[casual_games] Gameplay patents

Milt Michael miltmich at telus.net
Tue Feb 13 16:26:45 EST 2007


I wouldn't say that patents have stifled creativity, but I would agree that
the fear of patents or the fear of losing your idea has stifled the progress
of zillions.

Milt

-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Adam Martin
Sent: Tuesday, February 13, 2007 12:37 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Gameplay patents

If you don't believe the free, capitalist, market will cause match-3
games to innovate at the level that consumers want, why do you feel
patents would do a better job?

There are many examples where patents increased innovation - hundreds
of them from what I've read, probably even thousands. How many times
have they stifled it - millions? billions?
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