[casual_games] Casual_Games Digest, Vol 70, Issue 6

Trencsenyi Jozsef jtrencsenyi at freemail.hu
Tue Aug 9 11:12:55 EDT 2011


Hi Tom,

Nice to see you here too. :)
We have finished two 2D game with Unity using SpriteManager2 without any problem. If somebody want to make a 2D game with Unity 3.4 it's a good choice, imho.
But we are waiting for the new solution in Unity 3.5+ of course. ;)

Jozsef Trencsenyi
Artex Studios


>----------------------------------------------------------------------

>

>Message: 1

>Date: Mon, 8 Aug 2011 14:54:26 -0700

>From: Tom Higgins <tom at unity3d.com>

>Subject: Re: [casual_games] Salutations. Seeking Recommendation for an

>Android/iPhone Game Development Platform for a Multiplayer Card

>Game...

>To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>

>Message-ID:

><CAB_dhfoSfGPx2VHhu3PgjppfnWgGp9tBf8aHBmh6tjMkXVRR3w at mail.gmail.com>

>Content-Type: text/plain; charset="iso-8859-1"

>

>All,

>Just to chime in on this conversation from the Unity mothership, we

>definitely recognize the need for improved 2D tools and as such it&#39;s on our

>road map for sure. We had originally intended to have new 2D/UI features in

>our 3.0 release (launched last September) but they weren&#39;t shaping up

>properly and were deferred from that release. As it is today we&#39;ve just

>released Unity 3.4 and we have 3.5 in sight, and a loose* part of the 3.5

>feature set is a rewritten UI framework, and from there we can continue

>building out a larger and improved set of 2D features in general. For

>reference, you&#39;ll find this information in a recent blog post by our CTO:

>

>Unity Roadmap 2011

>http://blogs.unity3d.com/2011/06/16/unity-roadmap-2011/

>

>*I say loose in order to properly convey that none of the features we have

>outlined for the 3.5 release are not guaranteed until we actually ship. With

>that in mind, the features mentioned in that post were included because we

>do have a certain degree of confidence in them making the release.

>Dates/time frames aren&#39;t available just yet being as 3.4 just shipped.

>

>

>@Bernard: I&#39;m going to give your blog posts a read, thanks for sharing your

>thoughts and I&#39;ll make sure any feedback makes it to the dev team&#39;s ears.

>

>

>Sorry for the late reply in this thread, I thought it would be best to share

>this information anyway. We do see this as important work and it&#39;s on the

>way, I&#39;ll keep an eye out for any follow up questions.

>

>

>Cheers,

>Tom

>________________________________________

>

>*Tom Higgins* <https://profiles.google.com/u/0/tom.unity3d.higgins/>

>Product Evangelist

>Desk: +1 415 820 4273

>Fax: +1 888 679 7754

>Mobile: +1 415 525 2466

>*

>*

>*Unity Technologies <http://unity3d.com>*

>50 Osgood Place, Suite 220

>San Francisco, CA 94133

>USA*

>*________________________________________

>

>Our yearly Unity developer conference, *Unite 2011*, is on once again! I

>hope to see you there!

>

>*Unite 2011*

>September 28-30, 2011

>The Masonic Center<http://maps.google.com/maps?client=safari&q=1111+California+Street+San+Francisco,+CA+94108&oe=UTF-8&ie=UTF8&hq=&hnear=1111+California+St,+San+Francisco,+California+94108&z=16>

>San Francisco, California USA

>

>Event information: http://unity3d.com/unite

>Purchase tickets: http://unite11.eventbrite.com/

>________________________________________

>-------------- next part --------------

>An HTML attachment was scrubbed...

>URL: <http://seven.pairlist.net/pipermail/casual_games/attachments/20110808/3b02c08a/attachment-0001.html>

>




More information about the Casual_Games mailing list