[casual_games] Market Penetration of Flash 7?
austin at pettomato.com
Thu Sep 22 14:27:05 EDT 2005
It really depends on who your market is. I worked for a long time at a
very popular kids site with loads of Flash games. Our users adopted the
newest version of Flash very quickly.
Also, are you making an online game? Or, at least, one that will be
distributed online? If so, your partner is not your target audience.
Also, what do you mean it doesn't look good? Too slow? That could be a
combination of the older player and your friend's machine.
Morbus Iff wrote:
> Earlier this month, I started on my first Flash project ever which, when
> finished next year, will be suitably dubbed a "casual game". My partner
> has an ancient machine with Flash 6 on it, and no Internet connectivity
> (thus, why he hasn't upgraded). Apparently - our early work doesn't look
> good in that version, and I'm too ignorant to know if it's that version,
> or my own newbness (tests in Player 7 and 8 come out as I intend).
> Should I build a test machine with Flash 6?
> Should I build in "you need Flash 7" compat checks?
> Does anyone have market stats for Flash 6 compared to 7?
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