[casual_games] Texture generator reiteration

Daniel Renkel renkel at ceeu.de
Wed Mar 15 17:04:57 EST 2006


hi jonas,

every took at look at the textue synthesis things writte by different people 
of the (european) demo scene?

search for something from aardbei, the had good tools years ago.
also theprodukkt, procedurally and more tool from farbrausch:
http://www.theprodukkt.com/

if you're not familiar with the demo scene, take a look at www.scene.org or 
www.pouet.net and search for 64kb demos (great visual realtime musicvideo 
apps that are stuffe in tiny 64kb executables)

but as someone that sounds like he comes from sweden (jonas, beckeman, 
jobe.NU) the chance is high that you're very well familiar with the demo 
scene? :-)

cheers,
  daniel / sirleto


______________________
Daniel Renkel
renkel at ceeu.de

Creative Units
www.ceeu.de

ZEAL games
www.zeal-hq.com


----- Original Message ----- 
From: "Jonas Beckeman" <list at jobe.nu>
To: "'IGDA Casual Games SIG Mailing List'" <casual_games at igda.org>
Sent: Wednesday, March 15, 2006 10:53 PM
Subject: [casual_games] Texture generator reiteration


>I never found anything suitable for in-game texture generation, so I 
>decided
> to roll my own:
>
> http://www.openblackbox.net
>
> Texture synthesis and image processing is only a small part of its 
> purpose,
> though; it's meant to be a generic modular signal processing system, like
> DirectShow but open source, x-platform (well, later) and simpler to write
> modules for ("Boxes" in my system).
>
> Filters and generators will always have a C# or Boo implementation, but
> where it's possible there will also be a GPU version for performance 
> enough
> to do realtime stuff.
>
> Progress won't be very quick, as I unfortunately have this day job writing
> games... If you have any cool leftover HLSL shaders lying around, throw 
> them
> at me and things will certainly move faster.
>
> /Jonas
>
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
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