[casual_games] Casual_Games Digest, Vol 70, Issue 6
Trencsenyi Jozsef
jtrencsenyi at freemail.hu
Tue Aug 9 11:12:55 EDT 2011
Hi Tom,
Nice to see you here too. :)
We have finished two 2D game with Unity using SpriteManager2 without any problem. If somebody want to make a 2D game with Unity 3.4 it's a good choice, imho.
But we are waiting for the new solution in Unity 3.5+ of course. ;)
Jozsef Trencsenyi
Artex Studios
>----------------------------------------------------------------------
>
>Message: 1
>Date: Mon, 8 Aug 2011 14:54:26 -0700
>From: Tom Higgins <tom at unity3d.com>
>Subject: Re: [casual_games] Salutations. Seeking Recommendation for an
>Android/iPhone Game Development Platform for a Multiplayer Card
>Game...
>To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
>Message-ID:
><CAB_dhfoSfGPx2VHhu3PgjppfnWgGp9tBf8aHBmh6tjMkXVRR3w at mail.gmail.com>
>Content-Type: text/plain; charset="iso-8859-1"
>
>All,
>Just to chime in on this conversation from the Unity mothership, we
>definitely recognize the need for improved 2D tools and as such it's on our
>road map for sure. We had originally intended to have new 2D/UI features in
>our 3.0 release (launched last September) but they weren't shaping up
>properly and were deferred from that release. As it is today we've just
>released Unity 3.4 and we have 3.5 in sight, and a loose* part of the 3.5
>feature set is a rewritten UI framework, and from there we can continue
>building out a larger and improved set of 2D features in general. For
>reference, you'll find this information in a recent blog post by our CTO:
>
>Unity Roadmap 2011
>http://blogs.unity3d.com/2011/06/16/unity-roadmap-2011/
>
>*I say loose in order to properly convey that none of the features we have
>outlined for the 3.5 release are not guaranteed until we actually ship. With
>that in mind, the features mentioned in that post were included because we
>do have a certain degree of confidence in them making the release.
>Dates/time frames aren't available just yet being as 3.4 just shipped.
>
>
>@Bernard: I'm going to give your blog posts a read, thanks for sharing your
>thoughts and I'll make sure any feedback makes it to the dev team's ears.
>
>
>Sorry for the late reply in this thread, I thought it would be best to share
>this information anyway. We do see this as important work and it's on the
>way, I'll keep an eye out for any follow up questions.
>
>
>Cheers,
>Tom
>________________________________________
>
>*Tom Higgins* <https://profiles.google.com/u/0/tom.unity3d.higgins/>
>Product Evangelist
>Desk: +1 415 820 4273
>Fax: +1 888 679 7754
>Mobile: +1 415 525 2466
>*
>*
>*Unity Technologies <http://unity3d.com>*
>50 Osgood Place, Suite 220
>San Francisco, CA 94133
>USA*
>*________________________________________
>
>Our yearly Unity developer conference, *Unite 2011*, is on once again! I
>hope to see you there!
>
>*Unite 2011*
>September 28-30, 2011
>The Masonic Center<http://maps.google.com/maps?client=safari&q=1111+California+Street+San+Francisco,+CA+94108&oe=UTF-8&ie=UTF8&hq=&hnear=1111+California+St,+San+Francisco,+California+94108&z=16>
>San Francisco, California USA
>
>Event information: http://unity3d.com/unite
>Purchase tickets: http://unite11.eventbrite.com/
>________________________________________
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