[casual_games] BangOutGames
Austin Haas
austin at pettomato.com
Wed Oct 3 08:27:51 EDT 2007
The FAQ mentions royalties, but doesn't give any indication how much they might be.
My personal opinion is that it sounds like an incredibly bad deal. We are a very small and lean developer and there is no way we could survive on these terms. I mean, $52K for a game that is supposed to take 12 weeks to develop???
I've tried to determine a scenario where this might make sense for someone, but I can't. Even if there is some multi-talented savant, straight out of college, who can do the entire game by himself, he would necessarily have enough talent to do far better than this deal.
-austin
--
Austin Haas
Pet Tomato, Inc.
http://pettomato.com
On Wed Oct 03 11:42 , Gorm Lai wrote:
> Hi all,
>
>
>
> First I would like to announce, that after, for various reasons, having been
> mostly a lurker on this list, I have now co-founded a new casual/indie game
> studio called 3 Lives Left and left my comfortable seat in the AAA world.
>
>
>
> I was thinking, what do you think about http://www.bangoutgames.com/?
>
>
>
> It only seems like a good idea for extremely small developers (at least if
> you got the living expenses of a Copenhagener..).
>
> How successful are their sales channels? If we make a good game, should we
> expect anything beyond the weekly $1000?
>
> The catch is that providing the weekly $1000 for up to 12 weeks, they get
> the distribution right for your game for the next 3 years.
>
>
>
> Cheers and thanks,
>
> Gorm
>
>
>
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