[casual_games] Res: Tools for creating sound effects

Hal Barwood hal at finitearts.com
Sat Feb 3 14:02:19 EST 2007


Second the GoldWave recommendation -- very nice and powerful for
essentially no money compared to the "pro" stuff. Meanwhile, get a
microphone, make some sounds! Or, does anyone have a library of effects
they'd like to recommend?


Austin Haas wrote:

> Common Lisp Music and CSound are free libraries for procedural sound synthesis.

>

> -austin

>

>

> On Sat Feb 03 07:57 , Jose Marin wrote:

>> I need a tool to procedurally create the sounds, maybe from some sinoidal wave noise...

>>

>> ----- Mensagem original ----

>> De: Ron <lists at rzweb.com>

>> Para: IGDA Casual Games SIG Mailing List <casual_games at igda.org>

>> Enviadas: Sábado, 3 de Fevereiro de 2007 13:51:25

>> Assunto: Re: [casual_games] Tools for creating sound effects

>>

>>

>> It's not free ($45), but I use GoldWave to edit sounds.

>>

>> http://goldwave.com/

>>

>> Ron

>>

>>

>> Joe Pantuso wrote:

>>> Generally speaking you need some sort of source material to manipulate.

>>> It is very difficult to create sounds out of thin air, you generally

>>> start with one or more sounds collected from physical sources (animals,

>>> machines, hitting one object with another object). Given your question

>>> I'm betting you have a bit of a learning curve ahead of you.

>>>

>>> Read this; http://filmsound.org/starwars/

>>> and browse around that site in general.

>>>

>>> Source material you can play with for free; http://www.sounddogs.com/

>>> Once you've narrowed in on something you can buy hi-res material cheap.

>>>

>>> A free tool; http://audacity.sourceforge.net/

>>>

>>> Have fun!

>>>

>>>

>>> On 2/3/07, *Jose Marin* <jose_marin2 at yahoo.com.br

>>> <mailto:jose_marin2 at yahoo.com.br>> wrote:

>>>

>>> Hi.

>>>

>>> Is there some free tool for create sound effects for games?

>>>

>>> Like explosions, weapons sounds, etc.

>>>

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