[games_access] Audio Asset for Unity?

chad at smartmarbles.com chad at smartmarbles.com
Tue May 2 12:29:13 EDT 2017


Wowsers! Great stuff. Thank you again, Ian.

----- Original Message -----
From:
 "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>

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Sent:
Tue, 2 May 2017 14:14:21 +0000
Subject:
Re: [games_access] Audio Asset for Unity?

 Doesn't ring any bells, although Michelle's is gradually edging
closer to asset store release. Was it Tolk perhaps? That isn't Unity
specific but can be hooked in to from it. It's for common PC
screenreaders only, that's what Skullgirls uses for its
menu accessibility: 

 https://davykager.com/projects/tolk/ [1]

 Then the new Xbox APIs too:

 https://channel9.msdn.com/Events/GDC/GDC-2017/GDC2017-009 [2]

 As far as Unity specific goes, the ones already out there that I'm
aware of are for remapping (e.g. FBinput, incontrol) and colourblind
simulators, although the simulators are of pretty variable accuracy,
you're best off just using colororacle.org for the time being. 

 Thomas used to have some others archived at
gameaccessibilitycode.com, there's a waybackmachine copy saved here:

 http://web.archive.org/web/20150217234039/http://gameaccessibilitycode.com:80/?
[3]

 Ian

-------------------------
FROM: games_access <games_access-bounces at igda.org> on behalf of
chad at smartmarbles.com <chad at smartmarbles.com>
SENT: 02 May 2017 14:54
TO: IGDA Games Accessibility SIG Mailing List
SUBJECT: Re: [games_access] Audio Asset for Unity?
  

 I believe it was hooks you could add in to your code in Unity to add
a wide variety of audio accessibility, such as
speech-to-text/text-to-speech, etc.

 ----- Original Message -----
 From:
 "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>

To:
 "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Cc:

Sent:
 Tue, 2 May 2017 13:46:22 +0000
Subject:
 Re: [games_access] Audio Asset for Unity?

 What kind of functionality was it?

-------------------------
FROM: games_access <games_access-bounces at igda.org> on behalf of
chad at smartmarbles.com <chad at smartmarbles.com>
SENT: 02 May 2017 14:44
TO: IGDA Accessibility SIG Mailing List
SUBJECT: [games_access] Audio Asset for Unity?
  

 All - I cannot find the post, but does anyone recall who had created
an asset for Unity for audio/hearing accessibility? Was it Audazzle?
or a link from Audazzle's site? I am struggling to find it.
 I recall MegapopGames has an accessibility plugin in the works, but I
don't think that was it.
 Any help would be greatly appreciated.
 Thanks again,
 -Chad

 

Links:
------
[1] https://davykager.com/projects/tolk/
[2] https://channel9.msdn.com/Events/GDC/GDC-2017/GDC2017-009
[3]
http://web.archive.org/web/20150217234039/http://gameaccessibilitycode.com:80/?

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