[casual_games] Question About Adobe/Macromedia Director as a Development Platform....
Hal Barwood
hal at finitearts.com
Tue Feb 13 13:06:35 EST 2007
Doesn't Director now support ActionScript?
Jonas Beckeman wrote:
>> Does the program offer a rich enough development platform and scripting
>> language for Puzzle or Action games? I'm familiar with Lingo, but do not
>> know how the language has developed in the past few years to address the
>> needs of casual game developers.
>
> Lingo hasn't evolved for a long time, it's still the same old quirky
> language. More importantly, the code editor has none of the last 10 years'
> improvements seen in other IDEs. I cringe and curse when I have to use it
> these days to fix something in an old production.
>
> Although it's a dying product in many respects (dwindling plugin
> penetration, community sites being taken down, little support from Adobe),
> it's still a viable option in the casual games space, and for 3D games
> maybe even the best.
>
> I would never recommend anyone to start learning Director from scratch
> (unless they had a specific project that needs it, that they *know* will
> yield a good ROI), but if you're already familiar with it - go ahead. If
> your games are 2D, go with Flash/Flex instead.
>
>
> Note: for 3D games, it may be worthwhile to look at WPF/.NET 3.0 - you can
> run XBAPs in the browser. Currently Windows only, but the mono team are
> looking into implementing it for other platforms.
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