[casual_games] Question about iphone game development

Tom Hubina tomh at mofactor.com
Tue Jun 23 13:57:18 EDT 2009


I've never seen any kind of increase in size due to Apple DRM, but I'm
not using Unity. The reported sizes (in the store / itunes) are the
same as what we submit. Not sure what you're seeing there ... but it
would be surprising if Apple was doing something special for things
built with Unity.

Tom

On Jun 23, 2009, at 10:40 AM, Tom Higgins wrote:


> Miguel,

>

>> And how much of that size is Unity occupying?

>

> That number will vary based on your content and your chosen usage of

> build size stripping (only available in our Advanced license).

>

> <correction to my earlier statements about sub-10MB content>

> Generally the minimum footprint of our engine is on the order of 8MB

> or so, but the problem is that on top of that you must add your

> content and then Apple's DRM code. Apparently Apple's DRM code that

> is added after submission seems to be roughly 4MB or so, thus

> pushing you over the 10MB limit for wireless (non-WiFi) distribution.

> </correction to my earlier statements about sub-10MB content>

>

>

> Cheers,

> Tom

>

> ...

>

> Tom Higgins

> Product Evangelist

> Unity Technologies ApS

> http://unity3d.com

>

> E-mail: tom at unity3d.com

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> ...

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