[casual_games] More good news on Vista!
Arthur Humphrey
nospam1 at ldw.com
Thu Jan 25 17:37:35 EST 2007
We explored using a similar path but found that the folder was hidden. Is
that 'program data' path hidden on Vista? Does this translate to the
application data folder on XP (which _is_ hidden, I believe)?
Even some of our very 'casual' users like to access their savegame data to
backup, move, revert, etc. We would be very reluctant to put it in a hidden
folder.
Arthur
At 02:19 PM 1/25/2007 -0800, you wrote:
>If save game data is written to the proper location it isn't virtualized
>and this issue will not arise.
>
>Example:
>
>C:\progam data\(publisher name)\(developer name)\(game name)\"save data"
>
>It's not as convenient or easy to find as "program files" on XP machines
>but you should be able to copy save game data to and from a USB drive
>for these locations.
>
>Note: the above will also address problems with config files which are
>created by games on first run and that crash on vista on subsequent
>trials.
>
>--Dave
>
>
>-----Original Message-----
>From: casual_games-bounces at igda.org
>[mailto:casual_games-bounces at igda.org] On Behalf Of Arthur Humphrey
>Sent: Thursday, January 25, 2007 1:49 PM
>To: IGDA Casual Games SIG Mailing List
>Subject: Re: [casual_games] More good news on Vista!
>
>We are seeing exactly this behavior (with unwrapped installs of our
>games).
>When a user installs the game in Vista or XP LUA, they need an Admin
>password. Then during that play session the savegame files are not going
>
>into the LUA user's folder, and when they play the game later (after a
>reboot) it works fine but acts like it is the first time is had been
>run.
>This is probably, at the very least, something we'll want to bring to
>the
>user's attention when they install or first run the game.
>
>The jumpdrive problem has quite a few possible solutions but I have not
>found a perfect one.
>
>Arthur
>
>At 10:58 AM 1/25/2007 -0800, you wrote:
>
> >Just a point on the save game: In vista if a game writes data such as
> >save games or config files to the program files directory these will
> >eventually get virtualized per user under Vista which can create
> >problems with users "losing" this data or even game crashes.
> >
> >For example if a user runs a game immediately after install (an option
> >provided by many titles) they will be running with elevated permissions
> >and any "program files" save data will not be virtualized on the first
> >run.
> >
> >However, the next time they come back to play the game it will launch
> >with non-elevated permissions and the data written to program files
> >*will* be virtualized per user and from their perspective the save game
> >data at this point has disappeared--so the users who liked to do the
> >jump drive solution will not be able to use it the same way they had
> >previously in any case.
> >
> >Many failure modes that we are seeing for games and their DRM occur on
> >second run--frequently it just won't launch: to the user this clicking
> >on the icon and having nothing happen.
> >
> >For the games this is often related the elevation issues noted above.
> >We're not always sure which link in the chain is breaking to cause the
> >DRM and game client failures we are seeing (sometimes in can be hard to
> >tell if it's the game or the DRM) but we do know from our own
>experience
> >that there is real engineering required to provide reliable and smooth
> >functioning DRM and game client solutions with a good user experience
>in
> >Vista.
> >
> >--Dave
> >
> >
> >
> >-----Original Message-----
> >From: casual_games-bounces at igda.org
> >[mailto:casual_games-bounces at igda.org] On Behalf Of Arthur Humphrey
> >Sent: Thursday, January 25, 2007 9:33 AM
> >To: IGDA Casual Games SIG Mailing List
> >Subject: Re: [casual_games] More good news on Vista!
> >
> >Our games broke in XP LUA, and ran well in Vista. On XP LUA our users
> >were prevented from saving their games in Program Files and so the game
> >broke, while on Vista a handle was created in Program Files and the
> >saves were automatically created in the correct users directory. One
> >point for Vista, I guess.
> >
> >Still we have gone ahead and changed it so our games save correctly
>into
> >the user's path on all operating systems. Now we are already getting
> >complaints from testers who liked to bring our games (and the game
> >progress) back and forth to work on a jumpdrive. Some just used to keep
> >the game on that jumpdrive at all times. This is no longer convenient
> >for them with the new savegame paths.
> >
> >Arthur
> >
> >At 12:05 AM 1/25/2007 -0800, you wrote:
> >
> >
> > Our QA labs are doing a light test sweep of the major casual
> >gaming portals to see which ones are impacted severely by Vista. It
> >looks like Microsoft managed to break Trymedia DRM with Vista so it's
> >likely that most if not all Trymedia wrapped games are broken under
> >Vista. This is consistent with our analaysis that at least 50% of the
> >casual games currently posted on the major gaming portals are broken.
> >Our labs also report that RealArcade itself is broken by Vista. If I'm
> >not mistaken all the casual games hosted by Oberon on MSN are based on
> >Trymedia DRM. It will be interesting to see if Microsofts own casual
> >game offering is actually Vista ready.
> >
> > Since a lot of small developers don't appear to have access to
> >Vista builds yet we suggest that you try your games under a Windows XP
> >LUA account. If it breaks there, it certainly breaks in Vista.
> >
> > -Alex
> > <?xml:namespace prefix = o ns =
> >"urn:schemas-microsoft-com:office:office" />
> >
> >________________________________
> >
> > From: macrovision at mkt1.macrovision.com
> >[mailto:macrovision at mkt1.macrovision.com]
> > Sent: Monday, January 15, 2007 9:19 PM
> > To: WildTangent Packaging
> > Subject: [Possible SPAM] ActiveMARK Windows <?xml:namespace
> >prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" />Vista
> >Communication
> > Importance: Low
> >
> >
> > 2299aa.jpg
> >
> > ActiveMARK Windows Vista Communication
> > 2299f8.jpg
> >
> > Feedback
> ><http://mktg.macrovision.com/mk/get?_EC=_bWbefB7rXaOX0eyvFCUeq>
> >
> > 229a08.jpg
> >
> > Dear WildTangent ,
> > You should have received the communication below on December
>27,
> >2006. If you have not yet had a chance to respond, we urge you to do so
> >by January 15, 2007. Should you have any questions about the below,
> >please contact: AM_Vista at macrovision.com
> ><mailto:AM_Vista at macrovision.com> .
> > Microsoft(r) has released the Windows Vista operating system
>to
> >manufacturing. It includes many new security enhancements which impact
> >security-oriented technology such as Macrovision's ActiveMARK(tm). To
> >continue providing our customers with the best DRM solution for Windows
> >Vista, we have been working closely with Microsoft to develop a new
> >version of ActiveMARK and to evaluate the impact of Windows Vista on
> >products packaged with previous versions of ActiveMARK.
> > We are writing to advise you of the current status of our
> >technology in the context of Windows Vista and request that you verify
> >your unprotected application(s) are compatible with Windows Vista and
> >perform to your satisfaction.
> > Games packaged with ActiveMARK versions 5.5 and earlier are
> >known to be incompatible with Windows Vista due to increased security
> >features in the operating system. We have worked with Microsoft to
> >develop a strategy to address this issue as it relates to games
>packaged
> >with previous versions of ActiveMARK.
> > For all new packaging projects we strongly recommend that you
> >use ActiveMARK 2007 to help ensure your titles are compatible with
> >Windows Vista. ActiveMARK 2007 has been engineered to conform to the
>new
> >security features built into Microsoft Vista. If your game cannot be
> >repackaged in ActiveMARK 2007, we will provide you with a process that
> >can enable protected products to work in Windows Vista on a per-game
> >basis.
> > Our initial testing has shown that some unprotected
>applications
> >do not run properly on Windows Vista due to issues independent of
> >ActiveMARK. Consequently, we are requesting that you test all of your
> >current titles in an unprotected state on Windows Vista (Build 6000
>RTM)
> >as a Standard User. After you complete these tests, send your feedback
> >to http://mktg.macrovision.com/mk/get/AM_VISTA
> ><http://mktg.macrovision.com/mk/get?_EC=X3O_-yq58eun6aRweyKt5M> .
> > Please try to complete all testing and send feedback by
>January
> >15, 2007. This will help us compile our broader scoping of affected
> >titles. Your prompt feedback at
> >http://mktg.macrovision.com/mk/get/AM_VISTA
> ><http://mktg.macrovision.com/mk/get?_EC=mydnD2zuzLieimZSy_paAu> will
> >allow us to better support you. During this transition, we will be
> >following up again with additional best practices for Windows Vista.
> > If you need to submit testing for an extensive number of
>titles,
> >please contact us immediately at AM_Vista at macrovision.com
> ><mailto:AM_Vista at macrovision.com> for alternative test submission
> >instructions.
> > Sincerely,
> > Macrovision Product Management
> > 229a17.jpg
> > You are subscribed as packaging at wildtangent.com. You can
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> > Copyright (c) 1990-2006 Macrovision Corporation and/or
> >Macrovision Europe Ltd. All Rights Reserved. Macrovision and ActiveMARK
> >are registered trademarks of Macrovision Corporation. All other names
> >are trademarks, registered trademarks, or service marks of their
> >respective owners.
> > Macrovision Corporation, 2830 De La Cruz Boulevard, Santa
>Clara,
> >CA 95050, United States.
> >
> > -MKTFI:enUS: zx+9JVpXx5M/GF0AzbwAMs-
> > 229a27.jpg
> >
> >
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