[casual_games] Cloning: Geometry Wars vs. GridWars

Ben Lewis BLewis at Yatecgames.com
Thu Aug 17 13:58:28 EDT 2006


From: Ben Lewis 
Sent: Thursday, August 17, 2006 12:53 PM
To: 'IGDA Casual Games SIG Mailing List'
Subject: [casual_games] Cloning: Geometry Wars vs. GridWars

 

Hi all,

 

We've all been through this discussion before ("Clones are deplorable!" vs.
"Hey, the market clearly wants them"), but Andy's right -- the issue here is
Geometry Wars: Evolved vs. GridWars. After playing GridWars for less than 10
seconds, anyone will realize why Bizarre Creations is a bit upset. This
isn't cloning, it's parasitism (see Allen Varney's
<http://www.escapistmagazine.com/print/34/3> "Attack of the Parasites"
article). Even worse, actually!

 

http://worldofstuart.excellentcontent.com/grid/gw2.jpg
<http://worldofstuart.excellentcontent.com/grid/gw2.jpg> 

 

The above picture is not Geometry Wars, but Mark Incitti's GridWars. I would
say I've never seen a more blatant copying of IP in my life, but the author
has made pixel-perfect copies of other games <http://www.incitti.com/Blitz/>
in Blitzmax and made them available online for free. Not a big deal
normally, except that Geometry Wars: Evolved is only available on the Xbox
360 and this game is excruciatingly similar (although it adds some new
weapons). Bizarre accordingly argues this could hurt sales, and it's time to
take GridWars off the web. Simple enough.

 

Tom's absolutely right about infringing on IP to this degree. Juan, I don't
think Bizarre speaking out against other games in the "Robotron"-type genre,
but rather something that makes a point to copy other IP pixel-for-pixel.
Anyone can make their own third-person shooter; when your protagonist is a
busty, treasure-seeking babe named "Lava Kroft," you have a
<http://www.tombraiderchronicles.com/headlines2809.html>  problem. 

 

Ben Lewis

Yatec Games

Marketing and Sales

(225)274-1550

 <mailto:blewis at yatecgames.com> blewis at yatecgames.com
http://www.yatecgames.com <http://www.yatecgames.com/> 

 

  _____  

From: Kevin Richardson [mailto:krichardson at iwin.com] 
Sent: Thursday, August 17, 2006 12:12 PM
To: 'IGDA Casual Games SIG Mailing List'
Subject: RE: [casual_games] It's about time!

 

Great observation. Thanks for broadening this discussion.

 

Kevin Richardson

www.iwn.com <http://www.iwn.com> 

 

  _____  

From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Juan Gril
Sent: Thursday, August 17, 2006 9:40 AM
To: 'IGDA Casual Games SIG Mailing List'
Subject: RE: [casual_games] It's about time!

Thomas said:

"It's about time that indies who create original IP stand up to the blatant
copycat BS that seems to be so acceptable in the casual market place."

 

Interesting. So what's the percentage of original titles shown at the E3
Expo this year?

 

What's the percentage of truly original TV shows for this fall?

 

What's the percentage of unique bands with a new type of music introduced in
the American Top 40 this year?

 

Cheers,

 

Juan

 

PS: From Wikipedia's Bizarre Creations entry:

"In 2006 <http://en.wikipedia.org/wiki/2006_in_video_gaming> , the studio
announced a departure from their usual racing genre
<http://en.wikipedia.org/wiki/Computer_and_video_game_genres#Racing> . The
Club <http://en.wikipedia.org/wiki/The_Club>  (working title) is a third
person shooter, announced on May 6 <http://en.wikipedia.org/wiki/May_6> ,
2006 <http://en.wikipedia.org/wiki/2006> ."

 

How new and original is "third person shooter"?

 

  _____  

From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Thomas H. Buscaglia
Sent: Thursday, August 17, 2006 8:17 AM
To: IGDA Casual Games SIG Mailing List
Subject: [casual_games] It's about time!

 

Way to go Bizzare for enforcing your IP rights against clones of their great
game.  It's about time that indies who create original IP stand up to the
blatant copycat BS that seems to be so acceptable in the casual market
place. These is a big difference between being inspired and influenced by a
game and simply stealing it.  And anyone who says there is not is just
diluting themselves.  This epidemic can and should be stopped.  

I hope that their show of some real backbone catches on.  It is long over
due!

Tom B


At 10:27 AM 8/17/2006, you wrote:

There is a statement over at Bizarre Creations' website about why they are
taking action against developers who are cloning Geometry Wars.  They make
many valid points about gameplay and intellectual property.

http://www.bizarrecreations.com/forum/viewtopic.php?p=219347
<http://www.bizarrecreations.com/forum/viewtopic.php?p=219347> 


-- 
andy makely 
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