[casual_games] BangOutGames

Austin Haas austin at pettomato.com
Wed Oct 3 08:27:51 EDT 2007



The FAQ mentions royalties, but doesn't give any indication how much they might be.

My personal opinion is that it sounds like an incredibly bad deal. We are a very small and lean developer and there is no way we could survive on these terms. I mean, $52K for a game that is supposed to take 12 weeks to develop???

I've tried to determine a scenario where this might make sense for someone, but I can't. Even if there is some multi-talented savant, straight out of college, who can do the entire game by himself, he would necessarily have enough talent to do far better than this deal.

-austin

--
Austin Haas
Pet Tomato, Inc.
http://pettomato.com

On Wed Oct 03 11:42 , Gorm Lai wrote:

> Hi all,

>

>

>

> First I would like to announce, that after, for various reasons, having been

> mostly a lurker on this list, I have now co-founded a new casual/indie game

> studio called 3 Lives Left and left my comfortable seat in the AAA world.

>

>

>

> I was thinking, what do you think about http://www.bangoutgames.com/?

>

>

>

> It only seems like a good idea for extremely small developers (at least if

> you got the living expenses of a Copenhagener..).

>

> How successful are their sales channels? If we make a good game, should we

> expect anything beyond the weekly $1000?

>

> The catch is that providing the weekly $1000 for up to 12 weeks, they get

> the distribution right for your game for the next 3 years.

>

>

>

> Cheers and thanks,

>

> Gorm

>

>

>



> _______________________________________________

> Casual_Games mailing list

> Casual_Games at igda.org

> http://www.igda.org/casual-subscribe

> Archive: http://www.igda.org/casual-subscribe

> Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8

> List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ




More information about the Casual_Games mailing list