[casual_games] Re: Aztec

John Szeder john at mofactor.com
Thu Apr 27 16:50:56 EDT 2006


I will weigh in with my wisdom here but I am too click-averse to go to the
wiki and enter it.


Games that look like they are fun will be more likely to be downloaded than
games that don't look like they are fun

Games that are fun will be played more often than games that are not fun

Games that ship with fewer defects are likely to make more money than games
that ship with large numbers of defects

People will purchase just about anything... Once

I want to apologize for the ensuing controversy that stems from these
radical notions.

-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Kim Pallister
Sent: Thursday, April 27, 2006 1:38 PM
To: casual_games at igda.org
Subject: [casual_games] Re: Aztec 

>So, is this statement true or false? Can the visual theme of a casual
game look like a Saturday morning cartoon?

Well, 'saturday morning cartoon' is itself a pretty wide berth.

I'd argue that Diner Dash is both successful and somewhat cartoon-like.
As are Cake Mania, Magic Match (character is cartoon like anyway), and a
number of others.

I don't think there's an undue weighting of 'aztec themed' games. I
think the industry recognizes the fact that theming/wrapping/dressing or
whatever else you want to call it resonates well with players.

History and Mythology have always provided good fodder for doing such in
games, both in hardcore and casual.

So along with your Aztec themed, you've got Egyptian (Luxor, Lumen,
Mosaic, Bricks of Egypt), Atlantis (Atlantis Quest, plus the overlap
with multiple 'underwater' titles, etc. 

There's of course all the nostalgic periods of more recent history
(Hotel Solitaire, Roller rush, etc).

Is this really any different than first person shooters, where we go
through a rash of 'space marine' titles, then a wave of 'WWII shooters',
and so on?

Kim

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