[casual_games] Question about iphone game development

Scott Hansen steg at sbcglobal.net
Tue Jun 23 20:16:27 EDT 2009


In my experience, we had to make the lite versions of our products no more that 8.7MB in order to keep under the 10MB limit.... I believe that about 1.2MB was added, and we liked a little buffer to make sure.

SpH




________________________________
From: Tom Higgins <tom at unity3d.com>
To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Sent: Tuesday, June 23, 2009 6:45:36 PM
Subject: Re: [casual_games] Question about iphone game development

Tom,


> I have to agree that the DRM does add a little to the zip file, usually about 0.1 or 0.2 MB.

>

> Definitely NOT 4MB, not even when comparing unzipped .ipa files.


Hmph, then I'm getting mixed reports from various sources (pings have been sent internally, thanks for the chatter on that y'all). In any case, without any possible Apple-induced additions our engine's minimum footprint is on the order of 8MB, which leaves some, but not a lot of room for your content to stay under the 10MB barrier.


Cheers,
Tom

...

Tom Higgins
Product Evangelist
Unity Technologies ApS
http://unity3d.com

E-mail: tom at unity3d.com
Fax: (+1) 888-679-7754
Mobile: (+1) 415-350-5915
Office: (+1) 415-848-2533
Sales: (+1) 415-848-2532

...

_______________________________________________
Casual_Games mailing list
Casual_Games at igda.org
http://www.igda.org/casual-subscribe
Archive: http://www.igda.org/casual-subscribe
Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/casual_games/attachments/20090623/bd61772f/attachment.html>


More information about the Casual_Games mailing list