[casual_games] Res: Tools for creating sound effects
Hal Barwood
hal at finitearts.com
Sat Feb 3 14:02:19 EST 2007
Second the GoldWave recommendation -- very nice and powerful for
essentially no money compared to the "pro" stuff. Meanwhile, get a
microphone, make some sounds! Or, does anyone have a library of effects
they'd like to recommend?
Austin Haas wrote:
> Common Lisp Music and CSound are free libraries for procedural sound synthesis.
>
> -austin
>
>
> On Sat Feb 03 07:57 , Jose Marin wrote:
>> I need a tool to procedurally create the sounds, maybe from some sinoidal wave noise...
>>
>> ----- Mensagem original ----
>> De: Ron <lists at rzweb.com>
>> Para: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
>> Enviadas: Sábado, 3 de Fevereiro de 2007 13:51:25
>> Assunto: Re: [casual_games] Tools for creating sound effects
>>
>>
>> It's not free ($45), but I use GoldWave to edit sounds.
>>
>> http://goldwave.com/
>>
>> Ron
>>
>>
>> Joe Pantuso wrote:
>>> Generally speaking you need some sort of source material to manipulate.
>>> It is very difficult to create sounds out of thin air, you generally
>>> start with one or more sounds collected from physical sources (animals,
>>> machines, hitting one object with another object). Given your question
>>> I'm betting you have a bit of a learning curve ahead of you.
>>>
>>> Read this; http://filmsound.org/starwars/
>>> and browse around that site in general.
>>>
>>> Source material you can play with for free; http://www.sounddogs.com/
>>> Once you've narrowed in on something you can buy hi-res material cheap.
>>>
>>> A free tool; http://audacity.sourceforge.net/
>>>
>>> Have fun!
>>>
>>>
>>> On 2/3/07, *Jose Marin* <jose_marin2 at yahoo.com.br
>>> <mailto:jose_marin2 at yahoo.com.br>> wrote:
>>>
>>> Hi.
>>>
>>> Is there some free tool for create sound effects for games?
>>>
>>> Like explosions, weapons sounds, etc.
>>>
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