[casual_games] Gameplay patents

Tom Hubina tomh at mofactor.com
Wed Feb 14 14:36:20 EST 2007


Heh - fair enough.

I'm casting about to try to find ways of getting rid of the "bad clones" and
the deluge of un-original content in casual because I believe that it's
causing (has caused) irreparable damage to an industry that had a great deal
of potential.

Tom


> -----Original Message-----

> From: casual_games-bounces at igda.org

> [mailto:casual_games-bounces at igda.org] On Behalf Of Alex Amsel

> Sent: Wednesday, February 14, 2007 11:25 AM

> To: IGDA Casual Games SIG Mailing List

> Subject: Re: [casual_games] Gameplay patents

>

> Interesting debate on patents but I do have some more thoughts.

>

> Tom, I honestly think you're living in cloud cuckoo land if

> you think that's how it would work. I've got experience with

> big publishers, and their legal depts. If gameplay could be

> patented, rightly or wrongly they would chase down ANYONE

> coming close to what they have. Some do anyway, mentioning no

> names. That's what big business does even when they are in

> the wrong. I also know from experience that David vs Goliath

> legal action is not something you enter into lightly, however

> right you may be.

>

> The other thing you seem to have forgotten is that the

> corporates would have depts dedicated to creating &

> patenting, just as happens in other industries. In a creative

> industry like ours, that would be an incredibly bad thing.

> Imagine if an artist patented a particular art style - in my

> mind that's what you're saying. Now yes, I know there is some

> protection in patent law about this, but can you fight a

> court battle? Probably not.

>

> Patents are not for gameplay. This is regardless of the pros

> and cons of the patenting system, which isn't perfect.

>

> As for clones - yes it's annoying but that just means you

> have to have more than a good idea, you need to implement it well too.

>

> Zuma and Luzor vs Puzz Loop. Neither would have happened

> without Puzz Loop, but Puzz Loop (IMHO) is not a great game.

> Zuma and Luxor are superb. The core gameplay mechanic is the

> same and I'm pretty sure patenting the technique would have

> meant those "clones" not appearing.

>

> Remember, there are good clones and bad ones. It's all about

> creating content that your audience wants, and about

> implementation of ideas.

> Anyone who's been in the industry for a while will tell you

> that ideas are in plentiful supply, implementation of them is not.

>

> --

>

> Alex Amsel

> Tuna Technologies Ltd (Sheffield, UK)

> Cross Platform Game Development

> Tel: +44 (0)114 266 2211 Mob: +44(0)7771 524 632

>

>

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