[casual_games] Impact of Netbooks on PC Development?
Juan Gril
juangril at jojugames.com
Tue Dec 16 16:01:41 EST 2008
I actually think all PC games should support wide screen by now, with a
different interface layout, or extending the video of the scenarios.
One thing I wanted to mention: the statistics are showing most people to
support 1024x768 (the Unity player stats for example). What I'm starting to
believe is that 12 months from now there is going to be a lot of people who
a) will use netbooks as their primary leisure PC, b) they'll be looking for
games to play there. And the people who buy these netbooks is exactly the
kind of people Casual Games are catered to, so I would keep this issue in
mind while planning for my next game.
Cheers,
Juan
On Tue, Dec 16, 2008 at 12:52 PM, Hal Barwood <hal at finitearts.com> wrote:
> I worry about the Casual Games biz escalating into the Hard Core biz with
> ever-increasing download size and system requirements.
>
> I also wonder about the common practice of full-screen defaults: I've seen
> a few games that get stretched horizontally because the engine doesn't
> recognize widescreen displays -- for example, 1280x800 (most current
> laptops) and 1024x600 (the new netbooks).
>
> Providing a windowed option for customers seems like good etiquette, if
> nothing else.
>
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