[casual_games] Protecting downloadable games
Paul Steven
paul_steven at btinternet.com
Fri Sep 5 08:10:11 EDT 2008
Thanks Oliver - that is most helpful indeed!!
Cheers
Paul
-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Olivier Besson
Sent: 05 September 2008 13:05
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Protecting downloadable games
Hi,
TryMedia ActiveMark (http://www.trymedia.com/) is an encryption system:
you provide the EXE and they build an encrypted exe.
There is another popular DRM system but I forgot the name :D
Regarding flash games, you have to be careful when you choose the way
you build your exe: Zinc, Swfkit, Jugglor are popular swf-to-exe
wrappers, but they are not always compatible with encryption systems:
- In Swfkit, you have to use "no compression" option to become
activeMark-compatible.
- Jugglor is activeMark-compatible. Unlike other wrappers, it also keeps
your original framerate, but it's another issue..;-)
- Zinc was not not activeMark-compatible "as is" some years ago, ... but
I didn't check with the Zinc 3.0 version.
Hope it helps,
Olivier
Paul Steven a écrit :
>
> Hi
>
> I normally only develop online games and have just been asked to
> develop a series of downloadable games. I am interested to know if
> people tend to use any protection schemes to prevent piracy of
> downloadable executable type games and if so what is available? I will
> be developing the games in Abobe Flash for the PC. I may also offer
> Mac versions too if this isnt too much hassle.
>
> Any advice much appreciated
>
> Thanks
>
> Paul
>
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