[casual_games] Question about iphone game development
Andres Martinez
andres at bakno.com
Wed Jun 24 05:42:50 EDT 2009
Please take a look at this picture... http://www.bakno.com/Billiards/iPhone.png
The System Info from the actual compressed file of our Billiards
game: 6MB on disk (6,248,966 bytes). And the same application is
11.6M on the App Store. Almost double the size!!!!!!!!!
I also doubted that a DRM can take that much. But reading the Unity
forums I found that this is not the only case.
Regards,
Andres Martinez
www.baKno.com
On Jun 23, 2009, at 4:14 PM, Tom Park wrote:
> I have to agree that the DRM does add a little to the zip file,
> usually about 0.1 or 0.2 MB.
>
> Definitely NOT 4MB, not even when comparing unzipped .ipa files.
>
>
> On Tue, Jun 23, 2009 at 11:39 AM, Chris Dillman
> <chrisd at plaidworld.com> wrote:
> It is true Tom
>
> The majority of our iPhone apps are sub 10M (some are even 6M
> compressed), and none of them is sub 10M on the App Store.
>
> When we asked Apple about this inconsistency, they explained that
> the extra code is from their own encryption added before compressing
> it again (a.k.a DRM).
>
>
> Finder reports..
>
> Mouse House Lite 1.1.4
>
> Raw = 10.66 MB ... OR 10,442,581 BYTES
>
> Zipped = 9 OR 9,401,408 BYTES
>
> App store IPA... itunes says its 9.3
>
> Finder actually reports 9.3 and 9,705,884 BYTES
>
> So I see at least a small increase in a non unity app mostly
> consisting of
> PNG, WAV, MP3 files and Text data.
>
>
>
>
>
>
> --
> Plaid World Studios http://www.plaidworld.com
>
>
>
>
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