[games_access] games_access Digest, Vol 165, Issue 6

Eleanor Robinson eleanor at 7128.com
Fri May 5 09:28:51 EDT 2017


This is great and timely!  I announced the release yesterday evening at 
the Boston Unity Group meetup so many of the Unity users in Boston will 
know that this is available.

Eleanor Robinson
7-128 Software

On 5/5/2017 2:49 AM, Thomas Westin wrote:
> Awesome - will show my students today at a mobile app dev course where 
> we use Unity
> Best,
> Thomas
>
>
>> 3May 2017 kl. 20:26 skrev Chad Elstad <chad at smartmarbles.com 
>> <mailto:chad at smartmarbles.com>>:
>>
>> And almost like it was planned, Michelle's plugin was released today.
>> https://www.assetstore.unity3d.com/en/#!/content/87935 
>> <https://www.assetstore.unity3d.com/en/#%21/content/87935>
>> Woo hoo!
>>
>> On May 2, 2017 4:37 PM, Ian Hamilton <i_h at hotmail.com 
>> <mailto:i_h at hotmail.com>> wrote:
>>
>>     Michelle's isn't been released yet but it has made it into a game
>>     now, so you can have a play with the end result -
>>
>>     https://itunes.apple.com/us/app/crafting-kingdom/id1190611967?ls=1&mt=8
>>
>>     https://play.google.com/store/apps/details?id=com.MetalPop.CraftingKingdom
>>
>>     It's a huge undertaking. Those other plugins are just straight
>>     text to speech, send a text string and the system TTS engine
>>     speaks it out. Michelle's is essentially a complete rewrite of
>>     voiceover and talkback inside unity.
>>
>>     And from a dev's side it works in the same way as screen reader
>>     accessibility, once installed it's about making sure elements
>>     have the right attributes, rather than manually pushing out
>>     strings on focus.
>>
>>     Pretty big achievement, but still one that shouldn't be
>>     necessary, would be great to see the engines themselves
>>     supporting genuine screenreader accessibility.
>>
>>     Ian
>>
>>     ------------------------------------------------------------------------
>>     *From:* games_access <games_access-bounces at igda.org
>>     <mailto:games_access-bounces at igda.org>> on behalf of Selwyn Lloyd
>>     <selwyn at audazzle.com <mailto:selwyn at audazzle.com>>
>>     *Sent:* Tuesday, May 2, 2017 10:24:53 PM
>>     *To:* games_access at igda.org <mailto:games_access at igda.org>
>>     *Subject:* Re: [games_access] games_access Digest, Vol 165, Issue 6
>>     Hi Audazzle here ( Sel ),
>>
>>     We rolled our own speech module with limited recorded words...
>>     and after that our own web based TTS never thought to release as
>>     a plug-in too raw IMHO.
>>
>>     Then recently discovered a reasonable plug-in for Unity.  Since
>>     it took weeks to roll our own this seemed a bargain I've beed
>>     trying it on various games in the pipeline, it's cross platform.
>>
>>     Its called RTVoice by Crosstales. but not free about 60 dollars.
>>
>>     This one is cheaper
>>
>>     https://www.assetstore.unity3d.com/en/#!/content/22315
>>     <https://www.assetstore.unity3d.com/en/#%21/content/22315> but I
>>     didn't try it.
>>
>>     I believe the module you have in mind was developed by a
>>     developer in Florida ( Michelle ) who has been also blogging
>>     about the progress of it. Not sure if she has released yet?
>>
>>     Good luck.
>>
>>     Sel
>>
>>
>>
>>
>>
>>
>>     Mobile: 07979240124
>>     skype: selwyn_lloyd
>>
>>     www.audazzle.com <http://www.audazzle.com/>
>>
>>     Audazzle are developing inclusive and accessible multi-player
>>     game experiences. We hope to impact social isolation. Our aim is
>>     to make video games, board games and social opportunities that
>>     meet diverse accessibility needs.
>>
>>     Nobody should get left out because of technology, all friends and
>>     family members should be able to play games together.
>>
>>
>>
>>     On Tue, May 2, 2017 at 2:54 PM, <games_access-request at igda.org
>>     <mailto:games_access-request at igda.org>> wrote:
>>
>>         Send games_access mailing list submissions to
>>         games_access at igda.org <mailto:games_access at igda.org>
>>
>>         To subscribe or unsubscribe via the World Wide Web, visit
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>>         <mailto:games_access-request at igda.org>
>>
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>>
>>         When replying, please edit your Subject line so it is more
>>         specific
>>         than "Re: Contents of games_access digest..."
>>
>>
>>         Today's Topics:
>>
>>            1. Re: Audio Asset for Unity? (Ian Hamilton)
>>            2. Re: Audio Asset for Unity? (chad at smartmarbles.com
>>         <mailto:chad at smartmarbles.com>)
>>
>>
>>         ----------------------------------------------------------------------
>>
>>         Message: 1
>>         Date: Tue, 2 May 2017 13:46:22 +0000
>>         From: Ian Hamilton <i_h at hotmail.com <mailto:i_h at hotmail.com>>
>>         To: IGDA Games Accessibility SIG Mailing List
>>         <games_access at igda.org <mailto:games_access at igda.org>>
>>         Subject: Re: [games_access] Audio Asset for Unity?
>>         Message-ID:
>>                
>>         <HE1P192MB0171D80251C6A33D28E90B5491170 at HE1P192MB0171.EURP192.PROD.OUTLOOK.COM
>>         <mailto:HE1P192MB0171D80251C6A33D28E90B5491170 at HE1P192MB0171.EURP192.PROD.OUTLOOK.COM>>
>>
>>         Content-Type: text/plain; charset="iso-8859-1"
>>
>>
>>         What kind of functionality was it?
>>
>>         ________________________________
>>         From: games_access <games_access-bounces at igda.org
>>         <mailto:games_access-bounces at igda.org>> on behalf of
>>         chad at smartmarbles.com <mailto:chad at smartmarbles.com>
>>         <chad at smartmarbles.com <mailto:chad at smartmarbles.com>>
>>         Sent: 02 May 2017 14:44
>>         To: IGDA Accessibility SIG Mailing List
>>         Subject: [games_access] Audio Asset for Unity?
>>
>>         All -
>>         I cannot find the post, but does anyone recall who had
>>         created an asset for Unity for audio/hearing accessibility?
>>         Was it Audazzle? or a link from Audazzle's site? I am
>>         struggling to find it.
>>         I recall MegapopGames has an accessibility plugin in the
>>         works, but I don't think that was it.
>>         Any help would be greatly appreciated.
>>         Thanks again,
>>         -Chad
>>         -------------- next part --------------
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>>
>>         ------------------------------
>>
>>         Message: 2
>>         Date: Tue, 02 May 2017 06:54:34 -0700
>>         From: chad at smartmarbles.com <mailto:chad at smartmarbles.com>
>>         To: "IGDA Games Accessibility SIG Mailing List"
>>                 <games_access at igda.org <mailto:games_access at igda.org>>
>>         Subject: Re: [games_access] Audio Asset for Unity?
>>         Message-ID:
>>                
>>         <4ee8be49a2a80f954a03ff718ea35938e5677d43 at webmail.smartmarbles.com
>>         <mailto:4ee8be49a2a80f954a03ff718ea35938e5677d43 at webmail.smartmarbles.com>>
>>         Content-Type: text/plain; charset="utf-8"
>>
>>         I believe it was hooks you could add in to your code in Unity
>>         to add a
>>         wide variety of audio accessibility, such as
>>         speech-to-text/text-to-speech, etc.
>>
>>         ----- Original Message -----
>>         From:
>>          "IGDA Games Accessibility SIG Mailing List"
>>         <games_access at igda.org <mailto:games_access at igda.org>>
>>
>>         To:
>>         "IGDA Games Accessibility SIG Mailing List"
>>         <games_access at igda.org <mailto:games_access at igda.org>>
>>         Cc:
>>
>>         Sent:
>>         Tue, 2 May 2017 13:46:22 +0000
>>         Subject:
>>         Re: [games_access] Audio Asset for Unity?
>>
>>          What kind of functionality was it?
>>
>>         -------------------------
>>         FROM: games_access <games_access-bounces at igda.org
>>         <mailto:games_access-bounces at igda.org>> on behalf of
>>         chad at smartmarbles.com <mailto:chad at smartmarbles.com>
>>         <chad at smartmarbles.com <mailto:chad at smartmarbles.com>>
>>         SENT: 02 May 2017 14:44
>>         TO: IGDA Accessibility SIG Mailing List
>>         SUBJECT: [games_access] Audio Asset for Unity?
>>          ?
>>
>>          All - I cannot find the post, but does anyone recall who had
>>         created
>>         an asset for Unity for audio/hearing accessibility? Was it
>>         Audazzle?
>>         or a link from Audazzle's site? I am struggling to find it.
>>          I recall MegapopGames has an accessibility plugin in the
>>         works, but I
>>         don't think that was it.
>>          Any help would be greatly appreciated.
>>          Thanks again,
>>          -Chad
>>
>>
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>>         ------------------------------
>>
>>         Subject: Digest Footer
>>
>>         _______________________________________________
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>>         games_access at igda.org <mailto:games_access at igda.org>
>>         https://pairlist7.pair.net/mailman/listinfo/games_access
>>         <https://pairlist7.pair.net/mailman/listinfo/games_access>
>>         The main SIG website page is http://igda-gasig.org
>>         <http://igda-gasig.org/>
>>
>>         ------------------------------
>>
>>         End of games_access Digest, Vol 165, Issue 6
>>         ********************************************
>>
>>
>>
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>
>
>
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