[games_access] Accessibility Feedback Tool

Chad Philip Johnson chad at anacronist.com
Wed Mar 22 11:01:40 EDT 2017

It was just an idea that came up at the accessibility roundtable that a 
lot of people liked.  The core idea is that players have a single place 
where they can provide accessibility feedback to publishers and 
developers (and maybe academia too) for the games that they play.  
Beyond that, we're still working out how it should work, hence the need 
for a Slack channel or some equivalent service.

Chad Philip Johnson
Anacronist Software

On 03/21/2017 07:14 PM, Chad Elstad wrote:
> What is an Accessibility Feedback tool? I did not make it to GDC, 
> however, I am very interested in accessibility in gaming as well as 
> the web.
> On Mar 21, 2017 12:34 PM, "Kari Hattner (Hangar 13 Games)" 
> <Kari.Hattner at hangar13games.com> wrote:
>     Not sure about others, but most of those types of communication
>     tools are blocked in my organization (e.g. Google docs, Slack,
>     online storage like Dropbox, Box, etc.), so for the accessibility
>     tool itself, I think we would need an actual database/website that
>     could be logged into.
>     For the collaboration of the development of the tool itself, I
>     think Slack or Google Hangouts/Docs would be useful.
>     *From:* games_access [mailto:games_access-bounces at igda.org] *On
>     Behalf Of *Chad Philip Johnson
>     *Sent:* Monday, March 20, 2017 6:57 PM
>     *To:* games_access at igda.org
>     *Subject:* Re: [games_access] Accessibility Feedback Tool
>     I was poking around the net tonight looking for a collaboration
>     tool that we could use to start putting some ideas together for
>     the accessibility feedback tool, but couldn't really find much.
>     A Slack channel would be ideal, but we're going to lose people who
>     prefer to use different services, or who need to sign up for a new
>     service (even if it's free).  Google Docs is the only service I
>     know of where people can participate in a shared workspace without
>     needing a special account.
>     So we could create a document or spreadsheet serving as a
>     transcript of sorts, share it with the world, and then let people
>     contribute their ideas, but that's going to be clunky and may not
>     go very far.
>     I do have a special folder in my email where I'm keeping track of
>     everybody's ideas, so it may just be best to post them to the
>     mailing list and go from there.
>     Chad Philip Johnson
>     Anacronist Software
>     On 03/09/2017 07:13 AM, Gemma Thomson wrote:
>         Hello all,
>         Further to the SIG roundtable at GDC (and in the sincere hopes
>         I’m not jumping any guns here), I’d like to follow up in
>         regard to the notion of an accessibility feedback tool. For
>         those who weren’t present: a few of us got to talking about a
>         feedback form and/or database of accessibility feedback,
>         flowing from game players to game developers and publishers. A
>         few ideas flew around, such as:
>         ·having said database hosted by this SIG, in the interest of
>         sharing knowledge amongst industry;
>         ·keeping the tool open for indies and large studios alike by
>         way of an easy deployment tool (examples might include
>         presskit() <http://dopresskit.com/> or distribute()
>         <https://dodistribute.com/>, primarily from Vlambeer)
>         ·having this start as a relatively small-scale project, not
>         least to ascertain how much work it would actually take to
>         maintain.
>         As a relative newcomer to the SIG and this mailing list I’m
>         not entirely sure how these things are usually done, but if
>         there’s a project team to be made then I’d like to help where
>         I can, and lend some ‘indie’ input! Perhaps a bunch of us
>         could get together in a Slack channel or something?
>         Also as I say, I apologise if I’ve jumped a gun and there are
>         perhaps minutes from the roundtable yet to come.
>         Thanks!
>         ~ Gemma
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