[casual_games] Casual_Games Digest, Vol 27, Issue 6
Tridib Roy Chowdhury
tchowdhu at adobe.com
Wed Jul 11 06:25:54 EDT 2007
Casual games will continue to get traction from the above 40 age group,
while core games on 3D will continue to emerge for the Gen-X/Y group.
I think it is safe to say that each of these two segments find the
other's games "boring".
Two important questions would define the direction of this discussion:
which segment is growing more rapidly, and is there a migration from one
to the other.
Is there a possibility that traditional casual game ideas will be
implemented in a "core" way. Diner Dash in 3D! That might spur the
migration between segments. Any guesses in which direction?
- Tridib Roy Chowdhury
Director Products, Director-Shockwave
Adobe Software
tchowdhu at adobe.com
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of
casual_games-request at igda.org
Sent: Tuesday, July 10, 2007 7:31 PM
To: casual_games at igda.org
Subject: Casual_Games Digest, Vol 27, Issue 6
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Today's Topics:
1. EA CEO calls video games "boring, " complicated: WSJ
(spocilujko at comcast.net)
2. Re: EA CEO calls video games "boring, " complicated: WSJ
(Todd Sawicki)
3. Re: EA CEO calls video games "boring, " complicated: WSJ
(Marty Plumbo)
4. Re: EA CEO calls video games "boring, " complicated: WSJ
(Joe Schultz)
5. Re: Yet another FPS? I say FP-YES! (was EA CEO calls video
games "boring, " complicated: WSJ) (John Szeder)
6. Re: Yet another FPS? I say FP-YES! (was EA CEO calls video
games "boring, " complicated: WSJ) (Todd Sawicki)
7. Re: Yet another FPS? I say FP-YES! (was EA CEO calls video
games "boring, " complicated: WSJ) (Joe Pantuso)
8. Re: Yet another FPS? I say FP-YES! (was EA CEO calls video
games "boring, " complicated: WSJ) (Hal Barwood)
9. Re: EA CEO calls video games "boring, " complicated: WSJ
(Charles Parcell)
10. Re: Mmmm this game sounds familiar... (NL)
11. 1st Wii-Ware title announced? (Joe Schultz)
12. Re: 1st Wii-Ware title announced? (Todd Sawicki)
13. Re: EA CEO calls video games "boring, " complicated: WSJ
(Todd Sawicki)
14. Re: Yet another FPS? I say FP-YES! (was EA CEO calls video
games "boring, " complicated: WSJ) (Todd Sawicki)
15. Re: Mmmm this game sounds familiar... (Todd Sawicki)
----------------------------------------------------------------------
Message: 1
Date: Mon, 09 Jul 2007 17:48:44 +0000
From: spocilujko at comcast.net
Subject: [casual_games] EA CEO calls video games "boring, "
complicated: WSJ
To: casual_games at igda.org
Message-ID:
<070920071748.4129.469274FC000A062A0000102122165258560105069A04070C019F9
C at comcast.net>
A sign that EA is going to focus even more on casual games?
http://news.yahoo.com/s/nm/20070708/tc_nm/electronicarts_ceo_dc
------------------------------
Message: 2
Date: Mon, 9 Jul 2007 10:57:34 -0700
From: "Todd Sawicki" <todd at sawickipedia.com>
Subject: Re: [casual_games] EA CEO calls video games "boring, "
complicated: WSJ
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<223926C52C8EBF4DB30570260B678273015EFEEE at ex-be-006-sfo.shared.themessag
ecenter.com>
Content-Type: text/plain; charset=us-ascii
I highly doubt it. EA makes the vast majority of its money on core
games its just looking for a new concept/franchise to grow the market
much like doom/quake did in the 90's. To their point as much we bitch
and moan about mechanics and games being copied over here in casual
gaming, the core business has been plagued with it for years. Seriously
do we really need yet another FPS?
- Todd
Todd Sawicki
Sawickipedia LLC
todd at sawickipedia.com
www.foggygames.com
Advisor to the CGA
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of
spocilujko at comcast.net
Sent: Monday, July 09, 2007 10:49 AM
To: casual_games at igda.org
Subject: [casual_games] EA CEO calls video games "boring, " complicated:
WSJ
A sign that EA is going to focus even more on casual games?
http://news.yahoo.com/s/nm/20070708/tc_nm/electronicarts_ceo_dc
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------------------------------
Message: 3
Date: Mon, 9 Jul 2007 14:03:48 -0400
From: Marty Plumbo <me at martyplumbo.com>
Subject: Re: [casual_games] EA CEO calls video games "boring, "
complicated: WSJ
To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Message-ID: <A61B4575-C471-4355-BD89-70E96E89D55A at martyplumbo.com>
Content-Type: text/plain; charset=US-ASCII; format=flowed
Seriously do we really need yet another FPS?
----- Or another Zuma? Or Diner Dash? Or Anything Tycoon?
------------------------------
Message: 4
Date: Mon, 9 Jul 2007 20:11:24 +0200
From: Joe Schultz <joe.schultz at bydesigngames.com>
Subject: Re: [casual_games] EA CEO calls video games "boring, "
complicated: WSJ
To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Message-ID: <E1669FDD-6985-4ADE-BA39-B3A80980113A at bydesigngames.com>
Content-Type: text/plain; charset="us-ascii"; Format="flowed";
DelSp="yes"
I hear ya. Though I wouldn't mind another FPS if it actually added
some cool things and evolved the play experience a bit. Like the
"grab the other guy's weapon" from Perfect Dark was a nice, if not
basic, start.
It's funny how things change, when you contrast how far 3rd person
games have come from Tomb Raider; God of War 2, upcoming Assassin's
Creed, others are comparatively galaxies away from TR, in contrast to
changes in the FPS experience (relatively small by my estimates).
Same for Casual, I'd like to see more variety and more cool ideas;
not just reskinning PopCap games for maximum $$. So much that I'm
hoping to deliver something new on our next project, but we'll see if
player's respond.
Joe Schultz
Game Director
ByDesign Games
joe.schultz at bydesigngames.com
http://www.bydesigngames.com
On 9 Jul 2007, at 20:03, Marty Plumbo wrote:
>
>
> Seriously do we really need yet another FPS?
>
> ----- Or another Zuma? Or Diner Dash? Or Anything Tycoon?
>
>
>
>
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
> http://www.igda.org/casual-subscribe
> Archive: http://www.igda.org/casual-subscribe
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> cx=010373383720242846960%3Az3tdwggxil8
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> Casual_Games_List_FAQ
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Message: 5
Date: Mon, 9 Jul 2007 11:19:45 -0700
From: "John Szeder" <john at mofactor.com>
Subject: Re: [casual_games] Yet another FPS? I say FP-YES! (was EA CEO
calls video games "boring, " complicated: WSJ)
To: "'IGDA Casual Games SIG Mailing List'" <casual_games at igda.org>
Message-ID: <00e801c7c255$ba31e7f0$4201a8c0 at mofactorlaptop>
Content-Type: text/plain; charset="us-ascii"
http://www.wendys.com/
http://www.bk.com/
http://www.mcdonalds.com/
http://www.jackinthebox.com/
http://www.in-n-out.com/
I don't know about anyone else, but I love my choices to purchase things
as
a consumer.
The free market will ultimately decide what is worth paying for, build
the
best products you are able to.
FWIW I prefer Pirate Poppers to Zuma, and Jewel Quest feels to me like a
better designed game than Bejeweled.
I would be sad inside as a customer if these games were not distributed
because of some policy on game originality.
PS: So there is no lost love, Bookworm adventures is the bees knees of
popcap games.
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org]
On Behalf Of Marty Plumbo
Sent: Monday, July 09, 2007 11:04 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] EA CEO calls video games "boring,"
complicated:
WSJ
Seriously do we really need yet another FPS?
----- Or another Zuma? Or Diner Dash? Or Anything Tycoon?
_______________________________________________
Casual_Games mailing list
Casual_Games at igda.org
http://www.igda.org/casual-subscribe
Archive: http://www.igda.org/casual-subscribe
Archive Search:
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Q
------------------------------
Message: 6
Date: Mon, 9 Jul 2007 12:22:58 -0700
From: "Todd Sawicki" <todd at sawickipedia.com>
Subject: Re: [casual_games] Yet another FPS? I say FP-YES! (was EA CEO
calls video games "boring, " complicated: WSJ)
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<223926C52C8EBF4DB30570260B678273015EFFC1 at ex-be-006-sfo.shared.themessag
ecenter.com>
Content-Type: text/plain; charset=us-ascii
I don't think anyone is saying they should be stopped but from an
industry growth perspective it's definitely something to keep an eye on.
The market for sports and fps franchises is pretty saturated.
- Todd
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of John Szeder
Sent: Monday, July 09, 2007 11:20 AM
To: 'IGDA Casual Games SIG Mailing List'
Subject: Re: [casual_games] Yet another FPS? I say FP-YES! (was EA CEO
calls video games "boring, " complicated: WSJ)
http://www.wendys.com/
http://www.bk.com/
http://www.mcdonalds.com/
http://www.jackinthebox.com/
http://www.in-n-out.com/
I don't know about anyone else, but I love my choices to purchase things
as
a consumer.
The free market will ultimately decide what is worth paying for, build
the
best products you are able to.
FWIW I prefer Pirate Poppers to Zuma, and Jewel Quest feels to me like a
better designed game than Bejeweled.
I would be sad inside as a customer if these games were not distributed
because of some policy on game originality.
PS: So there is no lost love, Bookworm adventures is the bees knees of
popcap games.
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org]
On Behalf Of Marty Plumbo
Sent: Monday, July 09, 2007 11:04 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] EA CEO calls video games "boring,"
complicated:
WSJ
Seriously do we really need yet another FPS?
----- Or another Zuma? Or Diner Dash? Or Anything Tycoon?
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Q
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Q
------------------------------
Message: 7
Date: Mon, 9 Jul 2007 16:00:37 -0400
From: "Joe Pantuso" <jpantuso at traygames.com>
Subject: Re: [casual_games] Yet another FPS? I say FP-YES! (was EA CEO
calls video games "boring, " complicated: WSJ)
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<dad449010707091300w7824b0e7tf360e242364bf7b4 at mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
"The market for sports and fps franchises is pretty saturated."
I don't believe that (anymore, I once did). The growth of the casual
market, and what is considered casual, is ample evidence of room for
growth. It is apparent in things like the announced addition of
simpliefied
control schemes on EA sports titles for the Wii (which is sure to expand
past the Wii before long).
We're in the midst of a fundamental shift in how people approach games
as
entertainment again. A big part of that will include formerly
'hardcore'
genre themes appearing in more 'casual' titles.
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Message: 8
Date: Mon, 09 Jul 2007 18:50:55 -0700
From: Hal Barwood <hal at finitearts.com>
Subject: Re: [casual_games] Yet another FPS? I say FP-YES! (was EA CEO
calls video games "boring, " complicated: WSJ)
To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Message-ID: <4692E5FF.6030204 at finitearts.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
My take on what sparked Riccitello's remarks -- marketplace evidence.
It seems that the Wii has surprised corporate gamedom. Before the Wii
took off, dissing hardcore games would have been deemed insane. Mere
millenial mutterings about the distant hazy future. But wait, here's
Nintendo with this retro console and its weird controller, moving a lot
of units into a lot of homes right now. A sizable fraction of Wii
buyers are women and casual gamers. Suddenly, the chance to expand our
marketplace is at hand.
Joe Pantuso wrote:
>
> "The market for sports and fps franchises is pretty saturated."
>
> I don't believe that (anymore, I once did). The growth of the casual
> market, and what is considered casual, is ample evidence of room for
> growth. It is apparent in things like the announced addition of
> simpliefied control schemes on EA sports titles for the Wii (which is
> sure to expand past the Wii before long).
>
> We're in the midst of a fundamental shift in how people approach games
> as entertainment again. A big part of that will include formerly
> 'hardcore' genre themes appearing in more 'casual' titles.
>
>
>
>
------------------------------------------------------------------------
>
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
> http://www.igda.org/casual-subscribe
> Archive: http://www.igda.org/casual-subscribe
> Archive Search:
http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
> List FAQ:
http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FA
Q
------------------------------
Message: 9
Date: Mon, 09 Jul 2007 22:09:01 -0400
From: Charles Parcell <cparcell at toxictoy.com>
Subject: Re: [casual_games] EA CEO calls video games "boring, "
complicated: WSJ
To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Message-ID: <4692EA3D.8050009 at toxictoy.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Marty Plumbo wrote:
>
> Seriously do we really need yet another FPS?
>
> ----- Or another Zuma? Or Diner Dash? Or Anything Tycoon?
Oh we need a Carmel Cube Tycoon something bad! :)
http://www.oldtimecandy.com/images/candypix-pages/caramel-creams_small.j
pg
Mmmm...
Charles P.
------------------------------
Message: 10
Date: Mon, 9 Jul 2007 19:20:08 -0700
From: NL <nlazz at xeodesign.com>
Subject: Re: [casual_games] Mmmm this game sounds familiar...
To: casual_games at igda.org
Message-ID: <p06240801c2b89328023a@[10.0.1.6]>
Content-Type: text/plain; charset="us-ascii"; Format="flowed"
Inspired by Jaun's thread on iPhone games I designed a casual game
called Tilt at iPhone Dev Camp this weekend with Joe Hewitt (code)
and Colin Toomey (art).
Tilt an iPhone Motion Game
Tilt is a game in 1.5D. There's a description and demo of it here:
http://www.xeodesign.com/games/tilt
(the linked demo's only playable on the iPhone - unless your laptop
tilts! =)
Developed over a weekend, Tilt's just a demo right now (i.e. no level
design ;). We'll be working more on it this week. I will be talking
about it and showing a more complete version at my talk next Monday
at Casual Connect.
Joe blogs about how we made it here: http://www.joehewitt.com/
Info on iPhone Dev Camp is here:
https://barcamp.org/iPhoneDevCampHackAThon
I wanted to design a casual game that created a true iPhone PX
(player experience). I was looking for player emotions coming from
what I saw and heard during the interviews I conducted of people in
iPhone Lines a little over a week ago. The core mechanic had to
create the same emotions and deliver the kind of fun that people
would expect from an iPhone game. There's not much to work with, but
Joe's navigation hack was enough to get us started.
Lessons learned over 36 hours: Web games on the iPhone are
challenging, but not impossible. Paper prototypes really helped
explore ideas for the new motion mechanics and were very viral
inspiring other teams like the Red/Green team. iPhone games can work
even without Flash and a keyboard. The big obstacles for us were
having to hack Safari to simulate motion control and not having
audio. Having no web audio is a big deal for games!
See you in Seattle!
Nicole
._.. . _ ... .__. ._.. ._ _.__
Nicole Lazzaro / President, XEODesign, Inc. / Player Experience Design
(tm)
www.xeodesign.com / nicole @ xeodesign.com / w:510.658.8077
f:510.658.2659
Players don't want "reality"
They want choices that make them feel deeply - like real life does.
Got iPhone? Play Tilt the world's first motion controlled game for the
iPhone
http://www.xeodesign.com/tilt.html
Play Talks
Free Podcast Now Up on Game Theory
http://www.gametheoryshow.com/index.php?post_id=216328#
_.__ ___ .._ ._ ._. . _._. ._.. . ..._ . ._.
>
>Message: 1
>Date: Thu, 5 Jul 2007 07:33:00 -0700
>From: "Juan Gril" <juangril at jojugames.com>
>Subject: [casual_games] Mmmm this game sounds familiar...
>To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
>Message-ID:
> <86d373b40707050733u661b3a6axa604a2a9d073d2de at mail.gmail.com>
>Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
>
>Looks like people are figuring out how to make games for the iphone
using
>AJAX:
>
>http://diamenty.myiphone.pl/ (you can open it with a regular PC browser
too)
>
>Too bad they couldn't figure creativity out yet.
>
>Juan
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>------------------------------
>
>Message: 2
>Date: Thu, 5 Jul 2007 16:46:12 +0200
>From: Joe Schultz <joe.schultz at bydesigngames.com>
>Subject: Re: [casual_games] Mmmm this game sounds familiar...
>To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
>Message-ID: <7F73ACCC-E31E-4DC4-89AD-2749376BA1C6 at bydesigngames.com>
>Content-Type: text/plain; charset="us-ascii"; Format="flowed";
> DelSp="yes"
>
>Hmm... yes, this game indeed looks familiar... so familiar I'm
>already tired of it! :P
>
>I tire from such blatant copying of game designs... sigh. If there
>ever was a case for "just because you can, doesn't mean you should"
>this is it. Leave it to us game makers to respect each other (or
>anyone for that matter).
>
>And accepting donations for a largely copied game... Do I smell
><sniffs the air>... Lawsuit? :)
>
>Joe Schultz
>Game Director
>ByDesign Games
>mailto:joe.schultz at bydesigngames.com
>http://www.bydesigngames.com
>
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Message: 11
Date: Tue, 10 Jul 2007 04:22:21 +0200
From: Joe Schultz <joe.schultz at bydesigngames.com>
Subject: [casual_games] 1st Wii-Ware title announced?
To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Message-ID: <1B7E09DB-EB62-4BA3-A45A-DBD689B6D2ED at bydesigngames.com>
Content-Type: text/plain; charset="us-ascii"; Format="flowed";
DelSp="yes"
Reports coming in that Austrian developer Bplus has announced the
first Wii-Ware title called Twist 'N Paint. Saw this news here and on
other sites;
http://www.4colorrebellion.com/archives/2007/07/07/twistnpaint-%e2%80%
93-wiis-first-announced-downloading-game/
Is this a shot in the dark announcement by a hopeful dev or has
Nintendo begun disseminating info?
Does anyone know anything new about this platform? Example; terms and
such to get started beyond the original announcement.
WarioWorld still only has the email address listed to apply, and so
far we haven't received any news directly. Anyone got the goods?
Joe Schultz
Game Director
ByDesign Games
joe.schultz at bydesigngames.com
http://www.bydesigngames.com
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Message: 12
Date: Mon, 9 Jul 2007 19:24:42 -0700
From: "Todd Sawicki" <todd at sawickipedia.com>
Subject: Re: [casual_games] 1st Wii-Ware title announced?
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<223926C52C8EBF4DB30570260B678273015F0283 at ex-be-006-sfo.shared.themessag
ecenter.com>
Content-Type: text/plain; charset="us-ascii"
Wii-ware is certainly a big deal (bigger then XBLA IMHO)
Todd
________________________________
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Joe Schultz
Sent: Monday, July 09, 2007 7:22 PM
To: IGDA Casual Games SIG Mailing List
Subject: [casual_games] 1st Wii-Ware title announced?
Reports coming in that Austrian developer Bplus has announced the first
Wii-Ware title called Twist 'N Paint. Saw this news here and on other
sites;
http://www.4colorrebellion.com/archives/2007/07/07/twistnpaint-%e2%80%93
-wiis-first-announced-downloading-game/
Is this a shot in the dark announcement by a hopeful dev or has Nintendo
begun disseminating info?
Does anyone know anything new about this platform? Example; terms and
such to get started beyond the original announcement.
WarioWorld still only has the email address listed to apply, and so far
we haven't received any news directly. Anyone got the goods?
Joe Schultz
Game Director
ByDesign Games <http://www.bydesigngames.com/>
joe.schultz at bydesigngames.com
http://www.bydesigngames.com
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Message: 13
Date: Mon, 9 Jul 2007 19:25:11 -0700
From: "Todd Sawicki" <todd at sawickipedia.com>
Subject: Re: [casual_games] EA CEO calls video games "boring, "
complicated: WSJ
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<223926C52C8EBF4DB30570260B678273015F0284 at ex-be-006-sfo.shared.themessag
ecenter.com>
Content-Type: text/plain; charset=us-ascii
LOL
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Charles Parcell
Sent: Monday, July 09, 2007 7:09 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] EA CEO calls video games "boring, "
complicated: WSJ
Marty Plumbo wrote:
>
> Seriously do we really need yet another FPS?
>
> ----- Or another Zuma? Or Diner Dash? Or Anything Tycoon?
Oh we need a Carmel Cube Tycoon something bad! :)
http://www.oldtimecandy.com/images/candypix-pages/caramel-creams_small.j
pg
Mmmm...
Charles P.
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Message: 14
Date: Mon, 9 Jul 2007 19:25:44 -0700
From: "Todd Sawicki" <todd at sawickipedia.com>
Subject: Re: [casual_games] Yet another FPS? I say FP-YES! (was EA CEO
calls video games "boring, " complicated: WSJ)
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<223926C52C8EBF4DB30570260B678273015F0285 at ex-be-006-sfo.shared.themessag
ecenter.com>
Content-Type: text/plain; charset=us-ascii
I am a huge fan of the Wii as a new platform for casual gaming. I look
for lots of opportunity given the wiiware program.
- todd
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Hal Barwood
Sent: Monday, July 09, 2007 6:51 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Yet another FPS? I say FP-YES! (was EA CEO
calls video games "boring, " complicated: WSJ)
My take on what sparked Riccitello's remarks -- marketplace evidence.
It seems that the Wii has surprised corporate gamedom. Before the Wii
took off, dissing hardcore games would have been deemed insane. Mere
millenial mutterings about the distant hazy future. But wait, here's
Nintendo with this retro console and its weird controller, moving a lot
of units into a lot of homes right now. A sizable fraction of Wii
buyers are women and casual gamers. Suddenly, the chance to expand our
marketplace is at hand.
Joe Pantuso wrote:
>
> "The market for sports and fps franchises is pretty saturated."
>
> I don't believe that (anymore, I once did). The growth of the casual
> market, and what is considered casual, is ample evidence of room for
> growth. It is apparent in things like the announced addition of
> simpliefied control schemes on EA sports titles for the Wii (which is
> sure to expand past the Wii before long).
>
> We're in the midst of a fundamental shift in how people approach games
> as entertainment again. A big part of that will include formerly
> 'hardcore' genre themes appearing in more 'casual' titles.
>
>
>
>
------------------------------------------------------------------------
>
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Message: 15
Date: Mon, 9 Jul 2007 19:28:28 -0700
From: "Todd Sawicki" <todd at sawickipedia.com>
Subject: Re: [casual_games] Mmmm this game sounds familiar...
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<223926C52C8EBF4DB30570260B678273015F0286 at ex-be-006-sfo.shared.themessag
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Awesome work... the iPhone and Wii both have awesome potential.
todd
________________________________
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of NL
Sent: Monday, July 09, 2007 7:20 PM
To: casual_games at igda.org
Subject: Re: [casual_games] Mmmm this game sounds familiar...
Inspired by Jaun's thread on iPhone games I designed a casual game
called Tilt at iPhone Dev Camp this weekend with Joe Hewitt (code) and
Colin Toomey (art).
Tilt an iPhone Motion Game
Tilt is a game in 1.5D. There's a description and demo of it here:
http://www.xeodesign.com/games/tilt
(the linked demo's only playable on the iPhone - unless your laptop
tilts! =)
Developed over a weekend, Tilt's just a demo right now (i.e. no level
design ;). We'll be working more on it this week. I will be talking
about it and showing a more complete version at my talk next Monday at
Casual Connect.
Joe blogs about how we made it here: http://www.joehewitt.com/
Info on iPhone Dev Camp is here:
https://barcamp.org/iPhoneDevCampHackAThon
I wanted to design a casual game that created a true iPhone PX (player
experience). I was looking for player emotions coming from what I saw
and heard during the interviews I conducted of people in iPhone Lines a
little over a week ago. The core mechanic had to create the same
emotions and deliver the kind of fun that people would expect from an
iPhone game. There's not much to work with, but Joe's navigation hack
was enough to get us started.
Lessons learned over 36 hours: Web games on the iPhone are challenging,
but not impossible. Paper prototypes really helped explore ideas for the
new motion mechanics and were very viral inspiring other teams like the
Red/Green team. iPhone games can work even without Flash and a keyboard.
The big obstacles for us were having to hack Safari to simulate motion
control and not having audio. Having no web audio is a big deal for
games!
See you in Seattle!
Nicole
._.. . _ ... .__. ._.. ._ _.__
Nicole Lazzaro / President, XEODesign, Inc. / Player Experience Design
(tm)
www.xeodesign.com / nicole @ xeodesign.com / w:510.658.8077
f:510.658.2659
Players don't want "reality"
They want choices that make them feel deeply - like real life does.
Got iPhone? Play Tilt the world's first motion controlled game for the
iPhone
http://www.xeodesign.com/tilt.html
Play Talks
Free Podcast Now Up on Game Theory
http://www.gametheoryshow.com/index.php?post_id=216328#
_.__ ___ .._ ._ ._. . _._. ._.. . ..._ . ._.
Message: 1
Date: Thu, 5 Jul 2007 07:33:00 -0700
From: "Juan Gril" <juangril at jojugames.com>
Subject: [casual_games] Mmmm this game sounds familiar...
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<86d373b40707050733u661b3a6axa604a2a9d073d2de at mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
Looks like people are figuring out how to make games for the
iphone using
AJAX:
http://diamenty.myiphone.pl/ (you can open it with a regular PC
browser too)
Too bad they couldn't figure creativity out yet.
Juan
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Message: 2
Date: Thu, 5 Jul 2007 16:46:12 +0200
From: Joe Schultz <joe.schultz at bydesigngames.com>
Subject: Re: [casual_games] Mmmm this game sounds familiar...
To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Message-ID:
<7F73ACCC-E31E-4DC4-89AD-2749376BA1C6 at bydesigngames.com>
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DelSp="yes"
Hmm... yes, this game indeed looks familiar... so familiar I'm
already tired of it! :P
I tire from such blatant copying of game designs... sigh. If
there
ever was a case for "just because you can, doesn't mean you
should"
this is it. Leave it to us game makers to respect each other (or
anyone for that matter).
And accepting donations for a largely copied game... Do I smell
<sniffs the air>... Lawsuit? :)
Joe Schultz
Game Director
ByDesign Games
mailto:joe.schultz at bydesigngames.com
http://www.bydesigngames.com
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