[casual_games] Sample voice over script

Paul Steven paul_steven at btinternet.com
Thu Oct 9 01:55:09 EDT 2008


Thanks Aaron for sharing your voice over script - it is most helpful.
Creating a good script will hopefully ensure my studio and voice over time
are kept to a minimum.



And thanks to everyone else for the extremely useful comments/advice.



Cheers



Paul



From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Aaron Murray
Sent: 07 October 2008 15:04
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Sample voice over script



Hi Paul,



This is topical because I was just speaking with DB Cooper about voice over
scripts and what makes them good/bad. She was saying that most scripts she
has seen (from game companies) are excel spreadsheets that have numbers on
each line, and the words to say. If she is lucky she'll get a one word
emotion next to that.



This, she says, is about the worst case scenario for a voice actor because
there is no situational relevance for the lines. They don't know who they
are talking to, or if the line is uttered to self, etc. Also, there are
different levels of "angry" or "sad" depending on the situation.



So...she said that any close to a movie script is what they typically want,
and they *need* this to be able to deliver a quality performance.



That said, I am attaching the final version of a VO script we did for Crunch
Time. It has all of our version editing notes in there, so it may look
wonky, but you can see the thoughts & progression beside some of the word
choices, in addition to the script itself, which helps the actors understand
as much as they can.

The game itself is a simple demo (though it won the 08 Intel demo contest),
but is filled with quality VO we paid for.

You can either check out the .ogg files in the install folder, or play the
game to compare the script to the VO that was delivered.

Download it here if you want to listen:
http://www.vmcgamelabs.com/pixelandvega/CrunchTimeSetup.zip



I hope this helps. I'd also love to see what other companies have done for
their VO scripts.



Aaron Murray

Technical Director, Co-founder
Tandem Games
www.TandemGames.com
www.DomainOfHeroes.com
"Fun for All. All for Fun."

On Tue, Oct 7, 2008 at 1:23 AM, Paul Steven <paul_steven at btinternet.com>
wrote:

I need to write a voice over script for an educational game I am developing
and thought it would be useful to see some examples of formats of voice over
scripts. Perhaps there is a format voice over artists are familiar with or
prefer? If anyone can supply me with any sample voice over scripts I would
be most grateful.



Basically I was just going to create a word document with a number beside
each separate voice over chunk.



Thanks in advance



Paul


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