[casual_games] Multiplayer casual games
andres at bakno.com
Thu Aug 2 12:41:43 EDT 2007
> why don’t we see more multiplayer games in the casual space?
As yours, our company is creating multiplayer casual games, and I
guess more will come but compared to single-player they will never be
similar in the amount of games available.
As Steven said, it adds more complexity and development resources,
but at the same time it brings a new dimension and enjoyment to the
games. So one can say that there is a good niche opportunity for us
in this market : )
On Aug 2, 2007, at 10:04 AM, Jay Adan wrote:
> I went to the recent Seattle show to get a better sense of the
> Casual Games industry. GameTable Online, as a game developer, has
> not been a part of this industry so this was mainly a research trip
> for me.
> One thing that I found interesting was the fact that “community”
> was brought up a number of times as something that’s really
> important, or something that will be important but there wasn’t
> really any follow up to this that I saw at any of the sessions that
> I attended.
> What I was wondering is this: If people think community is
> important, why don’t we see more multiplayer games in the casual
> It seems to me that multiplayer games are a natural for building
> community. So why don’t we see more of them in the casual space?
> - Jay Adan
> - GameTableOnline.com
> Casual_Games mailing list
> Casual_Games at igda.org
> Archive: http://www.igda.org/casual-subscribe
> Archive Search: http://www.google.com/coop/cse?
> List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/
More information about the Casual_Games