[casual_games] languages... (that's an 's' at the end!)
Joe Pantuso
jpantuso at traygames.com
Thu Oct 6 19:15:41 EDT 2005
That's a fair point about the year. It doesn't change the numbers though
98/ME machines being less than 10% of all Internet connected machines now.
I can't prove it easily, but I'd bet that of people with machines that old
they are considerably less likely to pull out a credit card and pay for a
game, so they probably aren't interesting to us anyway. After all we do all
have to pay the bills regardless of who our players are.
We had market figures at McAfee 18 months ago that showed people with 98
were not buying software in significant enough numbers to keep supporting
them. That's two annual release cycles ago.
Mac is a more interesting market, and bigger as far as sales into a
population go. Completely beside the point right now I know, but with the
Mono guys already having a working XAML compiler I have every expectation of
porting our .NET based stuff over there at some point, maybe 2 years?
Certainly if Mac gains market share that will become ever more likely on
both fronts.
-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Chris Berry
Sent: Thursday, October 06, 2005 7:00 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] languages... (that's an 's' at the end!)
Joe Pantuso wrote:
> .NET capable systems with a moderns OS underneath (meaning XP and 2K)
> represent 80-85% of all desktop PCs world wide. Remember a Win98 box
> was purchased 8 years ago!
Not wishing to detract from your point, but Windows XP was released in
October 2001, which would mean that Windows 98 and ME boxes were being
sold to home users at least until 4 years ago.
Windows 2000 was out in the beginning of 2000, but your average home
user likely doesn't run Windows 2000 (I appreciate that many casual
games are played in offices, though).
Chris.
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