[casual_games] Mmmm this game sounds familiar...
NL
nlazz at xeodesign.com
Tue Jul 10 21:53:05 EDT 2007
Thanks Todd,
I've posted a story of how I designed the emotions for Tilt at the
iPhone Dev Camp.
The story is called Tilt Flip and Hack
http://www.xeodesign.com/tiltstory.html
There are some photos of early prototypes as well.
Enjoy,
Nicole
._.. . _ ... .__. ._.. ._ _.__
Nicole Lazzaro / President, XEODesign, Inc. / Player Experience Design (tm)
www.xeodesign.com / nicole @ xeodesign.com / w:510.658.8077 f:510.658.2659
Players don't want "reality"
They want choices that make them feel deeply - like real life does.
Got iPhone? Play Tilt the world's first motion controlled game for the iPhone
http://www.xeodesign.com/tilt.html
Designing Emotions for Tilt
http://www.xeodesign.com/tiltstory.html
Play Talks
Free Podcast Now Up on Game Theory
http://www.gametheoryshow.com/index.php?post_id=216328#
_.__ ___ .._ ._ ._. . _._. ._.. . ..._ . ._.
------------------------------
Message: 15
Date: Mon, 9 Jul 2007 19:28:28 -0700
From: "Todd Sawicki" <todd at sawickipedia.com>
Subject: Re: [casual_games] Mmmm this game sounds familiar...
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<223926C52C8EBF4DB30570260B678273015F0286 at ex-be-006-sfo.shared.themessagecenter.com>
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Awesome work... the iPhone and Wii both have awesome potential.
todd
________________________________
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of NL
Sent: Monday, July 09, 2007 7:20 PM
To: casual_games at igda.org
Subject: Re: [casual_games] Mmmm this game sounds familiar...
Inspired by Jaun's thread on iPhone games I designed a casual game
called Tilt at iPhone Dev Camp this weekend with Joe Hewitt (code) and
Colin Toomey (art).
Tilt an iPhone Motion Game
Tilt is a game in 1.5D. There's a description and demo of it here:
http://www.xeodesign.com/games/tilt
(the linked demo's only playable on the iPhone - unless your laptop
tilts! =)
Developed over a weekend, Tilt's just a demo right now (i.e. no level
design ;). We'll be working more on it this week. I will be talking
about it and showing a more complete version at my talk next Monday at
Casual Connect.
Joe blogs about how we made it here: http://www.joehewitt.com/
Info on iPhone Dev Camp is here:
https://barcamp.org/iPhoneDevCampHackAThon
I wanted to design a casual game that created a true iPhone PX (player
experience). I was looking for player emotions coming from what I saw
and heard during the interviews I conducted of people in iPhone Lines a
little over a week ago. The core mechanic had to create the same
emotions and deliver the kind of fun that people would expect from an
iPhone game. There's not much to work with, but Joe's navigation hack
was enough to get us started.
Lessons learned over 36 hours: Web games on the iPhone are challenging,
but not impossible. Paper prototypes really helped explore ideas for the
new motion mechanics and were very viral inspiring other teams like the
Red/Green team. iPhone games can work even without Flash and a keyboard.
The big obstacles for us were having to hack Safari to simulate motion
control and not having audio. Having no web audio is a big deal for
games!
See you in Seattle!
Nicole
._.. . _ ... .__. ._.. ._ _.__
Nicole Lazzaro / President, XEODesign, Inc. / Player Experience Design
(tm)
www.xeodesign.com / nicole @ xeodesign.com / w:510.658.8077
f:510.658.2659
Players don't want "reality"
They want choices that make them feel deeply - like real life does.
Got iPhone? Play Tilt the world's first motion controlled game for the
iPhone
http://www.xeodesign.com/tilt.html
Play Talks
Free Podcast Now Up on Game Theory
http://www.gametheoryshow.com/index.php?post_id=216328#
_.__ ___ .._ ._ ._. . _._. ._.. . ..._ . ._.
Message: 1
Date: Thu, 5 Jul 2007 07:33:00 -0700
From: "Juan Gril" <juangril at jojugames.com>
Subject: [casual_games] Mmmm this game sounds familiar...
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<86d373b40707050733u661b3a6axa604a2a9d073d2de at mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
Looks like people are figuring out how to make games for the
iphone using
AJAX:
http://diamenty.myiphone.pl/ (you can open it with a regular PC
browser too)
Too bad they couldn't figure creativity out yet.
Juan
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Message: 2
Date: Thu, 5 Jul 2007 16:46:12 +0200
From: Joe Schultz <joe.schultz at bydesigngames.com>
Subject: Re: [casual_games] Mmmm this game sounds familiar...
To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Message-ID:
<7F73ACCC-E31E-4DC4-89AD-2749376BA1C6 at bydesigngames.com>
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Hmm... yes, this game indeed looks familiar... so familiar I'm
already tired of it! :P
I tire from such blatant copying of game designs... sigh. If
there
ever was a case for "just because you can, doesn't mean you
should"
this is it. Leave it to us game makers to respect each other (or
anyone for that matter).
And accepting donations for a largely copied game... Do I smell
<sniffs the air>... Lawsuit? :)
Joe Schultz
Game Director
ByDesign Games
mailto:joe.schultz at bydesigngames.com
http://www.bydesigngames.com
--
._.. . _ ... .__. ._.. ._ _.__
Nicole Lazzaro / President, XEODesign, Inc. / Player Experience Design (tm)
www.xeodesign.com / nicole @ xeodesign.com / w:510.658.8077 f:510.658.2659
Players don't want "reality"
They want choices that make them feel deeply - like real life does.
Got iPhone? Play Tilt the world's first motion controlled game for the iPhone
http://www.xeodesign.com/tilt.html
Designing Emotions for Tilt
http://www.xeodesign.com/tiltstory.html
Play Talks
Free Podcast Now Up on Game Theory
http://www.gametheoryshow.com/index.php?post_id=216328#
_.__ ___ .._ ._ ._. . _._. ._.. . ..._ . ._.
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