[casual_games] future of shockwave
Austin Haas
austin at pettomato.com
Sat Oct 22 00:42:28 EDT 2005
Brent,
I'm pretty unfamiliar with the strengths and weaknesses of DHTML games.
Can you comment a little on that?
I'm especially curious because it seems to be the only open source way
to make browser based games.
-austin
Austin Haas
Pet Tomato, Inc.
http://www.pettomato.com
BRENT SILBY wrote:
> > Personally, if you're looking to offer more than browser-based, dhtml
> > games then I'd recommend flash despite the fact that you may have to
> > rewrite a lot more code.
>
> True, but I'm also looking ahead to the sidebar Gadgets for windows
> (http://microsoftgadgets.com/default.aspx). They are based on dhtml and
> offer a very quick small download way to run small applications on the
> desktop. Whatever I do, I think its in my best interest to continue to
> offer dhtml versions of the games. Recently I had my "Defense Unit" game
> converted to a widget for the mac. Widgets are very similar to the
> Gadgets. It took virtually no extra coding to get it to work since
> widgets are dhtml. Its quite popular too. It ranks 47th on the widget
> download list on apple.com :)
>
> Flash is more difficult to port my games because it doesn't handle
> bitmaps (I know flash 8 does), and it doesn't have javascript
> compatibility. It would take a lot more work to port to flash for those
> reasons. Not worth the effort.
>
> So, I think I'll test for shockwave. If the visitor does not have
> shockwave, I'll load the dhtml version of the game rather than directing
> them to the shockwave player download. Then again, I may be wasting my time.
>
> Cheers,
> Brent.
>
> /DEF-LOGIC
> VIDEOGAMES
> www.def-logic.com <http://www.def-logic.com>/
>
> ----- Original Message -----
> From: "Duncan Gough" <duncan at 3rdsense.com <mailto:duncan at 3rdsense.com>>
> To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org
> <mailto:casual_games at igda.org>>
> Sent: Saturday, October 22, 2005 10:35 AM
> Subject: Re: [casual_games] future of shockwave
>
> > Hello Brent,
> >
> > If shockwave is a quick way for you to convert dhtml games then it is
> > probably worth the time and effort as it fits the criteria you've
> > outlined (browser incosistencies, downloadable versions). However,
> > looking ahead it does seem that flash is being given more attention
> > by Macromedia. The recent Actionscript 3.0 news certainly make it
> > sound that way:
> >
> > http://labs.macromedia.com/wiki/index.php/ActionScript_3:overview
> >
> > I'd also point you in the direction of the dirGames mailing list,
> > especially the start of a thread about Actionscript 3.0, here:
> >
> > http://nuttybar.drama.uga.edu/pipermail/dirgames-l/2005-October/
> > 036341.html
> >
> > Personally, if you're looking to offer more than browser-based, dhtml
> > games then I'd recommend flash despite the fact that you may have to
> > rewrite a lot more code.
> >
> > Of course, I can't wait to see what puzzle games you come up.
> >
> > Duncan
> >
> > --
> > http://www.millionsofgames.com/members/suttree/
> >
> > On 21 Oct 2005, at 20:12, BRENT SILBY wrote:
> >
> >> Good morning,
> >> We are converting some of our dhtml games to shockwave. The reason
> >> we chose shockwave is because it can handle javascript, so the
> >> conversion is reasonably straightforward--just requiring a
> >> reworking of image handling code etc.
> >>
> >> The purpose of the conversion is partly to overcome some browser
> >> consistency issues with dhtml and partly to open up new
> >> opportunities for licensing.
> >>
> >> My question is this: What is the future of shockwave? I think that
> >> it currently has about a 55% penetration (compared to 97% in
> >> flash). Is this figure predicted to remain static, or will it rise
> >> (or drop) over the coming years.
> >>
> >> I know its difficult to predict future trends, but if anyone can
> >> make a good guess, I'd be interested to know.
> >>
> >> Cheers,
> >> Brent Silby.
> >> DEF-LOGIC
> >> VIDEOGAMES
> >> www.def-logic.com <http://www.def-logic.com>
> >>
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> >>
> >
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> >
>
>
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