/website that could be 
> logged into.
> For the collaboration of the development of the tool itself, I think 
> Slack or Google Hangouts/Docs would be useful.
> *From:*games_access [mailto:games_access-bounces at igda.org] *On Behalf 
> Of *Chad Philip Johnson
> *Sent:* Monday, March 20, 2017 6:57 PM
> *To:* games_access at igda.org
> *Subject:* Re: [games_access] Accessibility Feedback Tool
> I was poking around the net tonight looking for a collaboration tool 
> that we could use to start putting some ideas together for the 
> accessibility feedback tool, but couldn't really find much.
> A Slack channel would be ideal, but we're going to lose people who 
> prefer to use different services, or who need to sign up for a new 
> service (even if it's free).  Google Docs is the only service I know 
> of where people can participate in a shared workspace without needing 
> a special account.
> So we could create a document or spreadsheet serving as a transcript 
> of sorts, share it with the world, and then let people contribute 
> their ideas, but that's going to be clunky and may not go very far.
> I do have a special folder in my email where I'm keeping track of 
> everybody's ideas, so it may just be best to post them to the mailing 
> list and go from there.
> Chad Philip Johnson
> Anacronist Software
> On 03/09/2017 07:13 AM, Gemma Thomson wrote:
>     Hello all,
>     Further to the SIG roundtable at GDC (and in the sincere hopes I’m
>     not jumping any guns here), I’d like to follow up in regard to the
>     notion of an accessibility feedback tool. For those who weren’t
>     present: a few of us got to talking about a feedback form and/or
>     database of accessibility feedback, flowing from game players to
>     game developers and publishers. A few ideas flew around, such as:
>     ·having said database hosted by this SIG, in the interest of
>     sharing knowledge amongst industry;
>     ·keeping the tool open for indies and large studios alike by way
>     of an easy deployment tool (examples might include presskit()
>     <http://dopresskit.com/> or distribute()
>     <https://dodistribute.com/>, primarily from Vlambeer)
>     ·having this start as a relatively small-scale project, not least
>     to ascertain how much work it would actually take to maintain.
>     As a relative newcomer to the SIG and this mailing list I’m not
>     entirely sure how these things are usually done, but if there’s a
>     project team to be made then I’d like to help where I can, and
>     lend some ‘indie’ input! Perhaps a bunch of us could get together
>     in a Slack channel or something?
>     Also as I say, I apologise if I’ve jumped a gun and there are
>     perhaps minutes from the roundtable yet to come.
>     Thanks!
>     ~ Gemma
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