[casual_games] Portal Sales
Alex Amsel
tuna at tunatech.com
Thu Dec 21 06:25:05 EST 2006
[keeping this on list as I suspect I'm not the only one interested]
That's a higher customer conversion % than I was expecting, and ad
revenue is interesting too. One more question, which relates to your
last sentence, is trying to get some idea of the number of customers
that a small or mid-size portal may have visiting per month. I
appreciate you can't be too specific, but is a small one around100k v/mo
and mid size 500k, or are those figures way out?
Also, the advertising you mentioned - are you discussing this with
reference to sites which also allow online play of some kind, e.g. game
previews, or generally download only/predominant sites.
Cheers
(Another) Alex
Alex St. John wrote:
> We have pretty good data on the revenue generated by all the major
> portals and many of the minor ones in downloadable sales and
> advertising. I can't quote the data out of respect for understandings
> of confidentiality on the data, but I can give you a very simple and
> userful rule of thumb. Any casual game portal with a pure try-and-buy
> download business will average a conversion ratio of around 1% of it's
> monthly audience to a retail purchase, with an average transaction
> size of $20-$24. Thus a casual game site with 1m unique users/mo has
> the ability to sell roughly 10,000 unit's/mo and generate
> $200,000-$240,000 in sales. If they're running an ad network on their
> site, they may generate an incremental 35K-50K/mo in advertising
> revenue from that traffic. The trick of course is getting an accurate
> guess at a portals audience.
>
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--
Alex Amsel
Tuna Technologies Ltd (Sheffield, UK)
Cross Platform Game Development
Tel: +44 (0)114 266 2211 Mob: +44(0)7771 524 632
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