[casual_games] Blow me.

nudah rosches mingtunga at yahoo.com
Sun Feb 4 12:38:34 EST 2007


Wow Thomas, nothing like good ole sarcasm online,
here's one: Blow me! unsubscribe me too.
Or rather, KINDLY unsubscribe me from this mailing
list
(is it really that bad to ask)

--- "Thomas H. Buscaglia" <thb at gameattorney.com>
wrote:


> This email is amazing ...I mean how much easier

> could it be to unsubscribe...the instructions are

> right there in front of his nose!

>

> At 07:40 PM 2/3/2007, you wrote:

> >Kindly unsubscribe me from this mailing list

> >

> >

> >

> >On 2/4/07,

>

><mailto:casual_games-request at igda.org>casual_games-request at igda.org

>

>

><<mailto:casual_games-request at igda.org>casual_games-request at igda.org

> > wrote:

> >Send Casual_Games mailing list submissions to

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> <mailto:casual_games at igda.org>casual_games at igda.org

> >

> >To subscribe or unsubscribe via the World Wide Web,

> visit

> >

>

><http://seven.pairlist.net/mailman/listinfo/casual_games>http://seven.pairlist.net/mailman/listinfo/casual_games

> >or, via email, send a message with subject or body

> 'help' to

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> >When replying, please edit your Subject line so it

> is more specific

> >than "Re: Contents of Casual_Games digest..."

> >

> >

> >Today's Topics:

> >

> > 1. Tools for creating sound effects (Jose Marin)

> > 2. Re: Tools for creating sound effects (Joe

> Pantuso)

> > 3. Re: Tools for creating sound effects (Ron)

> > 4. Res: Tools for creating sound effects (Jose

> Marin)

> > 5. Re: Res: Tools for creating sound effects

> (Austin Haas)

> >

> >

>

>----------------------------------------------------------------------

> >

> >Message: 1

> >Date: Sat, 3 Feb 2007 06:32:33 -0800 (PST)

> >From: Jose Marin

>

<<mailto:jose_marin2 at yahoo.com.br>jose_marin2 at yahoo.com.br

> >

> >Subject: [casual_games] Tools for creating sound

> effects

> >To:

> <mailto:casual_games at igda.org>casual_games at igda.org

> >Message-ID:

>

><<mailto:20070203143233.5971.qmail at web36709.mail.mud.yahoo.com>

>

>

>20070203143233.5971.qmail at web36709.mail.mud.yahoo.com>

> >Content-Type: text/plain; charset=iso-8859-1

> >

> >Hi.

> >

> >Is there some free tool for create sound effects

> for games?

> >

> >Like explosions, weapons sounds, etc.

> >

> >__________________________________________________

> >Fale com seus amigos de gra?a com o novo Yahoo!

> Messenger

>

><http://br.messenger.yahoo.com/>http://br.messenger.yahoo.com/

> >

> >

> >------------------------------

> >

> >Message: 2

> >Date: Sat, 3 Feb 2007 10:29:04 -0500

> >From: "Joe Pantuso"

>

<<mailto:jpantuso at traygames.com>jpantuso at traygames.com>

> >Subject: Re: [casual_games] Tools for creating

> sound effects

> >To: "IGDA Casual Games SIG Mailing List"

>

><<mailto:casual_games at igda.org>casual_games at igda.org>

> >Message-ID:

> >

>

><<mailto:dad449010702030729j62f1924ck2b4a072acc81eadc at mail.gmail.com>

>

>

>dad449010702030729j62f1924ck2b4a072acc81eadc at mail.gmail.com>

> >Content-Type: text/plain; charset="iso-8859-1"

> >

> >Generally speaking you need some sort of source

> material to manipulate. It

> >is very difficult to create sounds out of thin air,

> you generally start with

> >one or more sounds collected from physical sources

> (animals, machines,

> >hitting one object with another object). Given

> your question I'm betting

> >you have a bit of a learning curve ahead of you.

> >

> >Read this;

>

<http://filmsound.org/starwars/>http://filmsound.org/starwars/

> >and browse around that site in general.

> >

> >Source material you can play with for free;

>

><http://www.sounddogs.com/>http://www.sounddogs.com/

> >Once you've narrowed in on something you can buy

> hi-res material cheap.

> >

> >A free tool;

>

><http://audacity.sourceforge.net/>http://audacity.sourceforge.net/

> >

> >Have fun!

> >

> >

> >On 2/3/07, Jose Marin <

>

><mailto:jose_marin2 at yahoo.com.br>jose_marin2 at yahoo.com.br>

> wrote:

> > >

> > > Hi.

> > >

> > > Is there some free tool for create sound effects

> for games?

> > >

> > > Like explosions, weapons sounds, etc.

> > >

> > >

> __________________________________________________

> > > Fale com seus amigos de gra?a com o novo Yahoo!

> Messenger

> > >

>

<http://br.messenger.yahoo.com/>http://br.messenger.yahoo.com/

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> > > Casual_Games mailing list

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<http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8>http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8

> > > List FAQ:

> > >

> >

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<http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ>http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ

> > >

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> >-------------- next part --------------

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> >

> >------------------------------

> >

> >Message: 3

> >Date: Sat, 03 Feb 2007 07:51:25 -0800

> >From: Ron <<mailto:lists at rzweb.com>

> lists at rzweb.com>

> >Subject: Re: [casual_games] Tools for creating

> sound effects

> >To: IGDA Casual Games SIG Mailing List

>

><<mailto:casual_games at igda.org>casual_games at igda.org>

> >Message-ID: <

>

<mailto:45C4AF7D.6080001 at rzweb.com>45C4AF7D.6080001 at rzweb.com>

> >Content-Type: text/plain; charset=ISO-8859-1;

> format=flowed

> >

> >It's not free ($45), but I use GoldWave to edit

> sounds.

> >

> ><http://goldwave.com/>http://goldwave.com/

> >

> >Ron

> >

> >

> >Joe Pantuso wrote:

> > > Generally speaking you need some sort of source

> material to manipulate.

> > > It is very difficult to create sounds out of

> thin air, you generally

> > > start with one or more sounds collected from

> physical sources (animals,

> > > machines, hitting one object with another

> object). Given your question

> > > I'm betting you have a bit of a learning curve

> ahead of you.

> > >

> > > Read this;

>

<http://filmsound.org/starwars/>http://filmsound.org/starwars/

> > > and browse around that site in general.

> > >

> > > Source material you can play with for free;

>

=== message truncated ===>
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