[casual_games] languages... (that's an 's' at the end!)
Phil Steinmeyer
psteinmeyer at newcrayon.com
Tue Oct 11 11:59:48 EDT 2005
Actually, I do use SDL, but only because DirectX is so obtuse. The
availability of stuff like SDL is why I only penalize MSVC mildly for item
#5. That said, using SDL is not cost-free. As Joel on Software would say,
it introduces certain leaky abstractions that I've occasionally had to fight
with, either on my game's side or by modifying the SDL code itself.
> About your 5), why using DirectX ? for casual gamse, SDL seems a much
> better choice.
>
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