[games_access] games_access Digest, Vol 165, Issue 6
Thomas Westin
thomas at westin.nu
Fri May 5 02:49:18 EDT 2017
Awesome - will show my students today at a mobile app dev course where we use Unity
Best,
Thomas
> 3May 2017 kl. 20:26 skrev Chad Elstad <chad at smartmarbles.com>:
>
> And almost like it was planned, Michelle's plugin was released today.
> https://www.assetstore.unity3d.com/en/#!/content/87935
> Woo hoo!
>
> On May 2, 2017 4:37 PM, Ian Hamilton <i_h at hotmail.com> wrote:
> Michelle's isn't been released yet but it has made it into a game now, so you can have a play with the end result -
>
> https://itunes.apple.com/us/app/crafting-kingdom/id1190611967?ls=1&mt=8
>
> https://play.google.com/store/apps/details?id=com.MetalPop.CraftingKingdom
>
> It's a huge undertaking. Those other plugins are just straight text to speech, send a text string and the system TTS engine speaks it out. Michelle's is essentially a complete rewrite of voiceover and talkback inside unity.
>
> And from a dev's side it works in the same way as screen reader accessibility, once installed it's about making sure elements have the right attributes, rather than manually pushing out strings on focus.
>
> Pretty big achievement, but still one that shouldn't be necessary, would be great to see the engines themselves supporting genuine screenreader accessibility.
>
> Ian
>
> From: games_access <games_access-bounces at igda.org> on behalf of Selwyn Lloyd <selwyn at audazzle.com>
> Sent: Tuesday, May 2, 2017 10:24:53 PM
> To: games_access at igda.org
> Subject: Re: [games_access] games_access Digest, Vol 165, Issue 6
>
> Hi Audazzle here ( Sel ),
>
> We rolled our own speech module with limited recorded words... and after that our own web based TTS never thought to release as a plug-in too raw IMHO.
>
> Then recently discovered a reasonable plug-in for Unity. Since it took weeks to roll our own this seemed a bargain I've beed trying it on various games in the pipeline, it's cross platform.
>
> Its called RTVoice by Crosstales. but not free about 60 dollars.
>
> This one is cheaper
>
> https://www.assetstore.unity3d.com/en/#!/content/22315 <https://www.assetstore.unity3d.com/en/#!/content/22315> but I didn't try it.
>
> I believe the module you have in mind was developed by a developer in Florida ( Michelle ) who has been also blogging about the progress of it. Not sure if she has released yet?
>
> Good luck.
>
> Sel
>
>
>
>
>
>
> Mobile: 07979240124
> skype: selwyn_lloyd
>
> www.audazzle.com <http://www.audazzle.com/>
>
> Audazzle are developing inclusive and accessible multi-player game experiences. We hope to impact social isolation. Our aim is to make video games, board games and social opportunities that meet diverse accessibility needs.
>
> Nobody should get left out because of technology, all friends and family members should be able to play games together.
>
>
>
> On Tue, May 2, 2017 at 2:54 PM, <games_access-request at igda.org <mailto:games_access-request at igda.org>> wrote:
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> Today's Topics:
>
> 1. Re: Audio Asset for Unity? (Ian Hamilton)
> 2. Re: Audio Asset for Unity? (chad at smartmarbles.com <mailto:chad at smartmarbles.com>)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 2 May 2017 13:46:22 +0000
> From: Ian Hamilton <i_h at hotmail.com <mailto:i_h at hotmail.com>>
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org <mailto:games_access at igda.org>>
> Subject: Re: [games_access] Audio Asset for Unity?
> Message-ID:
> <HE1P192MB0171D80251C6A33D28E90B5491170 at HE1P192MB0171.EURP192.PROD.OUTLOOK.COM <mailto:HE1P192MB0171D80251C6A33D28E90B5491170 at HE1P192MB0171.EURP192.PROD.OUTLOOK.COM>>
>
> Content-Type: text/plain; charset="iso-8859-1"
>
>
> What kind of functionality was it?
>
> ________________________________
> From: games_access <games_access-bounces at igda.org <mailto:games_access-bounces at igda.org>> on behalf of chad at smartmarbles.com <mailto:chad at smartmarbles.com> <chad at smartmarbles.com <mailto:chad at smartmarbles.com>>
> Sent: 02 May 2017 14:44
> To: IGDA Accessibility SIG Mailing List
> Subject: [games_access] Audio Asset for Unity?
>
> All -
> I cannot find the post, but does anyone recall who had created an asset for Unity for audio/hearing accessibility? Was it Audazzle? or a link from Audazzle's site? I am struggling to find it.
> I recall MegapopGames has an accessibility plugin in the works, but I don't think that was it.
> Any help would be greatly appreciated.
> Thanks again,
> -Chad
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> ------------------------------
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> Message: 2
> Date: Tue, 02 May 2017 06:54:34 -0700
> From: chad at smartmarbles.com <mailto:chad at smartmarbles.com>
> To: "IGDA Games Accessibility SIG Mailing List"
> <games_access at igda.org <mailto:games_access at igda.org>>
> Subject: Re: [games_access] Audio Asset for Unity?
> Message-ID:
> <4ee8be49a2a80f954a03ff718ea35938e5677d43 at webmail.smartmarbles.com <mailto:4ee8be49a2a80f954a03ff718ea35938e5677d43 at webmail.smartmarbles.com>>
> Content-Type: text/plain; charset="utf-8"
>
> I believe it was hooks you could add in to your code in Unity to add a
> wide variety of audio accessibility, such as
> speech-to-text/text-to-speech, etc.
>
> ----- Original Message -----
> From:
> "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org <mailto:games_access at igda.org>>
>
> To:
> "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org <mailto:games_access at igda.org>>
> Cc:
>
> Sent:
> Tue, 2 May 2017 13:46:22 +0000
> Subject:
> Re: [games_access] Audio Asset for Unity?
>
> What kind of functionality was it?
>
> -------------------------
> FROM: games_access <games_access-bounces at igda.org <mailto:games_access-bounces at igda.org>> on behalf of
> chad at smartmarbles.com <mailto:chad at smartmarbles.com> <chad at smartmarbles.com <mailto:chad at smartmarbles.com>>
> SENT: 02 May 2017 14:44
> TO: IGDA Accessibility SIG Mailing List
> SUBJECT: [games_access] Audio Asset for Unity?
> ?
>
> All - I cannot find the post, but does anyone recall who had created
> an asset for Unity for audio/hearing accessibility? Was it Audazzle?
> or a link from Audazzle's site? I am struggling to find it.
> I recall MegapopGames has an accessibility plugin in the works, but I
> don't think that was it.
> Any help would be greatly appreciated.
> Thanks again,
> -Chad
>
>
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