[casual_games] languages... (that's an 's' at the end!)

Phil Steinmeyer psteinmeyer at newcrayon.com
Tue Oct 11 11:59:48 EDT 2005


Actually, I do use SDL, but only because DirectX is so obtuse.  The 
availability of stuff like SDL is why I only penalize MSVC mildly for item 
#5.  That said, using SDL is not cost-free.  As Joel on Software would say, 
it introduces certain leaky abstractions that I've occasionally had to fight 
with, either on my game's side or by modifying the SDL code itself.

> About your 5), why using DirectX ? for casual gamse, SDL seems a much 
> better choice.
>




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