[casual_games] Torque? Popcap? Or DIY?
Ed Fear
edfear at gmail.com
Sat Oct 27 16:53:06 EDT 2007
On 27/10/2007, Paul Brobst <brobst at speakeasy.net> wrote:
> My only complaint would be that the source code for the Torque X
> editor is not available so adding new base object types to it was
> impossible.
It is - at a (very reasonable) cost.
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