[casual_games] Torque? Popcap? Or DIY?

Ed Fear edfear at gmail.com
Sat Oct 27 16:53:06 EDT 2007


On 27/10/2007, Paul Brobst <brobst at speakeasy.net> wrote:

> My only complaint would be that the source code for the Torque X

> editor is not available so adding new base object types to it was

> impossible.


It is - at a (very reasonable) cost.


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