[games_access] Audio Asset for Unity?
Ian Hamilton
i_h at hotmail.com
Tue May 2 10:14:21 EDT 2017
Doesn't ring any bells, although Michelle's is gradually edging closer to asset store release. Was it Tolk perhaps? That isn't Unity specific but can be hooked in to from it. It's for common PC screenreaders only, that's what Skullgirls uses for its menu accessibility:
https://davykager.com/projects/tolk/
Then the new Xbox APIs too:
https://channel9.msdn.com/Events/GDC/GDC-2017/GDC2017-009
As far as Unity specific goes, the ones already out there that I'm aware of are for remapping (e.g. FBinput, incontrol) and colourblind simulators, although the simulators are of pretty variable accuracy, you're best off just using colororacle.org for the time being.
Thomas used to have some others archived at gameaccessibilitycode.com, there's a waybackmachine copy saved here:
http://web.archive.org/web/20150217234039/http://gameaccessibilitycode.com:80/?
Ian
________________________________
From: games_access <games_access-bounces at igda.org> on behalf of chad at smartmarbles.com <chad at smartmarbles.com>
Sent: 02 May 2017 14:54
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] Audio Asset for Unity?
I believe it was hooks you could add in to your code in Unity to add a wide variety of audio accessibility, such as speech-to-text/text-to-speech, etc.
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Re: [games_access] Audio Asset for Unity?
What kind of functionality was it?
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From: games_access <games_access-bounces at igda.org> on behalf of chad at smartmarbles.com <chad at smartmarbles.com>
Sent: 02 May 2017 14:44
To: IGDA Accessibility SIG Mailing List
Subject: [games_access] Audio Asset for Unity?
All -
I cannot find the post, but does anyone recall who had created an asset for Unity for audio/hearing accessibility? Was it Audazzle? or a link from Audazzle's site? I am struggling to find it.
I recall MegapopGames has an accessibility plugin in the works, but I don't think that was it.
Any help would be greatly appreciated.
Thanks again,
-Chad
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