[casual_games] Jonathan Blow interview: Do you believe social games are evil? “Yes. Absolutely.”

Lennard Feddersen lennard at rustyaxe.com
Tue Feb 15 16:36:46 EST 2011


I just paid $6.50 for a valentines card (didn't know this until I hit
the till). That piece of dead wood was manufactured and then trucked
thousands, literally, of miles so that it could be glanced at quickly
and ultimately disposed of. Since the impact of most of what we do
casually today is going to be borne by future generations... I'm gonna
make the case that Valentines - as the big commercial enterprise it is
today, is actually pretty evil when you look at all of the resources we
consume and then dispose of. We could just turn to each other and say
we love each other or go out of our way to do something truly heartfelt.

Lot's of stuff to be taken apart before V-Day but, really, it's evil.

Lennard Feddersen
Owner, Rusty Axe Games,
www.RustyAxe.com
250-635-7623


On 15/02/2011 11:06 AM, Matthew Wegner wrote:

> Did you read his definition?

>

> " but the general definition of evil in the real world, where there

> isn’t like the villain in the mountain fortress, is selfishness to the

> detriment of others or to the detriment of the world."

>

> Valentines aren't selfish to the detriment of others. Most social

> exchanges aren't, either.

>

> Best,

> Matthew

>

> On Tue, Feb 15, 2011 at 11:33 AM, Hal Barwood <hal at finitearts.com

> <mailto:hal at finitearts.com>> wrote:

>

> Evil? What a silly idea. If social games are "evil" then the

> vast collection of social tokens that people routinely exchange,

> all of which have the characteristics Mr. Blow despises so

> energetically -- including ahem, valentines -- must be included.

> So what if play is asynchronous? So what if I hang out with

> people I already know rather than meet new ones who want to shoot

> me in CounterStrike? --Hal

>

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