[casual_games] Advances and Funding
Marcelo Jenisch
marcelo at luminisland.com
Mon Jun 16 20:02:24 EDT 2008
I do like your wording better. Thank you for all the suggestions John.
On Mon, Jun 16, 2008 at 4:30 PM, John Szeder <john at mofactor.com> wrote:
> I would get a playable demo first, it increases your leverage.
>
> Try to have really beautiful art for at least one level.
>
> Some people cannot look past the graphics to assess the merits of the
> mechanics and fun.
>
>
>
> And never tell people your developers are volunteers and not hired. You
> should position it as "the team is focusing on revenue generating activities
> in the near term, but ready to start full time within 3-4 days of an
> agreement".
>
>
>
> Half of the casual games publishers have people reading this list looking
> for developers or ideas.
>
>
>
> Your mileage may vary… But the less money I have taken from a publisher on
> a game, the more money I have made with that game over its lifetime.
>
>
> ------------------------------
>
> *From:* casual_games-bounces at igda.org [mailto:
> casual_games-bounces at igda.org] *On Behalf Of *Marcelo Jenisch
> *Sent:* Monday, June 16, 2008 12:02 PM
> *To:* Casual_Games at igda.org
> *Subject:* [casual_games] Advances and Funding
>
>
>
> Hello,
>
> We have several casual games in mind, one of them has the game design
> document already finished and the other one nearing completion. We heard
> that some publishers will sometimes offer advances or fund the project based
> on this document. Our problem right now is that without being able to hire
> someone, we depend on other people's free time to move the project forward.
>
> Has any of you here ever try this, or actually got an advance from a
> publisher? How does it work, and who do I have to contact to go after this?
>
> I would appreciate any help on this matter, a list of publishers who offer
> advances, some hints or even offers.
>
> Thanks in advance,
> Marcelo Jenisch
>
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