[games_access] games_access Digest, Vol 165, Issue 6
Eleanor Robinson
eleanor at 7128.com
Fri May 5 09:28:51 EDT 2017
This is great and timely! I announced the release yesterday evening at
the Boston Unity Group meetup so many of the Unity users in Boston will
know that this is available.
Eleanor Robinson
7-128 Software
On 5/5/2017 2:49 AM, Thomas Westin wrote:
> Awesome - will show my students today at a mobile app dev course where
> we use Unity
> Best,
> Thomas
>
>
>> 3May 2017 kl. 20:26 skrev Chad Elstad <chad at smartmarbles.com
>> <mailto:chad at smartmarbles.com>>:
>>
>> And almost like it was planned, Michelle's plugin was released today.
>> https://www.assetstore.unity3d.com/en/#!/content/87935
>> <https://www.assetstore.unity3d.com/en/#%21/content/87935>
>> Woo hoo!
>>
>> On May 2, 2017 4:37 PM, Ian Hamilton <i_h at hotmail.com
>> <mailto:i_h at hotmail.com>> wrote:
>>
>> Michelle's isn't been released yet but it has made it into a game
>> now, so you can have a play with the end result -
>>
>> https://itunes.apple.com/us/app/crafting-kingdom/id1190611967?ls=1&mt=8
>>
>> https://play.google.com/store/apps/details?id=com.MetalPop.CraftingKingdom
>>
>> It's a huge undertaking. Those other plugins are just straight
>> text to speech, send a text string and the system TTS engine
>> speaks it out. Michelle's is essentially a complete rewrite of
>> voiceover and talkback inside unity.
>>
>> And from a dev's side it works in the same way as screen reader
>> accessibility, once installed it's about making sure elements
>> have the right attributes, rather than manually pushing out
>> strings on focus.
>>
>> Pretty big achievement, but still one that shouldn't be
>> necessary, would be great to see the engines themselves
>> supporting genuine screenreader accessibility.
>>
>> Ian
>>
>> ------------------------------------------------------------------------
>> *From:* games_access <games_access-bounces at igda.org
>> <mailto:games_access-bounces at igda.org>> on behalf of Selwyn Lloyd
>> <selwyn at audazzle.com <mailto:selwyn at audazzle.com>>
>> *Sent:* Tuesday, May 2, 2017 10:24:53 PM
>> *To:* games_access at igda.org <mailto:games_access at igda.org>
>> *Subject:* Re: [games_access] games_access Digest, Vol 165, Issue 6
>> Hi Audazzle here ( Sel ),
>>
>> We rolled our own speech module with limited recorded words...
>> and after that our own web based TTS never thought to release as
>> a plug-in too raw IMHO.
>>
>> Then recently discovered a reasonable plug-in for Unity. Since
>> it took weeks to roll our own this seemed a bargain I've beed
>> trying it on various games in the pipeline, it's cross platform.
>>
>> Its called RTVoice by Crosstales. but not free about 60 dollars.
>>
>> This one is cheaper
>>
>> https://www.assetstore.unity3d.com/en/#!/content/22315
>> <https://www.assetstore.unity3d.com/en/#%21/content/22315> but I
>> didn't try it.
>>
>> I believe the module you have in mind was developed by a
>> developer in Florida ( Michelle ) who has been also blogging
>> about the progress of it. Not sure if she has released yet?
>>
>> Good luck.
>>
>> Sel
>>
>>
>>
>>
>>
>>
>> Mobile: 07979240124
>> skype: selwyn_lloyd
>>
>> www.audazzle.com <http://www.audazzle.com/>
>>
>> Audazzle are developing inclusive and accessible multi-player
>> game experiences. We hope to impact social isolation. Our aim is
>> to make video games, board games and social opportunities that
>> meet diverse accessibility needs.
>>
>> Nobody should get left out because of technology, all friends and
>> family members should be able to play games together.
>>
>>
>>
>> On Tue, May 2, 2017 at 2:54 PM, <games_access-request at igda.org
>> <mailto:games_access-request at igda.org>> wrote:
>>
>> Send games_access mailing list submissions to
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>>
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>>
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>>
>> When replying, please edit your Subject line so it is more
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>> than "Re: Contents of games_access digest..."
>>
>>
>> Today's Topics:
>>
>> 1. Re: Audio Asset for Unity? (Ian Hamilton)
>> 2. Re: Audio Asset for Unity? (chad at smartmarbles.com
>> <mailto:chad at smartmarbles.com>)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Tue, 2 May 2017 13:46:22 +0000
>> From: Ian Hamilton <i_h at hotmail.com <mailto:i_h at hotmail.com>>
>> To: IGDA Games Accessibility SIG Mailing List
>> <games_access at igda.org <mailto:games_access at igda.org>>
>> Subject: Re: [games_access] Audio Asset for Unity?
>> Message-ID:
>>
>> <HE1P192MB0171D80251C6A33D28E90B5491170 at HE1P192MB0171.EURP192.PROD.OUTLOOK.COM
>> <mailto:HE1P192MB0171D80251C6A33D28E90B5491170 at HE1P192MB0171.EURP192.PROD.OUTLOOK.COM>>
>>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>>
>> What kind of functionality was it?
>>
>> ________________________________
>> From: games_access <games_access-bounces at igda.org
>> <mailto:games_access-bounces at igda.org>> on behalf of
>> chad at smartmarbles.com <mailto:chad at smartmarbles.com>
>> <chad at smartmarbles.com <mailto:chad at smartmarbles.com>>
>> Sent: 02 May 2017 14:44
>> To: IGDA Accessibility SIG Mailing List
>> Subject: [games_access] Audio Asset for Unity?
>>
>> All -
>> I cannot find the post, but does anyone recall who had
>> created an asset for Unity for audio/hearing accessibility?
>> Was it Audazzle? or a link from Audazzle's site? I am
>> struggling to find it.
>> I recall MegapopGames has an accessibility plugin in the
>> works, but I don't think that was it.
>> Any help would be greatly appreciated.
>> Thanks again,
>> -Chad
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>> ------------------------------
>>
>> Message: 2
>> Date: Tue, 02 May 2017 06:54:34 -0700
>> From: chad at smartmarbles.com <mailto:chad at smartmarbles.com>
>> To: "IGDA Games Accessibility SIG Mailing List"
>> <games_access at igda.org <mailto:games_access at igda.org>>
>> Subject: Re: [games_access] Audio Asset for Unity?
>> Message-ID:
>>
>> <4ee8be49a2a80f954a03ff718ea35938e5677d43 at webmail.smartmarbles.com
>> <mailto:4ee8be49a2a80f954a03ff718ea35938e5677d43 at webmail.smartmarbles.com>>
>> Content-Type: text/plain; charset="utf-8"
>>
>> I believe it was hooks you could add in to your code in Unity
>> to add a
>> wide variety of audio accessibility, such as
>> speech-to-text/text-to-speech, etc.
>>
>> ----- Original Message -----
>> From:
>> "IGDA Games Accessibility SIG Mailing List"
>> <games_access at igda.org <mailto:games_access at igda.org>>
>>
>> To:
>> "IGDA Games Accessibility SIG Mailing List"
>> <games_access at igda.org <mailto:games_access at igda.org>>
>> Cc:
>>
>> Sent:
>> Tue, 2 May 2017 13:46:22 +0000
>> Subject:
>> Re: [games_access] Audio Asset for Unity?
>>
>> What kind of functionality was it?
>>
>> -------------------------
>> FROM: games_access <games_access-bounces at igda.org
>> <mailto:games_access-bounces at igda.org>> on behalf of
>> chad at smartmarbles.com <mailto:chad at smartmarbles.com>
>> <chad at smartmarbles.com <mailto:chad at smartmarbles.com>>
>> SENT: 02 May 2017 14:44
>> TO: IGDA Accessibility SIG Mailing List
>> SUBJECT: [games_access] Audio Asset for Unity?
>> ?
>>
>> All - I cannot find the post, but does anyone recall who had
>> created
>> an asset for Unity for audio/hearing accessibility? Was it
>> Audazzle?
>> or a link from Audazzle's site? I am struggling to find it.
>> I recall MegapopGames has an accessibility plugin in the
>> works, but I
>> don't think that was it.
>> Any help would be greatly appreciated.
>> Thanks again,
>> -Chad
>>
>>
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>> ------------------------------
>>
>> Subject: Digest Footer
>>
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>>
>> ------------------------------
>>
>> End of games_access Digest, Vol 165, Issue 6
>> ********************************************
>>
>>
>>
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