[casual_games] Advice on how to include voice over with downloadable games

Aaron Murray aaron at tandemgames.com
Thu Sep 18 10:07:53 EDT 2008


Hi Paul. What is your main concern with including the VO mp3s in the game
bundles? Is the VO the same across the entire series? I'm not sure why you
would want to split the game into 2 downloads because that will be quite
confusing for many players. 12 MB isn't terribly large either, so your
banwidth costs won't be a killer either.

Perhaps you can fill us in on the special case scenario that is causing you
to consider splitting up the game. Until then, I would recommend keeping the
game in one piece in order to avoid confusing players, and making them
download/install two pieces to install the game.

-Aaron

On Thu, Sep 18, 2008 at 4:43 AM, Paul Steven <paul_steven at btinternet.com>wrote:


> Hi there

>

>

>

> I am developing a series of games that were originally going to be

> delivered on CDROM but now will be sold online as a download instead. I

> would like advice on how best to deal with the voice over element of the

> games. As a CDROM based game, the audio would have been external however I

> am now wondering what the best approach is with regards including this voice

> over for a downloadable version. There will be approximately 12mb of mp3

> audio comprised of individual files in the region of 50kb each.

>

>

>

> I am wondering whether to embed all the audio so that the game is self

> contained or whether I need to have the download as a self extracting

> executable with the voice over in an external folder. The games will be

> delivered for both PC and Mac.

>

>

>

> Thanks

>

>

>

> Paul

>

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--
Aaron Murray
Technical Director, Co-founder
Tandem Games
www.TandemGames.com
www.DomainOfHeroes.com
"Fun for All. All for Fun."
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