[casual_games] web based 3D technologies market
Gert-Jan Brok
cglist at fantazm.com
Tue Jun 26 06:27:07 EDT 2007
For a new web game(FPS) we are going to develop I need some information
about the plug-in penetration to make a choice about the technology we
are going to use.
I am doing some research on the different penetration rates of the
current web based 3D technologies out there. But it is near impossible
to get some up to date figures.
The specific technologies I am researching are:
*Shockwave 3D*
Online/Offline
Windows/Mac
Web Player Penetration: 54.1%
(http://www.adobe.com/products/player_census/shockwaveplayer/PC.html)
*Virtools*
Online/Offline
Windows/Mac/Consoles
Web Player Penetration : 5%??? (estimate)
*WildTangent*
Online/Offline
Windows/Mac/Consoles
Web Player Penetration : 5%??? (estimate)
*Unity3D*
Online
Windows/Mac
Web Player Penetration : ?
*Strata*
Online, Java3D
Java Penetration : 57% (http://www.realchat.com/blog/java-vs-flash/) -
87,5% (http://www.adobe.com/products/player_census/shockwaveplayer/)
*DX Studio*
online/offline:
Windows only (directx9), InternetExplorer only
Web Player Penetration : ?
What are your findings about these technologies?
And does anybody now if any of the above technologies is bundled with a
hardware manufacturers system or bundled with other software?
Although it's an older technology, right now I would choose to publish
in Shockwave 3D.
I'd love to hear your oppinions.
cheers,
Gert-Jan
Fantazm - Creating Games
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